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Ooof.... i hope you don't mind at least swapping out modules, because combining exploration with mining would be a stretch.
Krait is a good choice, either the Mk2 or the Phantom.
But just to be different from what most will say (Python), i'm going to say the Imperial Clipper.
I'd go with the ASP-X for exploration / mining and Krait Mk2 for combat (fighter bay ftw!). Though the Phantom is better at hauling cargo, which is why I ended up with both ;)
The problem with Imperial Clipper is that it requires a large landing pad (even though it a medium ship), which isn't preferable in smuggling.
Python always was the best choice if you wanted medium all rounder. It is kinda bland if you think about it, but it has most module slots for its class, great hardpoint placement, ok range and takes medium landing pad which can be found on any starport.
The other similar to Python choice is Krait Mk2, which has 1 less class 6 internal (makes him a little worse trader), but has a better jump range and can fit a fighter bay (python can't).
The Conda is amazing when you can fit it properly for exploration
For exploration IMO there's no replacement for the Diamondback Explorer. That thing can hop and it's cheap. Just need to get some engineering and the guardian FSD booster.
Cheaper Ships would be the ASP Explorer or the Cobra Mk3.
The Cobra was my entry into Lasermining and boosted my income drastically.
The Anaconda would be the *Endgame* multirole vessel for most players. It really can do everything, except turnfighting smaller ships. Thats (engineered) Krait Mk2 territory.
Keep the Diamondback Explorer in your mind, in case you ever want to do the 5k LY from Home quest for Sarah ehhh Mr. Palin. It won't hurt you as much loosing this in a Neutron Star Highway (google for it in case of exploration) fustercluck, compared to a Anaconda! ;)
I'm pretty sure the Anaconda has a higher possible jump range but the DBX is pretty close, which punches wayyyy above it's weight class when you consider the price difference. It's something like 600 million to fully kit out the Anaconda iirc.
Even if that means chasing the enemy so that it (accidentally?) gets in range of my multi cannons again.
Of course you'll have a harder time PVP'ing against an experienced pilot but even then.... it won't be as impossible as you now make it out to be.
(edit)
It depends on what you add to it, but it'll take a bit less. 150 million for the ship, approx. 160 million for the A type powerplant, approx. 27 million for the power distributor, 16 million for the A type FSD and then you're looking at approx. another 50 - 60 million for your (general) weapons. 4A multi cannon costs around 8 mil. (iirc) and you'll have 6 hardpoints to fill.
errr, no, 8? I always forget the last 2 because I got turrets on those (at the back). Think it was 8, but turrets aren't that expensive.
So roughly 150 + 160 + 27 + 16 + 60 = 310 + 103 = 413 million, give or take.
But man is it worth it! The Anaconda is plain out the pride of my small fleet and I'm convinced that not even the Corvette is going to change this.
I've got one, I just can't get into flying that big of a ship. I also got a type 10 fully decked out with engineered multi cannons which is fun for a while, being a flying fortress. But I much prefer flying a Ferdie or Krait mk2. I don't even remember the last time I brought out the 'Conda or Type 10. I am grinding Federation to get the Corvette though, that thing is just too sexy to ignore.
I also feel like I skipped an important part of the game. I had bought this a long time ago and started the normal grind, but then stopped playing until like last year. I had bought a DBX to upgrade my Sidewinder and had no idea what I was doing for the most part. But when I started back up I started with the LTD mining when that was the hot thing and then now with Painite, so it's like money might as well note exist anymore. Just need to make a couple runs to the local ring and I can buy anything I want. But that means I skipped the part of the game where you buy the Viper or Cobra and earn your salt learning how to fly properly. I think I've picked up a lot of it but from dogfighting in my FDL rather than a Viper.
Smuggling is easy in any ship. Just boost through the slot.