ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
Arryn Oct 28, 2022 @ 3:21am
X dino on Crystal Isles
Hello!
I've been attempting to replace the regular Mosasaurs with X-Mosa's on the Crystal Isles, so far with no luck.
Simply this doesn't work:
NPCReplacements=(FromClassName="Mosa_Character_BP_C",ToClassName="Ocean_Mosa_Character_BP_C")

Also doesn't work:
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CI_DinoSpawnEntries_DevilsWater_C",NPCSpawnEntries=((AnEntryName="Ocean_Mosa",EntryWeight=1,NPCsToSpawnStrings=("Ocean_Mosa_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Ocean_Mosa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1)))

I either get the regular Mosa or no spawns at all.
Maybe someone can tell me where I am doing it wrong? Or is it not possible at all?

This is on SINGLE PLAYER
And yes, I am using the DestroyWildDinos command
< >
Showing 1-9 of 9 comments
🦊 Hermit Oct 28, 2022 @ 5:25am 
What's the file path of the ini file you're editing? And did you remember to put [/script/shootergame.shootergamemode] at the top of the file?
Arryn Oct 28, 2022 @ 5:48am 
C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor

and yes, that is at the top of the file. I succesfuly removed Electrophorus and Cnidaria spawns from the game aswell with the same ini file, so it should be the right one.
🦊 Hermit Oct 28, 2022 @ 7:01am 
Hmm, that's strange then...your syntax looks correct so I can't see any reason why it wouldn't be working. I know back when Aberration was first released people tried replacing normal creatures with aberrant versions, and for a while that was broken, but I believe it has since been fixed and I'm sure I've seen other topics of people making X creatures work.

Can you get any other Genesis creatures to spawn? For example if you tried replacing ichthyosaurs or raptors with their X variants, would they work I wonder?
Arryn Oct 28, 2022 @ 7:07am 
Originally posted by 🦊 Hermit:
Hmm, that's strange then...your syntax looks correct so I can't see any reason why it wouldn't be working.

The only thing I am not 100% sure of is the entryname being correct: ((AnEntryName="Ocean_Mosa"




Originally posted by 🦊 Hermit:
Can you get any other Genesis creatures to spawn? For example if you tried replacing ichthyosaurs or raptors with their X variants, would they work I wonder?

I'll give that a shot, I think I read somewhere that aquatic dinos are giving issues, thanks for the tip!
Arryn Oct 28, 2022 @ 7:28am 
I added X-Argentavis to the map with this:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="X-Argentavis",EntryWeight=1,NPCsToSpawnStrings=("Snow_Argent_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Snow_Argent_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))

Which is pretty much an exact copy of what I used for the Mosa's except with the name and location changed. So if I F'ed up somewhere, it's because the name and/or location is wrong.

https://steamcommunity.com/sharedfiles/filedetails/?id=2880989308
🦊 Hermit Oct 28, 2022 @ 8:34am 
Actually the EntryName field doesn't matter - it doesn't have an effect in the game at all. It is purely a definition to help the admin who writes the code see which config is which, and can be named anything you like. So if you wanted you could use an entry name such as 'BlueberryMuffins' and it would work just fine.

And according to the wiki, the spawn container looks correct too, can't see any issues with that.

https://ark.wiki.gg/wiki/Spawn_entries

The only other thing I can think is that the game will not read two separate references to the same spawn container within one configuration file. Many people, when they use the ConfigAdd setting to add spawns, make the mistake of writing out the entire code for one creature in one spawn container, then write out another identical code for a different creature but referencing the same spawn container as the first. In this case, the game will read and operate the first one, but ignore the second as a duplicate. If adding multiple creatures into one spawn container, they must be collected together into a single configuration command that the game can operate on all in one go.

So if you have two separate configs referring to the same spawn container, that could be a factor. But you said you removed creatures with configs above, not that you added them in, so I'm assuming this is not the case and you used another setting such as NPCReplacements to do the removal? In that case this issue would not be the cause.

Aside from that, I'm afraid I have no idea...I'm sorry I can't be of any more help :( From what you have presented here it all looks like it should work fine. So perhaps what you heard about X water creatures being problematic is true, I'm not sure.
Arryn Oct 28, 2022 @ 9:19am 
Alright then I guess it's just not working with aquatic dinos, I did add other spawns, those work fine, none in the same container tho, all different.

Originally posted by 🦊 Hermit:
.I'm sorry I can't be of any more help :( From what you have presented here it all looks like it should work fine.

Don't worry about it, thank you so much for having a look, you helped a great deal cause I was worried I was doing it wrong. I now know for sure I was doing it right, but something else is going on.

Fun Fact: Went to Genesis 1 map, only to find no X-Mosa's there, or any dino at all. I exited the game, removed the lines associated with attempt at mosa spawn, and the moment I got back in the map, everything respawned as normal.

Anyways, I appreciate the help! :D
🦊 Hermit Oct 28, 2022 @ 12:19pm 
A thought - if you're ok using mods, this may be an alternative:

https://steamcommunity.com/sharedfiles/filedetails/?id=1295978823

It gives you admin items you can place down to do all kinds of things, from spawning creatures, to resource nodes, and even things like radiation fields or gas veins. Not quite as slick as using the game's config codes, but may have the effect you're looking for.
Arryn Oct 29, 2022 @ 3:12am 
Ah yeah! Thanks for the suggestion! :D I tried this one before, I didn't really like it. At that point I might aswell just use console commands to spawn in what I need.

I gave up at this point and moved to Genesis 1 to find some nice X-Mosa's.
I'll keep an eye out for new info on the aquatic dino spawning thing.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 28, 2022 @ 3:21am
Posts: 9