Elite Dangerous

Elite Dangerous

ждун Jan 7, 2022 @ 5:58am
please suggest ship + outfitting for PVE
Hi. I am enjoying experementing with different ships and outfitting for pve combat. Trying to find favorite bounty hunting and conflict zone vessel for me. But im somehow out of ideas.

I have already a fully engineered frag vulture. That is quite cool actually, so far was my favorite. Can kill anything in haz rez in no time. The main problem with it, it runs dry in no time too. 4 or 5 kills and it needs to be restocked. Eats materials for syntezising ammo too quickly and forces me to farm mats too much. Also its struggling in conflict zones when there are too many engineered enemies.

Another build that i tried was a fully engineered Krait MK II with long range pulse lasers only. Kind of an experimental ammoless sniper build. The idea with that to kill things from great distance. That works with single enemies pretty good actually. It can kill anything reversky style staying out of range of their guns and it doesn't need to be restocked at all. But its damage is not really impressive, while it can kill anything without getting a scratch, but it takes forever to kill engineered npcs in conflict zones. Also reversky sniping is not working well in CZ too, rather something for hazres.

Im not sure what i should try next. Maybe FDL with plasmas and rails? Could also try to outfit the vulture with MC maybe? Looking for something that is fun to play and kicks some ass like frag vulture but doesn't run dry so quickly.
Last edited by ждун; Jan 7, 2022 @ 6:06am
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I mean, if you want long term fight sustain lasers + mc is the thing that lets you fight for hours.
And ship wise, what ever you fancy. FDL is a beast, Vette makes everything a joke.

Personally not a fan of hulltanks, but that is an option...

Loadoutwise for sustained fights tho is quite "limited".

If i do Massacre missions for instance i usually use my Vette with 1 small pulse 1 small burst 2 medium beams 1 large beam and 2 huge MCs.
Which usually lets me finish up to 200 - 400 kills in a sitting without worrying too much about ammo.

The same works with the FDL 4 Medium beams + huge MC.

Plasmas + MC works too but eats your ammunition again "quickly"
Think 30 ish minutes before you run dry is usually what i get out of that combination.
Imperial Courier with two plasmas and a railgun might be an interesting build to try. I like it very much - very fun to fly, doesn't run dry too fast, and has quite a punch.
ждун Jan 7, 2022 @ 6:26am 
Thanks Bunny

Originally posted by Fluffy Bunny of Despair:
If i do Massacre missions for instance i usually use my Vette with 1 small pulse 1 small burst 2 medium beams 1 large beam and 2 huge MCs.
Which usually lets me finish up to 200 - 400 kills in a sitting without worrying too much about ammo.

sounds awesome. Mind sharing your build?
I havent yet unlocked vette, but i wanted to pick up on that soon anyway.

Originally posted by Fluffy Bunny of Despair:
The same works with the FDL 4 Medium beams + huge MC.

Gimbaled or fixed?
Don't those 4 beams draw too much power from distributor?
Originally posted by ждун:
Thanks Bunny

Originally posted by Fluffy Bunny of Despair:
If i do Massacre missions for instance i usually use my Vette with 1 small pulse 1 small burst 2 medium beams 1 large beam and 2 huge MCs.
Which usually lets me finish up to 200 - 400 kills in a sitting without worrying too much about ammo.

sounds awesome. Mind sharing your build?
I havent yet unlocked vette, but i wanted to pick up on that soon anyway.

Originally posted by Fluffy Bunny of Despair:
The same works with the FDL 4 Medium beams + huge MC.

Gimbaled or fixed?
Don't those 4 beams draw too much power from distributor?

Something like that for the Vette:

{LINK REMOVED}

For builds that pretty much never run dry i focus mainly on big shields.
Thanks to the Efficient Beam Laser upgrade even the FDL can afford to run 4 at the same time. I also have 1 Gimb and 1 Fixed version depending on how much effort i wanna put in ... :D

In the Vette, for anything that is not a Python or higher, i don't even need to bother with the 2 Huge MCs. The Beams just melt it away.

