Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
change jump commands:
C for supercruise, J for high wake, and \ for toggle.
change ship light commands:
Shift (+) L is what i use.
Chaff / ECM/ Heat sink
Backspace/ Shift Backspace/ , or <
Shield Cell:
Mouse 5
Free look:
Mouse 4
SLF Commands:
Defend: Num 4, Aggressive: Num 6, Focus Target: Num 5, Request Dock: Shift (+) Num 0, Cease Fire: Shift (+) Num 4
Throttle increments for Cruise:
Numpads,
1, 2, 3 for (+) 25%, 50%, 75% throttle / 7,8,9 for (-) 25%, 50%, 75% throttle - num (+) for -100%, num Enter for (+) 100%
turn the command firing deploys Hardpoints to OFF.
Flight Assist off to Toggle.
All standard targetting commands i have moved closer to what i use for cycling targets in strategey games, or other games i have those features to make it simpler for me to do without even thinking about it.
Wingmate values were all lowered by 1 value to the left on the keyboard, for making it easier for my index finger to reach the 7 - 0 keys on my keyboard while staying rested near the W,S,A,and D keys.
Shift is unbound from focus UI, and instead is CTRL, since a lot of (newer) people who friend me refuse to use the ingame direct comm function and try to steam ui chat me in combat.
I cant give direct combat orders as quickly that way.
push to talk functions are largely ignored, but are moved in corolation to the push to talk commands i use on Teamspeak and Discord, but i use the in game wing chat, less due to it being staticky and wonky, even though it is "immersive."
there are a lot of other subcommands i use, but can't remember off the top of my head, but the most important commands are your throttling commands in my opinion.
It is why flying in constant FA-off with a Keybaord and Mouse, is easy, if you know how to go about doing it.
(there is a string of optional secondary flight input for flying with FA off, check those settings for a K&M user-they are totes awesome)
The keyboard and mouse set-up is just as customizable for you, as a full joystick set up is. Controllers are also customizable but are annoying in that pretty much all of your commands need to be chained together with extra inputs, unlike the K&M and joystick.
My suggestion?
Bind your keys similar to other games you play, it will make more sense to you when the things get heated in combat, or when you start flying ships that are outside the normal, stay in forward blue throttle on FA-on impulse.
Hope that helped CMDR?
Fair Winds
Well checked some guides and before this i had,well still have,
W + S = up/ down , A + D = thrust left/right ,
R +F = thrust forward/back ward ,
Q + E = rotate left/right
mouse wheel i thought it's useful and read before yes i put mouse wheelup/down for throttle ,have to check where to put supercruise ones ( or is it default there too mouse wheel if i put it in general hmm )
i put Chaff on C read on some guides , Supercruise on left shift and Hyperspace jump on LeftControl , i have Silent Running on Z , Deploy heatsink on B ,,
Questions : on your post what did you mean by change ship light commands? you said u have on Shift+ L
Also some say to re-bind to 1,2,3,4 the Divert power to systems/engines/ weapons/reset? and forgot what else most say on button 5 probably shield thingy or idk.. and forgot what we have on 6,7,8,9 also does this mean i have to put the Panels to activate on NUMPAD 1,2,3,4 etc?
Also was thinkin to put UI Focus on numpad * star,what is it important for,the UI focus?
Oh and if i have mouse 4 & 5 , 2 left buttons on the left side of mouse, what hotkeys should i bind on these auxiliary buttons?
Silent running, and the like are bound, as they are, as i play silent running defensively, no need to have it bound near my left hand, if i dont need the mouse input when FA-off to fly when silent running.
the commands like C and stuff for chaff work against me due to the left hand being faster in my standard typing commands.
i still use the standard arrow functions for diverting power, but it doesnt seem to be that bad on my end. voice attack usually has me covered for my on demand pip management, with the custom pip commands ive input to eden.
the 1 - 4 standard keys, i dont really use, they have the same GUI mapping as my mouse, so that makes it simple in that regard.
i have a more easy binding to ship headlights, due to me using fixed guns, helps me judge distance to target, and because shieldless traders in open, or players in open in general love to speed, i flash them when landing-dont want some players raging due to speeding into my ships and destroying themselvs, as im not speeding. (so, i have a binding to Headlights, i think is the name of the setting in controls? the default key is insert i think?)
the ui focus command is mostly just there to snap me away from using a free look command to spot someone-i dont use it to focus my use panels.
the supercruise commands work for me-as i actually never really use the toggle command, unless i want to abort a jump.
the mouse i use has 12 additional buttons, so defensive commands are second nature to me, there in that regard.
I think a lot of my commands are based soley on ease of access from other games i run, as it just kinda clicks in my head when i do such.
I play a lot of flight type sims, and sci fi games that either have influenced my keybindings, or are the exact same type of commands when i play them instead of elite.
So, i think in that regard, you should think about ease of access after you check how that guide does you.
I do have a friend who changed the A and D keys to roll, but his W and S are still the same, using them as a vertical thrust or downwards seems counterintuitive to me, in a game i am always moving in.
I think in terms of pitch the mouse is nice, you just need to have a sensitivity, deadzone, and acceleration rate that helps you or complements you.
Let me know how your first set-up from that guide goes.
Also game is so confusing atm ,thinking to take a quest to deliver something 6-7 lightyears away ,some data but how can i check nearby systems to see what supplies/missions i can get to do missions-in-a-bulk hmmm\
OR more importantly how can i check which nearby stations sell the items that the agents here in this station i'm docked in ask me for the mission ?
(when you get a long enough ranged ship, start filitering when serching for modules and ships, for the Li Yong-Rui power - 15% discount on all ships and modules in space he owns for EVERYONE!)
as far as thrust goes, the basic W and S are used to increase and decrease throttle, not strafe forward and back. X is zero throttle, by standard, and i think that is an important thrust to always remember.
i use R and F for vertical and downward thrust, and A and D for yaw, and Q and E for lateral thrust.
mouse wheel negates my W and S, but i have the bindings for my voice attack software. If i want to have Eden take my ship out of port, without giving thrust imput, shes got me covered.
in terms of knowing which missions are at nearby systems.
No, you can estimate when looking at system states in the galaxy map, as Elite is run on a type of RNG system that uses coding from the BGS that shapes how the dynamic world works with all players.
(RNG = random number generator, BGS = for background simulation.)
It is why the large advocates for board exploiting, and complain in the same sense that the BGS is bad or RNG is bad for them, are kinda dunces in that respest, the board hopping is ruining the BGS, and making the system, more and more into an unhealthy state-ends up pushing systems into states where these people cant "earn" money-at which point they complain.
Don't be one of them.
A key phrase and thing to live by in elite, is Elite is ONLY as grindy as you make it. You don't need to rush into any big ship, there is no end game ship, and the ships and modules will always be there for you.
even engineering is simple and easy if you do it in a way to put yourself in places to earn the mattes you need.
Remember that solo, private and open, all affect the galaxy at large, the only difference being the CMDRs or lack of CMDRs in game or in your instance.