Elite Dangerous

Elite Dangerous

AJ24 Jan 3, 2021 @ 1:56pm
Krait Phantom
Okay, I confess it, I want one for exploring. It doesn't have the jump range of my Anaconda, can't fit half the stuff in it, isn't as well protected, and isn't even *that* much more agile. But it does look a lot more like the Millennium Falcon, and can actually get over 150ly further on a single standard tank of fuel....

https://s.orbis.zone/bxfE
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Showing 1-15 of 15 comments
Sheethead Jan 3, 2021 @ 2:14pm 
- A-rate and downsize the PP. A 3A can handle it with some power management, switching off unnecessary stuff. Armored PP can be nice as it's a combo of better efficiency, more power, more integrity.
- thrusters are better dirty, it improves your heat efficiency as well as thrust.
- you really want that huge cargo rack? Can get a bigger scoop there.
- 1 PD is enough if it's for guardian sites, 0 is enough otherwise
AJ24 Jan 3, 2021 @ 2:58pm 
Originally posted by Captain Spank:
- A-rate and downsize the PP. A 3A can handle it with some power management, switching off unnecessary stuff. Armored PP can be nice as it's a combo of better efficiency, more power, more integrity.
- thrusters are better dirty, it improves your heat efficiency as well as thrust.
- you really want that huge cargo rack? Can get a bigger scoop there.
- 1 PD is enough if it's for guardian sites, 0 is enough otherwise
Yeah I seem to have a thing about cargo racks - keep thinking what if I find something cool to bring back and get interdicted by pirates for....

But I have played with the idea of a size 6 fuel scoop and a size 5 fuel tank that could almost double my range before having to refuel
Sheethead Jan 3, 2021 @ 3:19pm 
Eh, I think you're fine with the basic fuel tank. It gives you like 450 LY total range with maximum range jumps, that should be plenty to refuel in between. No need to cut down your jump range for more fuel which you will never need.
And I don't think you're gonna find 64 pieces of worthwhile cargo out there :) I can't think of anything that I would wanna bring back to reduce my range and attract NPCs.

I have a phantom kinda like this - it's kind of a "prepper" build with all of those limpets, double SRVs in case of a screw-up, I wanted to be able to detour and help somebody out if necessary.
https://s.orbis.zone/bxjL
Powered by a 2A because there are disjoint groups of systems that never have to be used together so priorities handle it...gotta switch on the SRV manually though :D Was also doing some funny stuff with the power distro and decided that 14 second intervals between boosts are enough.
Smok3y Jan 3, 2021 @ 3:33pm 
6a fuel scoop makes the phantom explorer my favourite jump ship. Fills the tank so fast you don't even have time to overheat
You don't need cargo rack or extra fuel tank.
AFMS (2), heatsinks
SRV (probably 2 as well), biggest fuel scoop you can fit, det surface scanner,
No guns, except probably a mining laser?

D rated everything except FSD.
Downsize the power plant but A rate it for better heat.

that if you truly want it just for exploration with the max range you can get.
impeteswain Jan 3, 2021 @ 6:18pm 
Originally posted by AJ24:
Okay, I confess it, I want one for exploring. It doesn't have the jump range of my Anaconda, can't fit half the stuff in it, isn't as well protected, and isn't even *that* much more agile. But it does look a lot more like the Millennium Falcon, and can actually get over 150ly further on a single standard tank of fuel....

https://s.orbis.zone/bxfE

If you added a couple of dodecahedrons to the back of a conda it would look like a mini star destroyer ^_^
Neptune Jan 3, 2021 @ 11:23pm 
No probs. Just outfit it properly, slap engineer upgrades and find a neutron star for that 200+ ly jump range boost on single jump
AJ24 Jan 4, 2021 @ 12:41am 
Originally posted by impeteswain:
Originally posted by AJ24:
Okay, I confess it, I want one for exploring. It doesn't have the jump range of my Anaconda, can't fit half the stuff in it, isn't as well protected, and isn't even *that* much more agile. But it does look a lot more like the Millennium Falcon, and can actually get over 150ly further on a single standard tank of fuel....

https://s.orbis.zone/bxfE

If you added a couple of dodecahedrons to the back of a conda it would look like a mini star destroyer ^_^
Nice! :D
AJ24 Jan 4, 2021 @ 4:25am 
Originally posted by Captain Spank:
Eh, I think you're fine with the basic fuel tank. It gives you like 450 LY total range with maximum range jumps, that should be plenty to refuel in between. No need to cut down your jump range for more fuel which you will never need.
And I don't think you're gonna find 64 pieces of worthwhile cargo out there :) I can't think of anything that I would wanna bring back to reduce my range and attract NPCs.