7000+ Shield with decent resistance. You can drop a heavy duty shieldbooster for Killwarrant scanner ofc.

Drop Guardian Shield Reinforcement depending on how your energy works out.
Edit:
The FDL follows the exact same design principle.
There is also the option of runni bi weaves with Thermal to get like 65% all resist going.
On the Vette i usualy end up with 3500 shield that way but thanks to the higher shield regen + the super high resists it feels just as tanky.
Last edited by Fluffy Bunny of Despair; Jan 7, 2022 @ 6:45am
HCGxKaLiBeR Jan 7, 2022 @ 6:59am 
Fixed Beams + Gimbled Multi Cannons for easy PVE.

Relatively low damage and low skill involved but it is consistence.
Engineering is easy. Spec it however you like. Ship will handle it.

Fixed Rail + Fixed Plasma.

Absolute damage from Plasma. Rail is fun when the NPC is out of the Plasma range.
Good damage and some skills are required. Damage is not consistence as you prob can't keep them 100% on target. But it is a thrill to use.
Engineering requires some thoughts and experiments. Too much heat or power draw can hinder you. Use module priority to mitigate power issues.

Either set up Ammo will last for a long time. I personally get bored before the ammo run out.
ждун Jan 7, 2022 @ 7:30am 
What also goes through my mind is trying something with exploiting thermal conduit with beams on a ship that quickly overheats. Like mamba or something.
Last edited by ждун; Jan 7, 2022 @ 7:30am
ShelLuser Jan 7, 2022 @ 7:47am 
Keep in mind that a good ship doesn't make a good combat experience, it heavily depends on your own expertise. Sorry for the cliche but figured I'd mention anyway because many commanders sometimes take a wrong turn there.


Now, this may sound stupid but I'm a big fan of using a small ship like the Cobra (or another small dedicated fighter) at least once to see if you can survive in there during combat. (edit (clarification)): Not necessary combat zones but just a PVE encounter. You're not expected to "win" against bigger opponents but at the very least to drain their shields and do some damage. Better yet: do damage to specific components like, say, their power plant and/or FSD? ;)

Sure, you'll take a pounding but it will be one heck of an experience to truly test your battle experiences, at least IMO. I'm still proud of the fact that I managed to scare off a medium ship (iirc it was a dropship, but not 100% sure) while flying my Cobra (and with some help of law enforcement). Only around 70% hull damage, not too bad.


Anyway, back ontopic... My personal favorites for combat (other than the obvious Corvette) are the Krait Mk2 and the Mamba; I'm using my Krait the most though. It has burst lasers + multi cannons and one plasma accellerator and I just love that combination. Oh, and of course a figher bay as well so I got myself some backup too!

I'm not experienced enough to fully rely on fixed weapons and for me this is the perfect combo. Burst lasers to drain shields and do some hull damage, plasma to do damage to shields and hull and multi cannons for the obvious reasons. I have these grouped out as 1/2 (laser/mc) on group 1 and another 1/2 (lasers/PA) on group 2. 3 is for my collector limpets. This makes it very easy to quickly switch between MCs and PA.

I have to admit that part of this comes from my facination for the Kraits (these are my favorite ships in the game) but... this is a deadly setup nonetheless IMO.
Last edited by ShelLuser; Jan 7, 2022 @ 7:51am
ждун Jan 7, 2022 @ 8:09am 
I have decent experience in pve combat, feel myself confident. I know how to fight npcs.
Also prefered small/medium ships mostly. With my frag vulture i could even do wing assasination missions solo shreddering them before they draw my shields. The egnineered frag vulture kicks ass, its just dry too quickly. Its extremely maneuvarable. Easy to stick on their tails and spam frags into their exhausts. Takes down elite condas in like 30-60 seconds. If it wasn't dry so quickly i would considere it overpowered.
Last edited by ждун; Jan 7, 2022 @ 8:10am
Sighman Jan 7, 2022 @ 9:16am 
Vulture with 1 beam, 1 multi
Vulture with 1 beam, 1 plasma
Vulture with 1 beam, 1 cannon (not multi)

