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Put a 7A one.
Oh right... just another side effect of FD making credits stupidly easy to get.
Carry on.
I can run my beam lasers on my Corvette 2 Huge 1 Large for basically ever. Just have to release off and on to recharge a little. Sometimes I get crazy and hold them down to long but not often. Rarely run out of power.
Hah. Right, so you never had to fire lasers in anger as it were.
Ok, its perhaps a good reason to mix up your gameplay early on, try out different things, before you make the mistakes in bigger and more expensive ships.
Its like those people who grind up to an Anaconda by doing trading/mining then wonder why they get killed by smaller ships.
Learn combat in a Cobra or Viper early on is my advice.
Yeah, the Krait is one of the best ships for combat in my opinion.
Also, 4 beam lasers with long range is too many for the krait, even if they were all efficient (which reduces distributer draw) it would probably run out of juice pretty quickly.
You’re better off running just as many power hungry weapons as your distributer can handle (lasers, plasmas, rails) and then fitting weapons that can deal damage without needing so much power (multi cannons, cannons, missiles)
With the above mods I shoot 2 long range beams with no capacitor drain with 3 pips in weapons. With 2 pips it does drain, but very slowly. Also, the thermal vent constantly puts ice on my windshield.
Of course in my setup I also had to cut a few corners, so other devices (like the wake scanner) aren't the best yet because of said powerplant again. But it'll do for now ;)
Yeah, I know they're expensive, but they're much better.
Remember when buying a ship the cost isn't just the cost of the ship. You also need to consider the cost of outfitting it, which for combat can be multiply the cost of the ship by 4 or more.
Also remember to buy stuff in a Li Yong-Rui system or Shinrarta Dezhra for a discount.
What ship with a reasonable build with its highest level power plant doesn't have enough power if the power plant has overcharged?