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you can always sell the srv and buy another one for your other ship.
I wanted to buy the lighter hangar for the boost in jump distance and flight speed, since I had the power to spare. I can't trade in my existing one for credits because it's the starting "(loaned)" hangar that trades for 0 credits (so I may as well just store it).
yeah... the starting ship is all "loaned' and the components aren't worth anything. its to prevent the exploit of killing yourself taking the free ship and selling it over and over and making money.
First: the thread you necro'd is 6 years old. But second: you can't buy an SRV without having a planetary hangar to put it in. Doesn't matter if it's a Scarab or Scorpion. So... you're raising problems which aren't there.
You can store a hangar with an SRV in, and when you refit the hangar from storage the SRV will be there.
The SRV is tied to the hangar you bought it for though.
Military ground ports have them in outfitting.
I normally keep 1 scorpion and 1 scarab in each dual-vehicle hangar.
in massacre missions the scarab do his job,
same with exobiologyy or guardian rouines..
Where I would choose the scorpion:
Missions at Horizons settlements (e.g. discreet power failure.)
Shooting down system defence ships
Climbing steeper hills than the scarab when exploring (try it)
Two player gameplay
Running over enemies instead of shooting them
At guardian ruins I use the Scorp to clear the skimmers, then the scarab to collect guardian objects + activate the pylons.
There's only one downside to the Scarab I think and that's the rocketlauncher. You'd expect this to wipe out a group of on foot hostiles but naah.