Elite Dangerous

Elite Dangerous

imdavidfindley (Banned) May 22, 2019 @ 5:38pm
FDL and FAS too good . need balance.
these medium combat ships out-gun the smaller ships and have virtually the same maneuverability rating, making anyone driving a viper or cobra or DBS basically look stupid.

the price-tag is meaningless considering how easy it is to make money, so doesn't really qualify as a balancing factor.

I'd like to see a slight drop in their maneuverability, 1-2 points, to put them in-between the large-class ships, and to make the smaller ships slightly more viable.

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Showing 1-15 of 22 comments
d[-_-]b (Banned) May 22, 2019 @ 5:46pm 
Here you go: https://careers.frontier.co.uk/e/careers/search/new Game Designer (Technical)

Kevlar May 22, 2019 @ 7:08pm 
Originally posted by imdavidfindley:
these medium combat ships out-gun the smaller ships and have virtually the same maneuverability rating, making anyone driving a viper or cobra or DBS basically look stupid.

the price-tag is meaningless considering how easy it is to make money, so doesn't really qualify as a balancing factor.

I'd like to see a slight drop in their maneuverability, 1-2 points, to put them in-between the large-class ships, and to make the smaller ships slightly more viable.

...


the reason small ships are not viable has nothing to do with agility of medium ones.
Small ships were viable the way things were until:
1- incendiary rounds were nerfed, what reduced the ability of small ships to pack weapons that were efficient vs shields and hull
2- engineering come around, allowing hull to be modified to gain resistances

and this one was the deal breaker,

3- severe armor piercing penalties were applied to the size of the weapon vs the hull hardiness value (HHV for short) of the target , There are a few exceptions, with some weapons punching above their weight class, but generally small ships do not have the hardpoints to take advantage of that.

just so you can understand what that means, any ship with an HHV greater than 20 will take reduced damage from small weapons. Greater than 35 will resisted small and medium weapons and with more than 50 will resist all three. And this before hull resists are factored,

Since there is no medium or large ship with less than 35 ( in fact only one medium has 35, the type 6 while all others have 40+) , a small ship fighting a medium one will suffer a dmg penalty of almost 33 percent, on most of his weapons, and of 66 vs a large one, with the damage being then decreased by resistances

As example: an asp scout, has HHV of 52. a small overcharged MC does 2.9 dmg at best per shot. and so after you start going after the hull that MC is now only doing slight less than 2 dmg per shot. you add resistance to the mixture, lets say a low value of 25%, and you are now doing less than 1.5 per shot. so 50% of your dmg is gone. if instead of an asp , we consider an anaconda,,, think you get the picture.

if to all of that you add small power distributors, and engineering of hulls and hull reinforcements, even if medium ships were "nerfed" in terms of agility, small ships would not be necessarily viable to the extent you wish.
Paradox May 22, 2019 @ 7:16pm 
Have you even tried the vulture?
Gralzeim May 22, 2019 @ 7:20pm 
"Maneuverability rating" is just a rough indicator of how nimble a ship might be, mostly so that no one has any delusions of turning a Type 9 on a dime, or something like that.

It's more complex than a simple number. Things like mass, thruster output on each rotation axis, lateral thrusters, and more, all contribute to combat effectiveness.

And cost does still play a part in balance, because it's not like a new player starts the game with 999 billion credits.
ProLeetNoob May 22, 2019 @ 7:24pm 
You are mad that a 40 million credit medium ship outperforms a small class ship worth a fraction of the price? Shocking.
Last edited by ProLeetNoob; May 22, 2019 @ 7:25pm
imdavidfindley (Banned) May 22, 2019 @ 7:43pm 
ye I dont like the vulture. ...I'm playing something else much better. ....I HAD TO BETRAY MY DEDICATION TO MY EAGLE... because it can't put a dent in anything...
Originally posted by imdavidfindley:
I HAD TO BETRAY MY DEDICATION TO MY EAGLE... because it can't put a dent in anything...
Small ships are weaker than medium ships. Know whom you can mess with, while flying one.

Attacking an FDL in an Eagle requires a lot of skills and knowledges how to equip it right. If you can't do it yet, it doesn't mean that FDLs should be dumbed down.
caaront (Banned) May 22, 2019 @ 8:26pm 
Do you expect Chevrolet to balance a Corvette because it easily beats a Cruze, or for Toyota to nerf a GT86 because it leaves a Yaris behind?

You get what you pay for, you upgrade to something better.

If they nerf everything so the beginners are even with the veterans who have many more hours invested what is the point of even playing the game?
DuDun May 23, 2019 @ 9:25pm 
Originally posted by caaront:
Do you expect Chevrolet to balance a Corvette because it easily beats a Cruze, or for Toyota to nerf a GT86 because it leaves a Yaris behind?

You get what you pay for, you upgrade to something better.

If they nerf everything so the beginners are even with the veterans who have many more hours invested what is the point of even playing the game?
Better pilot should win, allways. it's a space simulator, not a tier simulator.
Last edited by DuDun; May 23, 2019 @ 9:25pm
Boomer May 23, 2019 @ 9:40pm 
The Vulture and even the Imperial Courier will muscle up with larger ships.
tomg2012 May 23, 2019 @ 9:40pm 
How many eagles would it take to bring down a FDL?
Dolphin Bottlenose May 23, 2019 @ 11:07pm 
Originally posted by tomg2012:
How many eagles would it take to bring down a FDL?
Three. :)

One to dance around, drawing attention. Two to railgun the FDL.
Last edited by Dolphin Bottlenose; May 23, 2019 @ 11:07pm
ReeNoiP May 24, 2019 @ 12:26am 
Originally posted by DuDun:
Originally posted by caaront:
Do you expect Chevrolet to balance a Corvette because it easily beats a Cruze, or for Toyota to nerf a GT86 because it leaves a Yaris behind?

You get what you pay for, you upgrade to something better.

If they nerf everything so the beginners are even with the veterans who have many more hours invested what is the point of even playing the game?
Better pilot should win, allways. it's a space simulator, not a tier simulator.
What you are describing is not a simulator, but more like a artificially balanced multiplayer game.

Quality of the ship should definitely be very important in a simulator. Life isn't fair.

The guy in the M1 tank has an advantage over the guy on a motorcycle holding a smg.
Chro (Banned) May 24, 2019 @ 1:31am 
cant fly properly, blame the "game balance"

leems segit :lunar2019laughingpig:
Laurreth May 24, 2019 @ 1:47am 
The FDL is supposed to be an apex predator, so that's working as intended or it may even be too weak I'd say.
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Date Posted: May 22, 2019 @ 5:38pm
Posts: 22