Elite Dangerous

Elite Dangerous

Jenxsterz Feb 5, 2022 @ 1:07pm
Neutron highway jumps?
o7 CMDR's,

I'm about to start my journey to Colonia for the first time and going to use the neutron highway to get there. My question is this: How much does the neutron star supercharge the FSD? Does it make the jump range double or more etc?

Thanks in advance all :)
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Showing 1-15 of 19 comments
Arrax Shadowfang Feb 5, 2022 @ 1:12pm 
FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump.
Jenxsterz Feb 5, 2022 @ 1:15pm 
Thanks @FreakHydra, does this mean I need to do some math in chossing my next target jump?
Walrus-Sama Feb 5, 2022 @ 1:25pm 
[Current Jump Range] x 4
Originally posted by Jenxsterz:
Thanks @FreakHydra, does this mean I need to do some math in chossing my next target jump?
No, the route plotter does it automatically. You just choose to use the FSD boost option in the plotter.

The route plotter will even include a refuel star into the route every time you need to refuel.
ZombieHunter Feb 5, 2022 @ 4:17pm 
The plotter can do this for you thankfully. I blasted the map system before this was implemented and people thought I was nuts. But later they added this ability and the implementation is nothing short of awesome. It works very well and it is simple to use.
ShelLuser Feb 5, 2022 @ 5:29pm 
Still, one can also wonder why you'd bother with the extra damages, thus the risks? Sure it will make your trip a bit shorter, but if you do this the old fashioned way (jump, FSS scan, jump) then you'll also be able to make quite a nice load of credits from the journey as well.

It'll be a bit tedious, for sure, but it'll be worth it too.
phlux Feb 5, 2022 @ 5:49pm 
Originally posted by Dolphin Bottlenose:
Originally posted by Jenxsterz:
Thanks @FreakHydra, does this mean I need to do some math in chossing my next target jump?
No, the route plotter does it automatically. You just choose to use the FSD boost option in the plotter.

The route plotter will even include a refuel star into the route every time you need to refuel.
Do you mean the ingame route plotter on the galactic map?
I still use the spansh neutron router but that sounds like the ingame plotter is even better now.
Originally posted by phlux:
Do you mean the ingame route plotter on the galactic map?
I still use the spansh neutron router but that sounds like the ingame plotter is even better now.
The in-game one, yes.

Just keep in mind that it's limited by a 20kLy range, and Colonia is a bit farther. Plot a route somewhere in that direction under 20kLy and fly there. Then plot the second part when Colonia will be in the range.
Pctechnik (Banned) Feb 5, 2022 @ 11:39pm 
You'll need an AFMU - neutrons tickle your FSD for about 1% per jump. An AFMU will restore the FSD to 100% health.
Yuki Feb 6, 2022 @ 12:44am 
The ingame map can use neutron stars
.... and white dwarfs, and it does NOT make a difference.
Unless! You ignore them specifically in the settings.
And given your question id assume you never did such a jump. And then- you probably would want to skip on white dwarfs, even experienced explorers usually do.
They are WAY more dangerous- for a fraction of the gain.
To do so: Map Settings-Star Class.
Uncheck white dwarf (also neat to focus on more valuable stars while exploring btw).
Neutron Stars are non sequence.
Check "Apply filter to route". Done.

The spansh tool is for actually finding them. If your route doesnt nearly go through a neutron star, the ingame map wont send you through.
Spansh allows to "search for neutrons a bit more afar from your direction", adjustable.
Spansh then gives you waypoints you can and should use in the ingame galaxy map.
For example it will send you more towards the witch head nebula ("east") first on your way to the jellyfish ("south") and then on a direct line between them both.
A direct route from the bubble would utilize just 2 NS in the ingame galaxy map.
The spansh at standard setting ...uhm...a lot more. And that cuts off round about 25% of your jumps compared to the 2 NS direct route (at ~60ly range).

The best route there is even something different alltogether, but thats...only worth it if you do that run a few more times.
(There is a near direct line of neutron stars leading there spansh for some reason wont plot because of two larger "neutron star gaps" in between, but you can still use it to find them and "plot manually").

Originally posted by ShelLuser:
Still, one can also wonder why you'd bother with the extra damages, thus the risks? Sure it will make your trip a bit shorter, but if you do this the old fashioned way (jump, FSS scan, jump) then you'll also be able to make quite a nice load of credits from the journey as well.

It'll be a bit tedious, for sure, but it'll be worth it too.

It wont be worth it. Why? Efficiency. Get out into territory where no one has ever gone before ASAP. You can still scan on your way. But you will reach more worthy territory sooner - and still scan just as many stars per hour as if you where not using it. So skipping neutrons is not tedious, its stupid.

And- if you just want to go to colonia- e.g. for the engineers- why bother scanning at all? Get there as fast as you can. And thats the neutron highway.

Plus if you skip white dwarfs there is little to no risk. Its just a different type of fuel, the AFMU charge (which can be replenished by synthesis btw).

The highway is fun. Do take an AFMU with you though. To colonia...you will probably need it. Other locations like the witchhead - probably not.
Fly safe!

PS.: If you wanna do a test jump: go to "Jackson's Lighthouse". Should be close, its kind of the "jumpstart" for many expeditions and a particularily easy charge.
wolf Feb 6, 2022 @ 2:11am 
Just hop on a random carrier and be done with it.
averagepleb Feb 6, 2022 @ 3:20am 
In game plotter is easier to use than the Spansh site. For building your own personal route with lots of Neutrons, Spansh does it better.
Omega Feb 7, 2022 @ 2:42pm 
Respectfully, I disagree about needing an AFMU with the Colonia bridge having a rest stop every 500-2kly. In the past that may have been true, but now you're always within easy range of a repair facility. It wouldn't hurt to take one, and a repair limpet controller as well if you plan on any exobiology (Rough landings).... but 'need' is too strong a word.
Cloud Breaker Feb 7, 2022 @ 5:20pm 
Originally posted by Snow Breaker:
https://www.spansh.co.uk/plotter

The in game plotter will not deviate very far from a straight line between your course was to where Spansh will deviate much more and up your efficiency drastically, you can actually customize the amount of deviation from route.
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Date Posted: Feb 5, 2022 @ 1:07pm
Posts: 19