Elite Dangerous

Elite Dangerous

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HyperWayne 2022 年 6 月 11 日 下午 5:39
Any News on new ships?
Its been a very long time since any new ships have been released. I own every ship in Elite Dangerous including the Fleet Carrier and at this point Im really itching for new ships and content. Loved Odyssey but you would think that would have delivered us some better ships.

What I want to see...

I wish to see insanely large cargo ships. I know there was one that was going to be worked on or released and i cant recall the ship but it was suppose to come out years ago and never did.

I feel like when it comes to ship selections Star Citizen has the upper hand. Again Ill play Elite Dangerous over SC any day but I just feel like the ship selection should be there.



Imagine the Keelback but a bigger version! like a massive cargo ship version of the Keelback ugh that would be amazing.
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目前顯示第 16-30 則留言,共 34
Dolphin Bottlenose 2022 年 6 月 12 日 上午 10:59 
引用自 Agony_Aunt
As i mentioned earlier, there are game files that suggest FD will release a Mamba Lite.
The question is "when?". ;)
There are game files for Panther Clipper since 2016. :)
ShelLuser 2022 年 6 月 12 日 下午 12:14 
引用自 Romolus104
it doesn't contradict anything I said, that's causality for you.
So end game players are most active in the community because they're bored out of their mind? That doesn't make much sense, yet that's what you're saying up there.

引用自 Romolus104
they should look into making the way to the top less linear and ideally stop conditioning players to rush into one of the 3 lategame ships.
Like I said above: you can't change people's mindset just like that. For some players it's all about the rewards and the end game while others focus more on the experience and the enjoyment of it all.

Changing the game isn't going to change that mindset. Heck... one can even argue that FDev already addressed all this because despite me owning both the Conda and Corvette I still prefer my Krait Mk2 for PVE combat.

It was only after I got myself a Conda that I started to appreciate all my small(er) ships.

引用自 Romolus104
Making people depend on more is a deliberate design decision by the developer and makes no sense in ED.
It's already part of the game. You start with a Sidewinder and... people want more and "better".

引用自 Romolus104
I think I made the flight assist thing pretty clear, it's a very simple concept:
Flight assist ON 100 - ship will self stabilize rotation and drift
Flight assist OFF 0 - ship continues spinning / drifting after input
Aaah, yes, that was my bad. For some reason I had supercruise assist in mind there. Yeah, now a slider makes much more sense.

Still, can't say I suddenly agree. Because a ship doesn't have to continue spinning without the assist being active. It's tricky, I'm still experimenting and learning about the experience myself, but it's definitely doable.

Of course I wouldn't oppose such a feature either because it won't get in the way of how we currently play the game.
Jeebs 2022 年 6 月 12 日 下午 12:35 
Yeah, one of the great things about Elite is that you can do whatever you want. There is absolutely no need to rush to the end-game unless you're wanting to get into PvP or something like that (which I'm not into so I could be wrong about that) but for everything else, there's really no reason to rush.

As pointed out above, the biggest ships aren't necessarily the best choice. I'd rather use my Python than my Anaconda for combat, for example. I have a T-9 that can haul a lot of cargo, but rarely use it because I don't find it as fun to fly as other ships I own... and so on.

I disagree that the game conditions players to rush to the end-game... OTHER PLAYERS condition players to rush to the end-game. End-game is meaningless if not non-existent in E:D. You'll be doing the exact same thing with large ships that you're doing with small ships. So if you don't enjoy the game, then getting to the "end-game" won't change that for you.
ZombieHunter 2022 年 6 月 12 日 下午 3:09 
If they make new ships I want some really big ships that can carry tens of thousands of cargo. But then those couldn't dock at the existing stations. I want ships like in X4 or X series games that can haul a ton of stuff. But then that would probably break the ED economy. ED's scale is not quite as grand as I would like it to be. As in it has the biggest game world ever with the smallest ships to traverse it in. Save FC's which no thanks.
Romolus104 2022 年 6 月 12 日 下午 3:41 
sheluster what you are saying sounds like your wishful opinion to me, no offense but specially after fleet carriers what you are saying is contradicting my observations over months and I am extremely firm that game design dictates player behavior and that it's all in the devs hands
Dolphin Bottlenose 2022 年 6 月 12 日 下午 7:49 
引用自 Romolus104
and I am extremely firm that game design dictates player behavior and that it's all in the devs hands
Then how would you explain that some people grind their hair off in this game, and other people just play without doing any grinding? It's the same game, so it supposed to dictate the same player behaviour. Yet it doesn't. Maybe it's the player who chooses this or that behaviour, and not the game?..
Princess Pilfer 2022 年 6 月 12 日 下午 8:46 
Neither the Anaconda nor the Corvette are the 'biggest fish.' Again (for like the 10th time) medium ships are 'meta' for PvE (unless you're a t10 afk turret boat) because their increased time on target and higher speed means they on average get more kills more quickly. They're definitely the easiest to use, there's no doubt about that, but if you're trying to get as many kills as possible as quickly as possible in PvE CZs you're running around in like a Mamba or a Krait mk2.


