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What ship are you using?
It happens when you plot the route, and then increase your ship's mass by adding some cargo, fuel, or extra modules. Increasing the ship's mass will require more fuel to be used per jump, and your FSD has a limit on how much fuel it can use in one jump.
All you need to do is to go to the galaxy map and to replot the course there, after you did the full load for your ship.
If you make it a habit to plot the route right before leaving the station, you wouldn't have those problems.
As dolphin said:
1) your jump range depends on the FSD installed (semi fixed) and the mass of your ship (variable depending on cargo and fuel in the tank)
2) a certain FSD can only put a limited amount of fuel to use in a single jump. --> That's the background of that message
3) in a ship with limited jump capability always check your jump range before you pick up a mission involving cargo if you can actually reach the destination system. You can simulate your jump range with cargo (even if you have no cargo loaded yet) in the galaxy map (look for it)
The game tells you. At every place where it shows you FSD jump ranges, it shows you the current range, and what the range will be with a full cargo load.
You are not stranded. Re-plot your route, and it will account for your current weight.
That's when this happens. The program recalculates the route
without taking account what's in your cargo hold?
Just switch to economic route calculate it, than back to max range.
And recalculate it again. Crude workaround but works.
What's really needed at here, to write a subrutine which CORRECTLY
recalculates the route by taking account any changes in cargo & fuel,
not to mention it's recalculates correctly, when someone's restarts the game.
Sloppy programming...
And once they are at it anyways maybe they can add sutch advanced features
like saving route waypoints laying out a multi waypoint route around bookmarks
or create designated route marks for this purpose.
And here's the almost decade old wish to adjust & cap how many fuel
at our tanks can be, not to mention to went the desired amount
from the secondary fuel tanks. but seriously!? There's no way at the 33century
to control the fuel tank pressure and shut down the scoop at the desired amount?
Wrong.
At least partially anyway... If you put any old A class FSD in your ship, there's a good chance you'll be screwing your jump range severely. For instance, a size 2/3/4 A class FSD in an AspX? Don't do it. The grade doesn't mean squat if the size isn't right. So it's a "Full sized (for the ship) A class FSD".
There are some special use cases where you'd want to go for a lower size on the FSD, but generally...?
Don't do it.
D-class on the other hand is lightweight and has less hitpoints. A, C and E class all weight the same and have the same hitpoints but the performance differs.