Elite Dangerous

Elite Dangerous

Multicrew payouts?
I've gone digging on forums and all I can find is people complaining about multicrew payouts although from everything I've witnessed they were able to get me a ton of money early game and it was a good way to rank up my combat.
I just had a question I couldn't find the answer to. If I'm multicrewing, does it take away from the host profit or is it just free money on top? I just want to know if I'm hurting profits by playing the way I want to rather than being in a wing.
Originally posted by Rragar:
The money you get will scale up or down with your combat rank. If your combat rank is low, you will get low payouts. The workaround for that is to do wing missions while in multicrew mode.

As for ranking up combat, you will not earn any credit towards your combat rank while in multicrew (unless that has been changed recently which I doubt).

As for host profit, you won't dent their profits but if you destroy their ship-launched fighters, that comes out of their pocket. That said, those fighters are dirt cheap, so no need to feel guilty about that if you're not deliberately destroying them (but do try to make them last because hosts can only carry a limited amount of them).

The worst thing you could do to a host, is to attack a friendly ship. The worst thing that will happen to you is an auto-kick. The host, however, will have to deal with a fine being applied to their most expensive ship.
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Rragar Sep 23, 2020 @ 8:18pm 
The money you get will scale up or down with your combat rank. If your combat rank is low, you will get low payouts. The workaround for that is to do wing missions while in multicrew mode.

As for ranking up combat, you will not earn any credit towards your combat rank while in multicrew (unless that has been changed recently which I doubt).

As for host profit, you won't dent their profits but if you destroy their ship-launched fighters, that comes out of their pocket. That said, those fighters are dirt cheap, so no need to feel guilty about that if you're not deliberately destroying them (but do try to make them last because hosts can only carry a limited amount of them).

The worst thing you could do to a host, is to attack a friendly ship. The worst thing that will happen to you is an auto-kick. The host, however, will have to deal with a fine being applied to their most expensive ship.
Last edited by Rragar; Sep 23, 2020 @ 8:22pm
Mazzle Dazzle Sep 24, 2020 @ 1:08am 
I was able to get combat rank. I don't know how slow it is compared to regular play but I was harmless for like an hour despite destroying a lot of ships. I did know the pay scales but I was afraid it would take from their profits. The fact that it doesn't and the fact that fighters are really cheap is very exciting for me. I've only lost 3 in an hour of play and I've gotten over a million in payouts without ever flying my own ship which based on the metrics provided to me means the host got 20 mil which is pretty awesome.
Last edited by Mazzle Dazzle; Sep 24, 2020 @ 1:09am
Rragar Sep 24, 2020 @ 11:10am 
In regular play, the XP you get towards your combat rank will be dependent on the skill level of the targets you destroy (higher skill level target = more XP). If you confirmed that you're earning XP in multicrew, and if the host is skilled and well-equipped enough to take on the toughest targets, then that should expedite your way up.

By the way, I should add: while you won't hurt the profits of a host in multicrew, you can hurt the profits of other people if you're both attacking the same target but you're not in multicrew or in a wing together. In this scenario, 100% of the reward will go to whoever lands the last shot regardless of whoever did most of the job.
Last edited by Rragar; Sep 24, 2020 @ 11:10am
ShelLuser Sep 24, 2020 @ 11:30am 
Originally posted by Rragar:
The worst thing you could do to a host, is to attack a friendly ship. The worst thing that will happen to you is an auto-kick. The host, however, will have to deal with a fine being applied to their most expensive ship.
All fines and bounties are split amongst crew members, which the guest crew member will have to pay up when leaving. It could even result in them not earning anything but instead having to pay. However, I don't know what would happen if the crew member doesn't have enough credits to pay up.
Rragar Sep 24, 2020 @ 11:48am 
Originally posted by ShelLuser:
Originally posted by Rragar:
The worst thing you could do to a host, is to attack a friendly ship. The worst thing that will happen to you is an auto-kick. The host, however, will have to deal with a fine being applied to their most expensive ship.
All fines and bounties are split amongst crew members, which the guest crew member will have to pay up when leaving. It could even result in them not earning anything but instead having to pay. However, I don't know what would happen if the crew member doesn't have enough credits to pay up.


