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I would take an NPC pilot and a pair of SLFs as well, to act as cannon fodder.
Here's my fed corvette build: https://inara.cz/cmdr-fleet/325280/2842788/
I just came back from Colonia and re-bought my Corvette yesterday, only this time I had enough credits to set it up in any way I wanted. While you won't necessarily need all engineers you're going to need Farseer (the first engineer) at the very least. Because the allmighty Corvette has several things working against it.
So first of all, it's one beast of a ship, but that comes at a price. If you're going to use the military slots, a full weapons loadout, decent shield generator, solid powerplant then you're going to increase your mass so much that your jumprange will plummet. While you haven't even added any options for cargo yet!
That won't do. Maybe if you have a fleet carrier and can use that to transport stuff over, but something tells me you don't ;)
At the very least you'll need Farseer:
- Overcharge your powerplant so you can use a 7A vs. 8A (reduces weight).
- Maybe also optimize said plant for even more weight reduction. *
- You're going to need an increased FSD to get to places.
- Maybe also optimize said FSD to reduce even more weight. *
- You could consider using D type sensors for their weight, and then engineer 'm to increase range.
* I forgot the name of the modification, but it's a special modification specifically designed to reduce weight, available for both the powerplant & FSD.But the thing about kill missions as well as combat zones is that you may come up against engineered ships as well, which means... trouble. And while Huge multicannons (type 4) have a major impact you're probably going to need even more!
Now, I haven't done this part myself just yet (I only fully unlocked Farseer) but do already know some of the other engineers, and what they can do.
And yah, to get even more out of this you're going to need 'm. Farseer can only overcharge your powerplant at level 1, others can go further. You may not need it but... with a nice loadout I can only add "1,5" full shield boosters because otherwise I'm overcharging (I decided to go for a type 6 bi-weave shield generator with shield boosters as extras, but can only fit 1 A type and one... iirc C type). But I don't have enough margin for extra load on my cannons (for example).
But you'll also want to enhance your shields. Some weapons can drain those really fast, so you probably need extra boosting. And then of course your weapons. I've heard a lot about corrosive multicannons, but that doesn't stack so only 1 cannon needs this effect, which then leaves room for more on others.
So all in all... IMO you're going to need engineering to get the most out of this baby.
Also.... more credits. "just having enough" to buy a Corvette will leave you disappointed because you're going to need at least an extra 100+ million credits to get the best components for it. Large powerplants don't come cheap.
I went to Jameson Memorial with 500+ million credits and left with my Corvette and approx 190 million. And that station even provides a nice discount on everything.
Thanks for this answer.
I will get into engineering then. :-)
Currently i have an Anaconda and round about 300 million on my bank account.
Should i keep my Anaconda first or should i switch to the corvette?
As for the grind: Shipengineering has become fairly easy over the years. Its really not nearly as bad as some folks claim it is. And some things like farming rawmaterials in the crystalline woods are even quite fun, at least for me.
the thing is that you really need to know what you' re doing. Grab this guide: https://www.youtube.com/watch?v=iHl-SsKQfe4&t=775s
thats all you need as far as farming materials go. Additionally you will need the occasional info just required for unlocking a specific engineer. You can google that, i am sure of. Or hit Inara for the engineers that requite a special commodity etc.
If you dont plan on engineering at all my tip would be to dont bother with the big ships. Like for real: There is no point flying around in an unengineered Corvette, Cutter, T10 or Anaconda.
Pluses and minuses. Corvette has two huge hardpoints, which is good for large opponents. Its also more agile (insanely agile for its size). However, the Anaconda is capable of more DPS due to more hardpoints of average higher size and its a bit faster (not much though).
Overall, for PvE combat, i do prefer the Anaconda out of the two, but in general, prefer medium ships to either (Krait Mk2, Mamba).
In ED different ships serve different purposes, always remember that bigger isn't always better.
+1 for the Krait MkII comments, I actually managed to scare off a iirc Conda (or other big ship) with it! NPC ofc, and I did suffer plenty of damage, but I still frickin' did it 😎
I don't know if "sluggish" is the right word... It's slow in a straight line, sure. But at the same time it's surprisingly nimble for such a large ship. Actually works well with fixed weapons.
Those ships. if outfitted for combat work very differently. If you wanna run a full gimballed setup conda is probably better. However, the Vette was clearly designed around using 2 C4 fixed weapons (hrmPAshrm). And that is why the Vette has better potential damage than the Conda after all. Cause you cant really run a good fixed setup on the conda like you can on the Vette. In addition the Vette has the agility and thrusters required to effiviently use those 2 fixed hardpoints. The "conda has more dps"-faction is basically just going to EDSY or Coriolis, equip both ships with the same weaponry and then go "ohhh. The condas dps is actually higher". But thats not a practical approach. If you bear in mind what i just said Vette comes out ontop, easily.
I run my Corvette on 2 shortrangeblaster PAs. If i fire those everybody in a 2km radius ♥♥♥♥♥ their pants. THAT is the federal Corvette. ;-)
An engineered corvette dives into a 13 v 1 NPC fest and kills them all.
Either in PVP and you will probably die.
Innara has a list of all the engineers, what they can do, and how to open them.
In addition you may want to suck up to Blue Haired space princess (Aisling Duvall powerplay) for those sweet, sweet prismatic shields.
My build runs all 8 utility with Shield Boosters and a 7a prismatic with 7a cell charger. Or a 6a if I'm moving cargo.
It owns NPC face.
Having said that, and having taken months on just the engineering, I rarely use it. Its the back up sledgehammer in my arsenal because it's not my favorite ship to fly. Its the pocket star destroyer for the really obnoxious NPC.
While I don't disagree... I went with a different philosophy for my 'vette... The large and huge weapons are gimballed, the small and medium weapons are all superpen rail guns... https://s.orbis.zone/hcif (it's not quite up to that standard yet, still got some g4/g5 engineering to do, and the railguns are all long range instead of high cap at the mo, but you get the idea). I mainly use it for farming materials in CZ...
Here is my Corvette, the Ajax. I am using Bi-Weaves and my build is based around those 2 ♥♥♥♥-OFF-Guns at the top. The small slots i use for thermal vent beams to cool down and the rest i put gimballed MCs in. 1 corrosive ofc to apply the debuff but they are generally fairly useful for shredding annoying flies.
https://edsy.org/#/L=Fz00000H4C0S00,KNIG0FM_W0KNIG0FM_W0HgBG05O_W0Hf5G05I_W0Hf5G05O_W0Ei2G0BP_W0Ei2G0BP_W0,DBwG07K_W0DBwG09K_W0DBwG09K_W0DBwG09K_W0DBwG09K_W0DBwG05L_W0DBwG05L_W0DBwG05L_W0,9opG05I_W0ADIG07I_W0ARMG05I_W0AfQG05J_W0AtUG03G_W0BBoG03H_W0BRQG03G_W0Bcg00,16yG05I_W016yG05I_W0,7WCG09I_W07leG04q_W07leG04q_W01tO007yT007yT0025T0015OG05I_W015OG05I_W013qG05I_W010iG0BJ_W0,Ajax