Elite Dangerous

Elite Dangerous

cylonmaster Jan 31, 2021 @ 8:04pm
laser weapons
went on pirate kill mission in krait mkII fitted with 2x 3C gimballed long range continuous fire stripped down beam lasers and 2x 2D gimballed long range continuous fire stripped down beam lasers ,7 E power distributor charge enhanced stripped down , 7C power plant overcharged and monstered . My problem is when i fire lasers they last a few seconds then run out of juice. So fitted 7A power plant and almost destroyed my ship because of overheating and laser still only lasted a few seconds,what have i done wrong.
Originally posted by Dolphin Bottlenose:
7 E power distributor has almost no reserves to keep your lasers firing. While beam lasers are one of the most distributor-hungry weapons.

Put a 7A one.
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The author of this thread has indicated that this post answers the original topic.
7 E power distributor has almost no reserves to keep your lasers firing. While beam lasers are one of the most distributor-hungry weapons.

Put a 7A one.
Also, using an A-rated power plant will always make your ship overheating less, as the A-rated power plant generates least of heat from them all (multiplier of 0.4). It's not fitting the A-rated power plant that almost overheat-destroyed your ship. It could be those beam lasers, if you were shooting them all at once. They are very hot weapons.
Agony_Aunt Jan 31, 2021 @ 9:00pm 
How did you get to a Krait without learning about PDs?

Oh right... just another side effect of FD making credits stupidly easy to get.

Carry on.
Bordric Jan 31, 2021 @ 9:08pm 
You have to build the ship around beam lasers not just throw lasers on a ship. It takes time and learning to figure out the right process. One tip though, since most fights with NPC happen close up in your face, efficient beams or pulse or whatever is far better than long range which is useless most of the time. Distributor plant on my ships besides long range jump ship is A rated and largest and engineered.

I can run my beam lasers on my Corvette 2 Huge 1 Large for basically ever. Just have to release off and on to recharge a little. Sometimes I get crazy and hold them down to long but not often. Rarely run out of power.
Last edited by Bordric; Jan 31, 2021 @ 9:08pm
cylonmaster Jan 31, 2021 @ 9:24pm 
Originally posted by Agony_Aunt:
How did you get to a Krait without learning about PDs?

Oh right... just another side effect of FD making credits stupidly easy to get.

Carry on.
682 hours of delivery missions , didn't seem stupidly easy to me. But one day I will be as good as you :)
Agony_Aunt Jan 31, 2021 @ 11:25pm 
Originally posted by cylonmaster:
Originally posted by Agony_Aunt:
How did you get to a Krait without learning about PDs?

Oh right... just another side effect of FD making credits stupidly easy to get.

Carry on.
682 hours of delivery missions , didn't seem stupidly easy to me. But one day I will be as good as you :)

Hah. Right, so you never had to fire lasers in anger as it were.

Ok, its perhaps a good reason to mix up your gameplay early on, try out different things, before you make the mistakes in bigger and more expensive ships.

Its like those people who grind up to an Anaconda by doing trading/mining then wonder why they get killed by smaller ships.

Learn combat in a Cobra or Viper early on is my advice.
cylonmaster Feb 1, 2021 @ 12:18am 
Originally posted by Agony_Aunt:
Originally posted by cylonmaster:
682 hours of delivery missions , didn't seem stupidly easy to me. But one day I will be as good as you :)

Hah. Right, so you never had to fire lasers in anger as it were.

Ok, its perhaps a good reason to mix up your gameplay early on, try out different things, before you make the mistakes in bigger and more expensive ships.

Its like those people who grind up to an Anaconda by doing trading/mining then wonder why they get killed by smaller ships.

Learn combat in a Cobra or Viper early on is my advice.
yes my thought was enough of delivery mission time to try some combat , figured I would have a better chance of staying alive if I use Krait ,just bought 7A power distributor , on my to have it engineered now.
Agony_Aunt Feb 1, 2021 @ 1:18am 
Originally posted by cylonmaster:
Originally posted by Agony_Aunt:

Hah. Right, so you never had to fire lasers in anger as it were.

Ok, its perhaps a good reason to mix up your gameplay early on, try out different things, before you make the mistakes in bigger and more expensive ships.

Its like those people who grind up to an Anaconda by doing trading/mining then wonder why they get killed by smaller ships.

Learn combat in a Cobra or Viper early on is my advice.
yes my thought was enough of delivery mission time to try some combat , figured I would have a better chance of staying alive if I use Krait ,just bought 7A power distributor , on my to have it engineered now.

Yeah, the Krait is one of the best ships for combat in my opinion.
Mr Robert House Feb 1, 2021 @ 1:57am 
Why engineer E rated components? Charge enhanced is good but a combat ship needs an A rated distro.

Also, 4 beam lasers with long range is too many for the krait, even if they were all efficient (which reduces distributer draw) it would probably run out of juice pretty quickly.

You’re better off running just as many power hungry weapons as your distributer can handle (lasers, plasmas, rails) and then fitting weapons that can deal damage without needing so much power (multi cannons, cannons, missiles)
Last edited by Mr Robert House; Feb 1, 2021 @ 2:00am
Maddox Feb 1, 2021 @ 8:37am 
"A" rated modules generate less heat, so use them for all power hungry modules. Use thermal spread on your power plant instead of monstered, engineer your power distributor with charge enhanced + super conduits and put thermal vent on your beams.

With the above mods I shoot 2 long range beams with no capacitor drain with 3 pips in weapons. With 2 pips it does drain, but very slowly. Also, the thermal vent constantly puts ice on my windshield.
ShelLuser Feb 1, 2021 @ 9:29am 
Originally posted by Mr Robert House:
Why engineer E rated components? Charge enhanced is good but a combat ship needs an A rated distro.
Heavily depends on context, though I do agree that E rated is kinda overkill. But, for example, I have a B rated power plant in my Conda simply because the A rated costs almost as much as the Conda itself. So instead I grabbed one which I could afford (for now anyway) and then engineered it so that I could get a bit extra out of it. So far, so good...

Of course in my setup I also had to cut a few corners, so other devices (like the wake scanner) aren't the best yet because of said powerplant again. But it'll do for now ;)
XOLiD Feb 1, 2021 @ 9:34am 
Best bet if you want lasers is to engineer them to be efficient with thermal vent experimental effect, as well as an A-rated power distributor engineered for either charge enhanced, or weapons focused.
Xaphnir Feb 1, 2021 @ 11:46am 
You should pretty much always use A-rated modules, with just a few exceptions.

Yeah, I know they're expensive, but they're much better.

Remember when buying a ship the cost isn't just the cost of the ship. You also need to consider the cost of outfitting it, which for combat can be multiply the cost of the ship by 4 or more.

Also remember to buy stuff in a Li Yong-Rui system or Shinrarta Dezhra for a discount.
Last edited by Xaphnir; Feb 1, 2021 @ 11:49am
lar unuruur Feb 1, 2021 @ 11:50am 
also, need to understand and use power priorities on modules and disable unneeded modules. at some point, that almost only way to have enough power. plus pips.
Xaphnir Feb 1, 2021 @ 11:59am 
Originally posted by larunuruur:
also, need to understand and use power priorities on modules and disable unneeded modules. at some point, that almost only way to have enough power. plus pips.

What ship with a reasonable build with its highest level power plant doesn't have enough power if the power plant has overcharged?
Last edited by Xaphnir; Feb 1, 2021 @ 12:05pm
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Date Posted: Jan 31, 2021 @ 8:04pm
Posts: 26