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Skip it.
No joke. It's completely unnecessary and you aren't going to encounter situations like that very often in the game itself unless you put yourself in them.
I personally always saw the advanced training as more of a 'challenge' section, as you'll probably have an easier time in the game itself as you'll be able to have a ship and setup more to your preference.
Distributor management: You may be in the blue zone for agility, but with more pips to ENG you'll be even more agile. Similarly with SYS - more pips there = tougher shields. Being able to change these on the fly will help immensely.
Also, just staying in the blue zone isn't always the best course of action.
Jump into game and play around with your Sidewinder. It's free and there is no re-buy
if (when) you die. Then go for easy contracts or Bounty hunting in the starting system.
Stay there until you feel more comfortable and you can upgrade your ship/get a better one.
Follow the "cops" when bounty hunting on a RES site and scan any target before shooting it.
Scan by targeting it and let the scan complete. (Bottom left of your HUD) and if it
says "Wanted", shoot it! ;-)
Always check the re-buy cost. (Insurance) and never fly without enough to get it back.
I never fly a ship I can't buy back at least 3 times.
And no, you're not bad, We've all been there mate.
I've got thousands of hours in another space sim before starting ED and I too had to
"relearn" a few things.
Keep at it and have fun!
Good luck.
And no worries, if you do some ingame combat and come back to the tutorial after +/- 30h combat playtime you will wonder in hindsight how you had so much trouble with it in the first place.
That is because you'll be doing mostly 1v1 or Xv1 where you will have allies. Once you start to get bolder you will quickly realise where your ship's limits lie. I'm in a corvette and depending on the enemy ships and loadouts i can come out on top 1v6 or have issues 1v1.
Once you get that down, and move on to FA-off turning, you'll someday laugh at these tutorials. It'll be quite a while befoe you see enemies this good in the main game.
Believe it or not, the tutorials are a bit more accessible today--at launch they were even more brutal. :)
But yeah, tutorials are noticeably harder than what you'll find yourself into unless you want to. On the other hand, if you can do those you'll be awesome with stuff like gimbals and non-stock builds.
I have to admit it is not very easy to finish if you don't use the tools properly like chaffs and pip management (I felt it is a "perfectly calculated" training mission) so I can imagine it can be frustrating for new players at first (I died at the first time I tried at the 2nd group because the chaff button wasn't binded. (lol)
You don't need Flight assist off or any other special trick/special tactic vertical/horizontal trust etc. to finish this. You only have to make sure the first target does't touch you than when the 2nd wave (two ship) spawn be agressive and target the first ship and kill it as fast as possible while lauch chaffs when you see your shiled takes dmg .
When you fight 2vs1 always use 4 pip on shield when you see they booth shooting at you. but if you do it right the 2vs1 won't take long and the 1v1 is easy . So until 2v1 try to stay on the back of your first target and kill it very fast. Don't listen to the female guide who says don't use seeker missiles until the shield is up . You have 16 missile so you can safely waste "5" on each target.
In the 1v1 situation put 4 pip on engines 1 pip weapon 1 pip shield and if you are at his back than you don't need any pip on your shield obviously. You can easily stay at his back with 4 pips on engines and keeping throttle in the blue when he turns. Try to stay close else he will turn on you.
It not as hard as it looks the only "hard" part is the starting of 2v1 (it shouldnt take longer than 20-40 sec) but if you are fast killing the one of them using chaffs in time with good pip management than the rest is just a "walk in the park".
(They can't outturn you with 4 pip on engines.)
Tip. bind a chaff button and don't use it by changing firegroups to activate it with the "fire buttons"
https://www.youtube.com/watch?v=1rsQmgxkvMc
mouse and keyboard...
trick is to keep four pips in systems when under fire to have 250% shield strength.. and change pips to 4 in engines when you pitch with the throttel in the blue...
Also, read the manual to be found at the top right of the launcher.