Elite Dangerous

Elite Dangerous

Jump exceeds drive fuel use limit
Empty ship and i plot a course in the Galaxy map from point A to point D. Galaxy map plot course via B and C.
I receive the error that i do not have enough fuel...
So plot the course manually: first i go to B, then i plot to C, then i go to D. When i arrive at D i have half fuel left. Is this a bug? I cannot plot any course via the galaxy map anymore, i have to write down all systems and plot manually because the "system" tells me i dont have enough fuel
< >
Zobrazeno 115 z 32 komentářů
I never experienced that...
What ship are you using?
No, it says that you can't jump to your plotted destination star, cause your current ship's mass will require more fuel than your FSD can use in one go.

It happens when you plot the route, and then increase your ship's mass by adding some cargo, fuel, or extra modules. Increasing the ship's mass will require more fuel to be used per jump, and your FSD has a limit on how much fuel it can use in one jump.

All you need to do is to go to the galaxy map and to replot the course there, after you did the full load for your ship.

If you make it a habit to plot the route right before leaving the station, you wouldn't have those problems.
Naposledy upravil Dolphin Bottlenose; 25. dub. 2020 v 0.08
The message is a bit hard to understand, as you have to know how FSD works to be able to understand it. Much clearer would be something like "jump range exceeded".

As dolphin said:
1) your jump range depends on the FSD installed (semi fixed) and the mass of your ship (variable depending on cargo and fuel in the tank)
2) a certain FSD can only put a limited amount of fuel to use in a single jump. --> That's the background of that message
3) in a ship with limited jump capability always check your jump range before you pick up a mission involving cargo if you can actually reach the destination system. You can simulate your jump range with cargo (even if you have no cargo loaded yet) in the galaxy map (look for it)
just buy an A class FSD
simple solution REDO the course to destination "remove way point and add new" ;D gl
NOTE space gets bigger over time
Zunkey původně napsal:
just buy an A class FSD
He will have the same problem with any size/class of the FSD, if he plots a fast route first, and then makes his ship heavier.
Naposledy upravil Dolphin Bottlenose; 25. dub. 2020 v 3.57
Another point: fuel consuption rises exponentially with jump distance. Two 10 LJ Jumps need less fuel then one 20 LJ Jump for example...
.... Or he may be with neutron star route active, so he must overcharge his FSD at the star trail to reach the next star...
Would be great if they tell us this ♥♥♥♥ BEFORE we load up and get like three jumps in. You know, maybe not just strand us out in the middle of ♥♥♥♥♥♥♥♥♥♥ with a full cargo hold and no way to get where we need to go. Why the ♥♥♥♥ do I even play this game? Every time I try and come back it finds some new way to go "nope, you're screwed now, get ♥♥♥♥♥♥ lolololol!!!"
ZenoParadox původně napsal:
Would be great if they tell us this ♥♥♥♥ BEFORE we load up and get like three jumps in.
It would be even greater not to plot a route with an empty cargo hold, then making your ship much heavier by loading the cargo, and being all surprised that it can't jump as far as it could without the cargo.

The game tells you. At every place where it shows you FSD jump ranges, it shows you the current range, and what the range will be with a full cargo load.

You know, maybe not just strand us out in the middle of ♥♥♥♥♥♥♥♥♥♥ with a full cargo hold and no way to get where we need to go.
You are not stranded. Re-plot your route, and it will account for your current weight.
Minonian (Zabanován) 30. pro. 2022 v 3.14 
Did you plotted the course than quit the game and restarted it?
That's when this happens. The program recalculates the route
without taking account what's in your cargo hold?
Just switch to economic route calculate it, than back to max range.
And recalculate it again. Crude workaround but works.

What's really needed at here, to write a subrutine which CORRECTLY
recalculates the route by taking account any changes in cargo & fuel,
not to mention it's recalculates correctly, when someone's restarts the game.

Sloppy programming...

And once they are at it anyways maybe they can add sutch advanced features
like saving route waypoints laying out a multi waypoint route around bookmarks
or create designated route marks for this purpose.

And here's the almost decade old wish to adjust & cap how many fuel
at our tanks can be, not to mention to went the desired amount
from the secondary fuel tanks. but seriously!? There's no way at the 33century
to control the fuel tank pressure and shut down the scoop at the desired amount?
Naposledy upravil Minonian; 30. pro. 2022 v 3.23
Minonian (Zabanován) 30. pro. 2022 v 3.38 
Ah, ok... Nevermind about the latest. :sefacepalm: I guess we all know why Fdev still not did this yet, and whom's we have to thank for it. Just ask the fuel ratties what some peoples doing.
Zunkey původně napsal:
just buy an A class FSD

Wrong.

At least partially anyway... If you put any old A class FSD in your ship, there's a good chance you'll be screwing your jump range severely. For instance, a size 2/3/4 A class FSD in an AspX? Don't do it. The grade doesn't mean squat if the size isn't right. So it's a "Full sized (for the ship) A class FSD".

There are some special use cases where you'd want to go for a lower size on the FSD, but generally...?

Don't do it.
And generally if you want jump range (e.g. in a hauler or explorer) don't use B-class gear, as it is heavier than normal and impacts your jump range severely. B-class has more hitpoints and is more for combat vessels that need to be able to take some beating.

D-class on the other hand is lightweight and has less hitpoints. A, C and E class all weight the same and have the same hitpoints but the performance differs.
< >
Zobrazeno 115 z 32 komentářů
Na stránku: 1530 50

Datum zveřejnění: 24. dub. 2020 v 23.49
Počet příspěvků: 32