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If you are able to host a local dedicated server on your own machine alongside your client, I'd recommend playing your solo games in that manner, as that avoids this issue and a number of other single player problems too. However if that isn't possible, try going up into the mountains and hanging around the area for a while, see if anything will pop up while you are close by.
If it continues to be a problem and you need to take extreme measures, you could perhaps look into the Simple Spawners mod. That allows you to set up spawn areas for all kinds of creatures, resources and more, with your own custom rules to judge how common they are, their level ranges, etc. You could make a spawner to force them to appear more frequently, ensuring you would be able to get one in a more reasonable time. Up to you though...
Lucky ne I could steal their eggs with my Tropeo. I returned later to finish the job. Raptor Claus was great help in that regard.
Giga and Carch have limited spawn locations AND they share spawn rotations in those spawning areas with other dinos. If you're going across the map and not seeing them spawn, this is likely why.
It can also be made worse if you are using mods that add dinos or you have altered the wild dino spawn count setting as this can prevent some spawn nodes from repopulating properly as time goes on.
WIth normal default wild dino count set and no conflicting mods, the methods most commonly employed to get those dinos to spawn are:
--- doing the admin command destroywilddinos to rebalance and repopulate the map
--- killing the known dinos in the area that share spawn rotation with those dinos, leaving the rendering subzone and returning after a bit to see if it repopulated with what you want
--- using admin commands to simply spawn in the desired dinos to tame.
Populations of giga and carcha are very limited on the Island map and so you also have to keep that in mind in relation to what you choose to do.
Best of luck.
Just to clarify, neither of the dinos have any player level stipulation on their spawning mechanics. It may be that they didn't appear until you hit those levels, but hitting those levels wasn't a trigger for them spawning, unless the Hunted mod changes spawn mechanics in such a way (I assume that mod is what you mean by getting their eggs, as in vanilla they do not drop eggs either).
Also just another small clarification - this isn't actually the case with gigas and carchs. They both spawn from the DinoSpawnEntriesGigant_C spawn container, which is a separate spawn point that only includes them and nothing else. Other mountain creatures - rexes, argies, allos, etc - all have different nodes. So while gigas and carchs can interfere with each other, other spawns in the area have no effect on those two spawning, and clearing them out will make no difference I'm afraid.
Try this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1591643730
If you can't locate them, try speeding up your game as P4perD0ves suggested.
The creature finder mod would let you know if there are any spawned somewhere on the map that you might have missed, yes. However to use it in single player you will have to use the startup command to disable hibernation, which could cause some considerable lag if your computer isn't very powerful. You'd have to see if your rig is capable of that or not.
I'm afraid the only real solutions that I can think of I already mentioned in my first post: Either go up to the mountains and stay in that area for some time, to give them a chance to spawn within the single player 'bubble' around your character, or use the Simple Spawners mod to set up a custom spawn zone for them. With that mod, you could choose where to make them spawn (pick somewhere safe if you like, even one of the islands off the coast so they would never reach the mainland), limit their numbers to make sure they don't overspawn, and control them in many other ways too. I would advocate that this is probably the best solution in your case, but it's up to you in the end.
Spawning in single player is different to spawning on a dedicated server. On a server, the entire map is populated with creatures at the outset (although they are in stasis until a player goes near them and loads the area in). But in single player, to reduce the load on the client's computer, only the small section of map around the player is loaded in at one time, and the rest of the map is effectively ignored. So nothing will spawn in a location until the player approaches that area.
So if you have not visited the mountains before, gigas and carchs will never have had the chance to spawn in those areas, because that part of the map will never have been loaded. And even if you did visit before, those two are coded to be very rare spawns, so the game may not have made them pop up yet. The more time you spend in that area, the more likely it is that the game will choose to make one appear. But because they are rare, it may still be a long time before that happens. And you would have to be pretty close to the mountain peak, as the area loaded in around the player isn't all that big.
Side note: If you want to check if any have spawned on the map already but feel like the creature finder mod is a little OP, there is a way to do it using administrator commands as well. You would have to activate the disable hibernation launch option as mentioned in my last post, which may cause lag, but if you did that you could then press TAB twice to bring up the full screen console. Then you could use the GetAllState command to search and see if there are any gigas and carchs in existence anywhere on the map.
This command may be less OP than the mod, because it will not actually tell you the location of those creatures (if there are any), it will only list that they exist somewhere on the map. You would still have to go out and find them. Up to you if you want to do that or not though.