Also, we can't pretend that the game design doesn't incentivise certain types of behavior. That is like 75% of the job of game design, is to get the player to do things. As has been pointed out by game developers, if you give them the wrong incentives (like, say...engineering's huge power increase making it mandatory to meaningfully engage with the BGS or Power Play systems) players can and will optimize the fun out of the game in service to that incentive, and it's generally important to design in such a way as to either minimize or perhaps even outright prevent that. (I think in this specific case it was the Xcom devs.)

Fundamentally though, the idea of an 'end game' in Elite is misguided. IT's a sandbox. You play it because you like the activities you're doing. Just like every other sandbox. If you want an infinite treadmill...don't play a sandbox game? Or get into BGS management.
Hawk Eye 2022 年 6 月 12 日 下午 9:50 
引用自 Princess Pilfer
Neither the Anaconda nor the Corvette are the 'biggest fish.' Again (for like the 10th time) medium ships are 'meta' for PvE (unless you're a t10 afk turret boat) because their increased time on target and higher speed means they on average get more kills more quickly. They're definitely the easiest to use, there's no doubt about that, but if you're trying to get as many kills as possible as quickly as possible in PvE CZs you're running around in like a Mamba or a Krait mk2.

Cutter is actually pretty good for PvE. Actually kinda cheesy vs. the A.I.. Exploit the Cutters speed advantage, fly with FA off, and back pedal often. Most things get caught on the cutter's nose and their only escape route is in front of the cutter. Cutter's power distributor isn't the best but everything dies pretty quickly still. Turn rate doesn't matter much with some tact. The A.I. gets fairly predictable after a while. Big power distributor and lots of guns is good. Probably works with the other big ships too.
Old Evochron Mercenary tactic. Lead them into you're drift. But in that game all ships had same speed limit just different accelerations.
最後修改者:Hawk Eye; 2022 年 6 月 12 日 下午 9:57
Princess Pilfer 2022 年 6 月 12 日 下午 10:02 
The Anaconda, Cutter, T10 and Corvette are all 'pretty good' for PvE. I'm not knocking them, they work and they're super durable so they're dead easy to fly.
Hawk Eye 2022 年 6 月 12 日 下午 10:11 
引用自 Princess Pilfer
The Anaconda, Cutter, T10 and Corvette are all 'pretty good' for PvE. I'm not knocking them, they work and they're super durable so they're dead easy to fly.
Yeah their stronger and hit harder but they fly like bricks. If you're not deliberate; If you don't use some tact; you'll struggle with them and see better results in the medium frames like you said.
Agony_Aunt 2022 年 6 月 12 日 下午 10:56 
引用自 Dolphin Bottlenose
引用自 Agony_Aunt
As i mentioned earlier, there are game files that suggest FD will release a Mamba Lite.
The question is "when?". ;)
There are game files for Panther Clipper since 2016. :)

As always, the answer is Soon(tm)
Princess Pilfer 2022 年 6 月 13 日 上午 3:57 
引用自 Hawk Eye
引用自 Princess Pilfer
The Anaconda, Cutter, T10 and Corvette are all 'pretty good' for PvE. I'm not knocking them, they work and they're super durable so they're dead easy to fly.
Yeah their stronger and hit harder but they fly like bricks. If you're not deliberate; If you don't use some tact; you'll struggle with them and see better results in the medium frames like you said.
I mean, you'll see better results with medium ships (if you're good at them) regardless of your tactics. The skill necessary to do it is comparatively high, but medium ships can have *extremely* high uptime that more than makes up for their lower dps. They can engage targets more quickly, they don't rely on setting up specific gimics like reverski, their ability to turn quickly keeps them closer to the action, ect.

If you fly a reverski cutter you might kill *1* ship faster, but then you have to get back into the fight that you're now quite a distance from because you've been flying backwards away from it. And it's slow to set up (baiting them into following you and then actually getting yourself flying backwards takes time) ect. It doesn't really matter how good with them you are.
Agony_Aunt 2022 年 6 月 13 日 上午 4:18 
*cough* Starfield will have modular ships *cough*
Princess Pilfer 2022 年 6 月 13 日 上午 4:30 
引用自 Agony_Aunt
*cough* Starfield will have modular ships *cough*
It's No Mans Fallout 4. It's not a space sim. Nor is it trying to be. All indications are that it's similar to every other game that they've made in the last 20 years, it's a single player narrative driven action game with lite rpg elements.

It's not really comparable.
If you want an actual space sim where there are modular ships, Evochron Legacy is like, right there. And really good.

I do not know what it is about space games that makes people abandon all concept of genres being a thing but it drives me slightly bonkers.
最後修改者:Princess Pilfer; 2022 年 6 月 13 日 上午 4:31
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張貼日期: 2022 年 6 月 11 日 下午 5:39
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