Elite Dangerous

Elite Dangerous

stcrispin (Banned) Nov 2, 2020 @ 10:02pm
Heat resistant ships
I noticed that my Diamondback Scout can park next to a star close enough to get maximum scoop rate and yet not gain heat past 66% if I get the sweet spot. If I don’t, it still gains heat so slowly that I’m don’t scooping before it hits 78%

Is there a resource that shows heat resistance for ships? INARA doesn’t, even though they have good visuals on component slots.

Reason being: I’m trying to decide on a long range vessel for mining and exploration which I’ll need to use a fuel scoop on.

Please don’t give the answer: “just get a bigger scoop so it takes less time” because I know that’s an option but if it’s an avoidable one I would prefer spending more time rather than using up a slot I could use for cargo, fuel tank, or bigger refinery

I currently own a Hauler, a Cobra Mk III, a Diamondback Scout, a Type-6, and an Asp Explorer but I prefer to buy an entirely new ship for this rather than refit my Asp (which is my 2nd most likely choice).

I also want to stay below 11 mil
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Showing 31-39 of 39 comments
stcrispin (Banned) Nov 4, 2020 @ 7:01pm 
I went with a Dolphin. Fitted it out and still have 5 mil to spare, but it doesn’t quite have room for everything I wanted. Plus the hardpoints are too small to mine with very effectively.

If it had another 2 ton component space or if I could decide the 5 ton between a 2 and a 3, it would be perfect. But it leaves me wishing for that tiny little bit of room!

But that brings me to another question:
stcrispin (Banned) Nov 4, 2020 @ 7:03pm 
If I leave human habituated space. How important is it to have the following on my ship, or could they be done without:

Shields
AFM whatever component repair thing
Repair limpet

Basicly how likely is it that I’ll experience damage from General exploration?

(By “leave human habitats space” I mean 2500-4000 LY away from the nearest human habituated planet)
Last edited by stcrispin; Nov 4, 2020 @ 7:04pm
Originally posted by stcrispin:
Shields
If you don't plan to land on planets, you can do without it.

I fly shieldless in outer space - it keeps the ship to be cooler. I do still equip them (smallest ones a ship can take), as they absorb accidental bumps during the landing. And they may help on the way back. It would be unfortunate if you destroy your ship while landing at a station, as your landing skills got rusty after a few months of being out there.

P.S. There might be some phenomenae out there, that may be damaging to your ship. Having shields is good when you check on something unusual. For example, electric storms.

AFM whatever component repair thing
If you don't plan to do any mistakes of crashing into a star, overheating, or using Neutron boosts - you can go without it.

AFMU is like that gun, that is better to have and not to need, then to need and not to have.

Each use of Neutron boosts damages your FSD. And when the damage gets beyond 80%, it will start randomly to malfunction. So, the AFMU is a must to have if you plan to supercharge your FSD.

Repair limpet
A bit less used than the AFMU. But it may help you a lot if you crashland hard enough to get your canopy cracked. Repair limpets will restore it, as long as it's not blown out. And flying out there with a cracked canopy is something I would be a "bit" stressed about. :)

I don't have those on my exploration ships - I don't do such bad crashlandings. :)

Basicly how likely is it that I’ll experience damage from General exploration?
Not if you don't do mistakes. The only thing that degrades regardless of you is your ship hull integrity. But you will be just fine with it going to 0%. It only means that your hull hardness is 30% less now. And you can only restore it when docked.

Although, if it's your very first travel out there, can you be sure that you wouldn't do any mistakes? About some of them you might not even know, until you see that it was a mistake. And by then it's usually already too late to avoid it. Like, for example, landing on a high gravity planet, or hitting a Neutron star body exclusion zone...

Which reminds me - you haven't mentioned a heatsink. And that module I would strongly suggest you to take. I think it's probably even more useful to get you out of a harm's way than the AFMU is.

Last edited by Dolphin Bottlenose; Nov 4, 2020 @ 7:38pm
stcrispin (Banned) Nov 4, 2020 @ 8:16pm 
So “repair limpet” description says it repairs hull damage. Would that not be the “Integrity” portion?

Only reason I ask, is that I have a cargo hold but no reason for it (other than holding limpets) and if I just had another component area I could fit it out for some mining activity if I got tired of scanning planets.

But I need collector limpets because the small mining laser slices off “fragments” and it seems I generally need 10 or more before it creates a cargo good. I don’t want to manually scoop the fragments as that would wear on my patience.

I have an SRV bay because I thought maybe I could find stuff on planets to haul back when I return but the few planets I’ve visited so far have not had “cargo” stuff on them. They had the materials used for crafting things I don’t need like AX Missile warheads...
stcrispin (Banned) Nov 4, 2020 @ 8:18pm 
As for Heat Sink:

Please give me an example of when I’d need one? I considered putting them on but as I will have no way to reload, I didn’t see it to be a long term usefulness (at the expense of 1/2 LY jump distance reduction for mounting it)

I never get above 45% heat even while parked on a Star with my scoop sucking it at maximum capacity.

Dolphins love sucking off stars and I think the stars enjoy it too!
Agony_Aunt Nov 4, 2020 @ 8:42pm 
Originally posted by stcrispin:
As for Heat Sink:

Please give me an example of when I’d need one? I considered putting them on but as I will have no way to reload, I didn’t see it to be a long term usefulness (at the expense of 1/2 LY jump distance reduction for mounting it)

I never get above 45% heat even while parked on a Star with my scoop sucking it at maximum capacity.

Dolphins love sucking off stars and I think the stars enjoy it too!

You can reload, with synthesis.

However, with a cool running ship, even if you run into a star you generally won't overheat as long as you are careful (don't go boosting while trying to get away). You might get a bit hot as you charge your FSD but damage should be minimal.
Originally posted by stcrispin:
As for Heat Sink:

Please give me an example of when I’d need one?
Well, in space heat is the first thing that can kill you. So, in my opinion, a heatsink is the first thing that can save your life out there.

But if you build your ship in such a way that it can withstand being sandwiched between stars, or can FSD-out from a Neutron star's exclusion zone, then yes, you can leave the heatsink at home.
Stelar Seven Nov 5, 2020 @ 12:24am 
If you intend to land on planets, keep the shields.

The other two come up more with hazardous flying and using jet cone jump boosts.
ShelLuser Nov 5, 2020 @ 1:23am 
Originally posted by stcrispin:
As for Heat Sink:

Please give me an example of when I’d need one?
I fly an Orca (or Beluga) with passengers who don't appreciate hull damage. Having just entered the system I see chatter from players about interdictions and attacks and such. So the idea is simple: get the heck out of there ASAP.

So while scooping I also power up my FSD and also go full throttle. Meaning that heat builds up quite severely in my ship, well beyond the safety limits. I wait for the right moment and drop the heat sink which immediately lowers the hull temperature and prevents further damage. A few seconds later I make the jump into the other system and everything is back to normal.


Second example: flying wanted passengers in and out of a station. Because of all the authority ships I resort to silent running, but that results in more heat building up in my ship. And there's simply not enough time to complete a full landing or takeoff, thus I resort to using a heatsink at the right time.


Obviously these examples don't always apply. Even so, I hope this can be useful for you.
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Date Posted: Nov 2, 2020 @ 10:02pm
Posts: 39