Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just buckle up and do it. People completely overblow the tedium and difficulty.
I actually find it rather cool unlocking the guardian stuff. A bit of a challenge and requires some skill and preparation. People cry about the game just being a repetitive grind and yet when FD actually add something a bit beyond go from A to B they get antsy about that as well.
I didn't bother unlocking everything though. Only got the FSD booster, gauss cannons and module/hull/shield reinforcements. Maybe I should go have a look at the SLF unlocks which came after I went.
It for sure is challenging (that is if you do not have conda parked nearby with 4 PDCs) and driving an SRV on low-G planets ain't that easy either.
But you cannot deny the design of the required materials that is absolutely undeniably purposefully made to slow you down by doing repetitive actions over and over again (aka The Grind).
Whether your playstyle is time efficient (farming) or relaxed (do one run, do something else, go back later), the design is clearly there.
I do find unlocking actual blueprints still a bit of fun unlike Engineering or actual Guardian data grind.
Like i said, i was talking specifically about the guardian unlocks being different from the regular gameplay for other things.
You only have to unlock Guardian tech once. Once it's unlocked, you can buy it however many times you want. So you need six Guardian Module Blueprint fragments, three Vessel fragments and I think it is nine Weapon fragments to unlock everything alongside the other materials needed to unlock them.
How many things do you have to get to unlock the booster? Just the booster?
There's different booster ranges, right? So I imagine a blueprint per range?
If that's the case, is there a place to go to just get the highest ranged booster and be done with it?