ARK: Survival Evolved

ARK: Survival Evolved

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GigantMan Sep 26, 2016 @ 1:42am
Memory Issue on high end PC...
Hello,

I'm facing quite a conundrum here. I have a pretty high end PC -

i7 4930K
16GB DDR3 Corsair Vengeance PRO 2400 MHz
Samsung EVO SSD
GTX 1080 x 2 SLI
Dell Ultrasharp 34" LCD 3440 x 1440

The game runs smooth on Epic in terms of frame rates but im riddled with the amount of stutters, ive toned down to high from Epic and face the same issue. There is NO lag but just constant sudden stuttering even in less populated areas where its just me and a few dinos. To investigate further, i happened to check memory usage while the game was running and it went from 85% to 99%, and im now experiencing crashing, not just the game but the computer itself. Please note ive run several stress tests and i play a ton of other games including a VERY heavily modded SKYRIM but the issue is isolated to ARK, ive run stress tests and hardware integrity checks for all my hardware so there are no issues there, but with this game im getting pounded to a point i now fear for my SSDs since they are more prone to death as a result of improper shut down or crashes.

When i exit the game, memory usage goes back to 10% (no other applications open during Ark gaming).

I know it is somewhat due to my screen resolution but i refuse to play below high, i'd feel robbed after owning 2 GTX 1080s. If i change the resolution to 2560 x 1440 it looks horrible and stretched!

Can someone please shed light on the issue or what i could individually tone down from settings to try to fix this ridiculous memory discrepancy? Im am currently out of options and YES i have called for 32GB DDR3 but that will take a few days to arrive, and i worry that even that may not be enough given how the memory spikes.

Thanks in advance for all your help!
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Showing 61-75 of 130 comments
Rehv Sep 26, 2016 @ 2:03pm 
Originally posted by Harrekin:
Originally posted by Rehv.:

"Nearly all" equals to... 2? Ok...
Well the people who actually posted specs in this thread prior to that post.

But fine, you win.

It's the game thats the issue, even though its exactly the same on everyones PC but running on totally differing hardware configurations.

I'll just go play the game now, with no issues.

Enjoy your night.

You don't even have a sample count high enough to be saying these kind of things (like "nearly all" people use SLI). The other thread mentioned in this one points to pages upon pages of reports of various different settings and configurations, SLI or not, Nvidia/AMD, Intel/AMD, Windows 7/8/10, Latest Drivers/Updates or not. If you're saying yourself you play with everything maxed then it could be one of the middle settings. But again, I used to play on max settings and had to downgrade after 246 otherwise it'd crash in a min or so.

That all said, it's probably best if you just stay away from this thread since you don't experience the problem, like you just stated. Good night.
Kresslack Sep 26, 2016 @ 2:17pm 
Originally posted by Shane:
oh 3gig you be careful now haha (devs fix memory leak soon im sure) just get fed up with these 16gb claims man, i mean wow what kinda game needs 16gb theres not many, i would argue that much aint even needed at all for gaming rig to be honest
Its been running since I posted earlier, been all over the Island on ground Dinos, on Pteras...

Total RAM usage 2.97GB.
🦊 Hermit Sep 26, 2016 @ 2:29pm 
Originally posted by Harrekin:
Why is everyone so uptight about someone trying to troubleshoot the problem beyond "derp, it's the game" ?

There's 10's of thousands of people playing the game concurrently without issue and a small number of people are reporting a similar issue.

The first step is to establish what those people have in common and how it differs from the people who don't have issues.

You need to look at the hardware and the software in combination when it's an uncommon problem.

I agree with you man, comparing and contrasting does need to be done - that's what we've been trying to do in the bug report thread. But sadly, to date, no comparison can be found.

I can't speak for others in this thread, but myself, I'm not uptight about trying to troubleshoot things. I'm just providing info when asked that might contribute to the brainstorm, like my comment about not having SLI just before. Just a bit of info from my end to add to the discussion, in the hopes of finding some cause.

However yeah, in the other thread we already have 18 pages of reports, and so far few commonallities have been found. It's definitely a client issue not a server problem, that we can say for sure. And it only starts when a world is loaded in, either single player or on a server - before loading a world, sitting at the main menu, RAM usage is stable and doesn't ramp up. But as soon as a world is loaded, the RAM starts to increase, and the only hunch we have so far is that it seems to go up faster in areas with lots of green trees and plants. We don't have any other leads to go on.

Originally posted by Smittah79:
I sorta recall someone making a post regarding this... they had the same issue and it turned out to be Geforce Experience w/ Shadowplay. Nvidia's form of fraps. Try uninstalling Geforce Experience and see what happens. Oh and for the whole stretching feel you get, run the game in windowed-fullscreen instead.

