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The route plotter will even include a refuel star into the route every time you need to refuel.
It'll be a bit tedious, for sure, but it'll be worth it too.
I still use the spansh neutron router but that sounds like the ingame plotter is even better now.
Just keep in mind that it's limited by a 20kLy range, and Colonia is a bit farther. Plot a route somewhere in that direction under 20kLy and fly there. Then plot the second part when Colonia will be in the range.
.... and white dwarfs, and it does NOT make a difference.
Unless! You ignore them specifically in the settings.
And given your question id assume you never did such a jump. And then- you probably would want to skip on white dwarfs, even experienced explorers usually do.
They are WAY more dangerous- for a fraction of the gain.
To do so: Map Settings-Star Class.
Uncheck white dwarf (also neat to focus on more valuable stars while exploring btw).
Neutron Stars are non sequence.
Check "Apply filter to route". Done.
The spansh tool is for actually finding them. If your route doesnt nearly go through a neutron star, the ingame map wont send you through.
Spansh allows to "search for neutrons a bit more afar from your direction", adjustable.
Spansh then gives you waypoints you can and should use in the ingame galaxy map.
For example it will send you more towards the witch head nebula ("east") first on your way to the jellyfish ("south") and then on a direct line between them both.
A direct route from the bubble would utilize just 2 NS in the ingame galaxy map.
The spansh at standard setting ...uhm...a lot more. And that cuts off round about 25% of your jumps compared to the 2 NS direct route (at ~60ly range).
The best route there is even something different alltogether, but thats...only worth it if you do that run a few more times.
(There is a near direct line of neutron stars leading there spansh for some reason wont plot because of two larger "neutron star gaps" in between, but you can still use it to find them and "plot manually").
It wont be worth it. Why? Efficiency. Get out into territory where no one has ever gone before ASAP. You can still scan on your way. But you will reach more worthy territory sooner - and still scan just as many stars per hour as if you where not using it. So skipping neutrons is not tedious, its stupid.
And- if you just want to go to colonia- e.g. for the engineers- why bother scanning at all? Get there as fast as you can. And thats the neutron highway.
Plus if you skip white dwarfs there is little to no risk. Its just a different type of fuel, the AFMU charge (which can be replenished by synthesis btw).
The highway is fun. Do take an AFMU with you though. To colonia...you will probably need it. Other locations like the witchhead - probably not.
Fly safe!
PS.: If you wanna do a test jump: go to "Jackson's Lighthouse". Should be close, its kind of the "jumpstart" for many expeditions and a particularily easy charge.
The in game plotter will not deviate very far from a straight line between your course was to where Spansh will deviate much more and up your efficiency drastically, you can actually customize the amount of deviation from route.