I have a phantom kinda like this - it's kind of a "prepper" build with all of those limpets, double SRVs in case of a screw-up, I wanted to be able to detour and help somebody out if necessary.
https://s.orbis.zone/bxjL
Powered by a 2A because there are disjoint groups of systems that never have to be used together so priorities handle it...gotta switch on the SRV manually though :D Was also doing some funny stuff with the power distro and decided that 14 second intervals between boosts are enough.
That is a very tidy build - lightweight and with a bit of speed on her (not talking about a model in a nightclub here ;) ) I thought at first you'd gone without shields completely, which would be too bold for me!

On the subject of an extra fuel tank, I'm now wondering if I should put one in my Anaconda - I'm planning to go to some pretty sparse places, like Errant Marches, Formidine Rift, and Kepler's Crest. Worth sacrificing a little jump range for big overall distance boost???
Sheethead Jan 4, 2021 @ 5:36am 
Originally posted by AJ24:
That is a very tidy build - lightweight and with a bit of speed on her (not talking about a model in a nightclub here ;) ) I thought at first you'd gone without shields completely, which would be too bold for me!
Maybe I should call her Samantha and ask if she wants more speed :p
Wouldn't dare to go without shields either, I'm not always gentle when I put them down...

Originally posted by AJ24:
On the subject of an extra fuel tank, I'm now wondering if I should put one in my Anaconda - I'm planning to go to some pretty sparse places, like Errant Marches, Formidine Rift, and Kepler's Crest. Worth sacrificing a little jump range for big overall distance boost???
I think it's hard to justify an extra fuel tank. You get hundreds of LYs range on a standard tank with longest possible jumps, it's really unlikely that you couldn't find a scoopable star over that kind of distance.
On a conda with spare space, maybe you could try micromanaging the fuel - avoid scooping too much when you're moving through dense areas to keep the jumps longer, then fill up to the max if you're expecting a long stretch of no scooping. Could also have a plasma accelerator to sprinkle fuel around when you've got too much.
But it all sounds like more trouble than it's worth.
AJ24 Jan 4, 2021 @ 5:51am 
Originally posted by Captain Spank:
Maybe I should call her Samantha and ask if she wants more speed :p
A whole new kind of exploration awaits you there...!
Originally posted by Captain Spank:
it all sounds like more trouble than it's worth.
That was my initial thinking as well, yep
ShelLuser Jan 4, 2021 @ 7:11am 
The Phantom was my first "real" non-starter ship and up until today its one of my all-time favorites though I also came to enjoy the Mk2 a lot over time. But yah, the Phantom is one of those ships that will always be something special once you really get to know it better.
Planewalker Jan 4, 2021 @ 7:47am 
Fun fact: The phantom is aptly named as it is the most "low profile" ships of all.
(fdev said this when it was introduced; it's a hidden stat that has bearing on the chance of being scanned on station approach)


And imo it is worth considering an extra fuel tank in some situation.
I wouldn't use it for week/month long treks, but for flying 1-2k ly back and forth ferrying goods i would indeed.

I always bring at least 32T cargo room bc i like to drive around planets picking up both cargo and escape pods (you can find them everywhere, also in uninhabited space).
-not to mention the off meta alloys in some places; feels a bit more exploratory tbh.


Just be sure to remember both afmu+repair limpet controller.

And don't forget yer limpets! =D
AJ24 Jan 4, 2021 @ 2:20pm 
Originally posted by Planewalker:
Fun fact: The phantom is aptly named as it is the most "low profile" ships of all.
(fdev said this when it was introduced; it's a hidden stat that has bearing on the chance of being scanned on station approach)


And imo it is worth considering an extra fuel tank in some situation.
I wouldn't use it for week/month long treks, but for flying 1-2k ly back and forth ferrying goods i would indeed.

I always bring at least 32T cargo room bc i like to drive around planets picking up both cargo and escape pods (you can find them everywhere, also in uninhabited space).
-not to mention the off meta alloys in some places; feels a bit more exploratory tbh.


Just be sure to remember both afmu+repair limpet controller.

And don't forget yer limpets! =D
This is just selling it to me even more, I gotta say.

And yes, I did pick up some meta alloys on my way out to my current journey as it goes.

Yep, got my afmu+repair limpet controller and enough mats to synthesise plenty of ammo for both :)
jojt45 Jan 4, 2021 @ 5:06pm 
I use one for exploration. Great ship.
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Date Posted: Jan 3, 2021 @ 1:56pm
Posts: 15