ARK: Survival Evolved

ARK: Survival Evolved

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Pana Nov 29, 2022 @ 1:23pm
Trying to spawn X-Rex's on Lost Island
Hey,

I'm currently trying to get X-Rex's to spawn on the Volcano in Lost Island, currently using this line;

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Volcano_LostIsland_C",NPCSpawnEntries=((AnEntryName="XRex",EntryWeight=0.8,NPCsToSpawnStrings=("Volcano_Rex_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Volcano_Rex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.08)))

It seems to only be spawning more normal Rex's, so I tested it by adding a ConfigOverrideNPCSpawnEntriesContainer line and confirmed that it is only spawning normal Rex.

I'm just curious as to why, I have managed to replace Thylacoleo's with R-Thylacoleo's and Lost Island already has X-Rock Golem spawns naturally, what is prohibiting the spawn of X-Rex's, any idea?
Last edited by Pana; Dec 5, 2022 @ 1:06am
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Showing 1-7 of 7 comments
🦊 Hermit Nov 29, 2022 @ 7:52pm 
Are you adding anything else to the volcano besides the X rexes? And have you tried using the ConfigAdd line with a completely different dino which doesn't usually spawn there at all, see if that works?
Pana Dec 1, 2022 @ 12:30am 
Hi Hermit,

Nice to see a response from you, have seen a lot of your posts over time when researching custom code for spawns.

To answer your question I am not adding anything else to "DinoSpawnEntries_Volcano_LostIsland_C". I have just tested as you suggested by adding a Spino to the Volcano and confirmed that it worked.

To reiterate my previous point, I also tested X-Rex's by adding an Override to the entire spawn container for the volcano, the results are what's confusing me. The entire volcano was filled with Rex, so the game is recognising the code but instead of spawning X-Rex it chooses to spawn Rex's instead. (see the following line I used)

ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Volcano_LostIsland_C",NPCSpawnEntries=((AnEntryName="XRex",EntryWeight=1.0,NPCsToSpawnStrings=("Volcano_Rex_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Volcano_Rex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))

So I can confirm the following; I can add dinos to the spawn container, but for some reason it simply refuses to spawn in X-Rex and defaults to Rex instead.
🦊 Hermit Dec 1, 2022 @ 5:53am 
I'm glad I can be of some assistance in some way^^

However in this case I fear I may be of less use. It's very odd that it shouldn't be working if the code is correct, which it looked like it was and you've confirmed with your tests, and I'm very confused. The only other thing I can thing of is perhaps a mod is causing some issues somewhere, are you using mods in your game?

Perhaps another experiment to try - will the game spawn the X rex if you tell it to replace all normal rexes with them? Just as an experiment, perhaps try removing the SpawnEntriesContainer config and replace it with this instead:

NPCReplacements=(FromClassName="Rex_Character_BP_C",ToClassName="Volcano_Rex_Character_BP_C")

That should replace every rex on the map (barring tek ones) with the X variant. It would at least tell us whether the issue was with the SpawnEntriesContainer config or whether it was an issue with the X rex overall.
Last edited by 🦊 Hermit; Dec 1, 2022 @ 5:53am
Pana Dec 2, 2022 @ 2:27am 
So interesting result this time, now there are no Rex spawning at all.
🦊 Hermit Dec 2, 2022 @ 5:41am 
That sounds like there's some kind of an error with the X rex then. The game is thinking of spawning a normal rex, switching to selecting an X one as per the config, but then having some kind of problem and not spawning either. Very interesting, perhaps that could be brought to WildCard in a bug report.

If that is indeed the case then I'm afraid I don't know what to suggest, I don't know of any way to fix it using the config settings. However if you are willing to use mods in your game, there may be another solution:

https://steamcommunity.com/sharedfiles/filedetails/?id=1295978823

This mod allows you to set up invisible spawn beacons for creatures, placing them wherever you choose on the map. And as far as I'm aware X rexes work with this. You could use that to populate some of them onto the volcano area instead, if you wanted.
Pana Dec 2, 2022 @ 6:07am 
Thanks a lot for trying anyway, it was just an idea I had to spice up my server a little bit. I enjoy playing with the code and making surprises for my players.

For example I added R-Giga with a 60% chance to spawn and a Tek-Giga with a 20% chance to spawn in the giga spawn container. Little things like that.

I'll look into using Simple Spawners, I have seen it before and it seems very customisable, I'm just conscientious of limiting the number of mods on my cluster, I'm already on 10 mods and some people already have difficulty joining (trying to convince them to get Ark on an SSD LOL)
🦊 Hermit Dec 2, 2022 @ 6:27am 
I hear ya on that front, finding a balance between useful mods and ease of access is a real difficulty for running a server isn't it >,< I'm really sorry I couldn't be of any more help though. That is strange about the X rex not spawning...I might experiment a little with them in my own games too, see if I can get them working in any way.
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Date Posted: Nov 29, 2022 @ 1:23pm
Posts: 7