Can't they sneak out of that by rejecting the rewards alongside with everything else? I've done that to avoid fines when the host has shot things they shouldn't have.

I never understood why the fine has to be applied to your most expensive ship rather than to whichever ship is your active ship when you join multicrew. Makes it a pain to clear it, and the fine cost doesn't change with the ship anyway.
Mazzle Dazzle Sep 24, 2020 @ 11:53am 
Originally posted by Rragar:
Originally posted by ShelLuser:
All fines and bounties are split amongst crew members, which the guest crew member will have to pay up when leaving. It could even result in them not earning anything but instead having to pay. However, I don't know what would happen if the crew member doesn't have enough credits to pay up.


Can't they sneak out of that by rejecting the rewards alongside with everything else? I've done that to avoid fines when the host has shot things they shouldn't have.

I never understood why the fine has to be applied to your most expensive ship rather than to whichever ship is your active ship when you join multicrew. Makes it a pain to clear it, and the fine cost doesn't change with the ship anyway.
You absolutely can chose to reject the penalties and reward. There are basically no risk to the crewmember. The host takes on some risk but I haven't seen anyone try and be malicious yet. I definitely got ranks as I didn't even leave the station and went from harmless to mostly harmless without ever doing anything myself.
Last edited by Mazzle Dazzle; Sep 24, 2020 @ 11:54am
ShelLuser Sep 24, 2020 @ 12:06pm 
Originally posted by Mazzle Dazzle:
You absolutely can chose to reject the penalties and reward. There are basically no risk to the crewmember.
A friend who I invited for a multicrew session shared a screenshot with me through Steam which confirms this. However... I recall that I also got the same kind of overview as soon as I ended the multicrew session. Unfortunately I can't remember if my screen also had a confirmation option.

Still.. I wouldn't worry too much for abuse as long as you don't invite complete strangers over. Even so, it would be something I'd like to try sometime just to see what would happen. Oh well, maybe if I meet my friend online this weekend we can give it a try.
Rragar Sep 24, 2020 @ 12:10pm 
I've run into a couple malicious types, but only one of them was attacking civilians (got autokicked quickly).

The other malicious types I've run into are fellow session guests that backstab me and shoot down my fighter while I'm shooting a target (and keep doing it), and sorts that attack every wanted ship and hostile wing within their sensor range in an attempt to get them to overwhelm the host (this turns out devastating against the average inexperienced commander that uses a big ship as a crutch instead of as an asset).

Also (I consider this malicious) guys that join a session and sit idle until manually kicked.
Mazzle Dazzle Sep 24, 2020 @ 12:38pm 
I've sat idle until I've gotten kicked before but it was when I had just started and didn't know all of the multicrew buttons were unbound
Xilia Sep 24, 2020 @ 12:58pm 
Originally posted by Mazzle Dazzle:
I was able to get combat rank. I don't know how slow it is compared to regular play but I was harmless for like an hour despite destroying a lot of ships. I did know the pay scales but I was afraid it would take from their profits. The fact that it doesn't and the fact that fighters are really cheap is very exciting for me. I've only lost 3 in an hour of play and I've gotten over a million in payouts without ever flying my own ship which based on the metrics provided to me means the host got 20 mil which is pretty awesome.
you should indeed not be worried about fighters cost. They cost 8k credits a ship I believe. Considering that a decent NPC bounty pays 250K+ they are really cost efficient to throw agaisnt a wall till somethign sticks.
I usually let random multicrew fighters go ham, having 2 different fighter bays they can choose between 2 different fighters too. I can't recall if I could let one player use one bay and my NPC assistant use the other... Might be only downside for me if my elite rank NPC can't control one at the same time. (its been long time since I last played)
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Date Posted: Sep 23, 2020 @ 6:20pm
Posts: 10