I use all of the above.
ждун Jan 7, 2022 @ 9:24am 
Originally posted by Rogue:
https://s.orbis.zone/hr-v

haha i would like to see that shedder in action. How is it in conflict zones?
Last edited by ждун; Jan 7, 2022 @ 9:24am
Rogue Jan 7, 2022 @ 9:54am 
Originally posted by ждун:
Originally posted by Rogue:
https://s.orbis.zone/hr-v

haha i would like to see that shedder in action. How is it in conflict zones?
this build is not mine, but it works fine in cz (I use the "short range" mod in my builds.
Princess Pilfer Jan 7, 2022 @ 11:52am 
I typically use a Chieftan. Which flies very similarly to the vulture.

2 large overcharged incendary multicannons
1 medium efficent incendiary multicannon
2 high capacity multiservo enforcers
1 small high capacity corrosive multicannon


It doesn't have great burst damage (and it runs hot when you're firing, be careful about that) but it's extremely consistent, and relatively ammo efficent.

You can swap the medium or a small for a thermal vent laser. IMO it doesn't make a huge difference either way (the question is if you run overheat first or run out of energy first) so adjust to preference.

Yes it is a hull tank, which means you cannot face tank, you have to fly defensively and make sure you have your pips in systems whenever you're taking damage so they don't chew through your biweave to quickly.
Last edited by Princess Pilfer; Jan 7, 2022 @ 11:55am
Chieftain
3 rails. beams, MCs, dunno chose your poison.

like @Princess Pilfer says, Chief flies like the Vulture, but more sturdy, and more guns
Rragar Jan 7, 2022 @ 12:56pm 
Originally posted by ждун:
Im not sure what i should try next. Maybe FDL with plasmas and rails? Could also try to outfit the vulture with MC maybe? Looking for something that is fun to play and kicks some ass like frag vulture but doesn't run dry so quickly.


An issue you'll run into with plasmas and rails FDL is hardpoint convergence. You'll want to use the huge and the top mounted mediums for your plasma if that's gonna be your main damage-dealer, since those mounts give you the optimal convergence. The side mounts are gonna be so far apart from everything else that you'll only be able to use one at a time effectively if you're using them with fixed guns. You can make it work, just be mindful of your engagement range and don't expect to be able to hit things with both side-mounted mediums simultaneously (unless you put gimbals there).

Multicannon Vulture is also gonna run out of ammo, though you'll probably get more uptime than from a frag cannons setup.

Why don't you try a build based on plasma slug mods, either for railguns or for plasma accelerators? You could put advanced plasma accelerators on that Vulture, modify them (I would recommend either Efficient to make it easier for the Vulture's power plant to run, or Focused for the extra shot speed without increasing power draw) with Plasma Slug, and add a size 5 fuel tank. You can easily get over an hour and a half of use out of that, though you're likely gonna have an unpleasant time dealing with small targets if you're not using Focused (careful when you add levels to Focused, as you should be mindful of whether or not you can manage the increased thermal load properly).

If you want to try a railguns-based setup, Alliance ships are good choices because they all have very tight hardpoint clusters and they feature either 3 small or 3 medium (or both) that are just next to each other; these hardpoints are perfect for installing railguns, and these ships can shed the heat very well. If you go with plasma slug, you can then install a size 5 fuel tank. You could even go with a size 6 if you're using a Challenger and then put 3 medium rails on it. If you go with the Crusader, then you can use SLFs to further increase both your survivability and your offensive potential (although you're then gonna run into issues with the fuel tanks). You'll still have a bunch of hardpoints left where you can install a bunch of extra guns for applying special effects and/or backup gimbals for dealing with annoyances like enemy SLFs and the like.

You could also try swapping your Krait setup. Could try it with plasma slug plasma accelerators on the large hardpoints, and your choice of guns on the other ones (a thermal vent beam could be useful here).
Last edited by Rragar; Jan 7, 2022 @ 1:04pm
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Date Posted: Jan 7, 2022 @ 5:58am
Posts: 40