P.S. no more comparing ARK to Skyrim.... that came out in 2011, modded or not.

I saw this solution too, but sadly it does not work for the majority of people. I tried disabling it completely on my machine, along with Steam overlay and another monitoring program (EVGA Precision X) which has an overlay feature for good measure. RAM cranked up during play just the same as it did before the disable.

Additionally, a lot of people in the other thread are not running Nvidia hardware at all, so this cannot be the cause for them.
Last edited by 🦊 Hermit; Sep 26, 2016 @ 2:32pm
Shane Sep 26, 2016 @ 2:46pm 
well the only thing that changed on my machine was two things from the time i was okay to the time the core game is too laggy

1. ark updatde
2. nvidia GPU drivers updated

and to pour flames on the fire ark does NOT need 16GB ram lmao
>twistedfirestarter<
Last edited by Shane; Sep 26, 2016 @ 2:47pm
Archie Sep 26, 2016 @ 2:55pm 
Servers with mods seem to hammer the situation further. I'm running 14 mods (mostly decorative) and RAM stays at around 8GB, but seems to skyrocket when teleporting (Stargate mod) or structure-heavy areas.
Rehv Sep 26, 2016 @ 3:00pm 
Originally posted by ArchXDiablo:
Servers with mods seem to hammer the situation further. I'm running 14 mods (mostly decorative) and RAM stays at around 8GB, but seems to skyrocket when teleporting (Stargate mod) or structure-heavy areas.

Which totally makes sense. The problem is... standing still or doing next to nothing in a closed area and RAM going from 3-4GB to 11.
Nutcutt3r (Banned) Sep 26, 2016 @ 3:38pm 
If I have Firefox open for say 20 minutes and forget that its open as soon as I click any where on FF the game wil always crash to BSOD. If I have flash playing it will some times play in super slow motion when ARK is on the other screen.

Two 980s and 8 core CPU 32 G of ram 500G SSD. I run a server and play on the same PC 11G ram usage and between 17 and 23 CPU.
🦊 Hermit Sep 26, 2016 @ 4:05pm 
I find that I can have things open in the background, and even open them up after the game has started, but when the memory usage starts to get high trying to operate those background elements takes ages.

For example, if I've been playing for a while and the game is taking 13-14GB, and I want to open Firefox to check something about the game on the wiki, it can take a good 2-3 minutes for the browser to open and display, and then another 2-3 minutes or more to navigate from one page to the next.

This continues until I shut the game down. I can back out of my world/server to the main menu, but the main menu takes a long time to load, and the mouse is extremely unresponsive on it. And when I click to quit the game from the main menu, it takes as much as 7-8 minutes for the game's process to fully close and my computer to return to standard operational speed again. The leak does not kick in until you open a world/server, but the memory usage remains even after you close said world/server, until you close the game completely.

I also run a locally hosted dedicated server on the same machine as my client, but this is not affected by the leak in any way. Once loaded, the server tends to sit at around 2-3GB of memory and never increases beyond that, no matter how long it is open for. The leak is exclusive to the client, and is not in the server.

Programs that I often have open when running the game, which I tend to have open no matter what I'm doing on my PC but they don't affect gameplay on any other game:

Steam (duh)
Skype
Windows Notepad (for writing notes to remind myself of things in game)
Windows Explorer (for server/savegame managment)
Windows Task Manager (I like to keep an eye on my performance etc.)
Occasionally Firefox
Background programs like antivirus, hardware drivers and management programs, etc.
Kresslack Sep 26, 2016 @ 4:32pm 
Originally posted by Rehv.:
Originally posted by ArchXDiablo:
Servers with mods seem to hammer the situation further. I'm running 14 mods (mostly decorative) and RAM stays at around 8GB, but seems to skyrocket when teleporting (Stargate mod) or structure-heavy areas.

Which totally makes sense. The problem is... standing still or doing next to nothing in a closed area and RAM going from 3-4GB to 11.
As I've stated, I've been running/flying around the island, killing ♥♥♥♥ and doing other stuff with the game running about 12 hours solid.

Everytime I return to base I've been checking RAM usage and it always drops back to about 2.9, with a memory leak it wouldnt drop back at all.

Where specifically are you all building, operating, etc on the map? I'm trying to recreate the bug.
Last edited by Kresslack; Sep 26, 2016 @ 4:33pm
Rehv Sep 26, 2016 @ 4:43pm 
Originally posted by Harrekin:
Originally posted by Rehv.:

Which totally makes sense. The problem is... standing still or doing next to nothing in a closed area and RAM going from 3-4GB to 11.
As I've stated, I've been running/flying around the island, killing ♥♥♥♥ and doing other stuff with the game running about 12 hours solid.

Everytime I return to base I've been checking RAM usage and it always drops back to about 2.9, with a memory leak it wouldnt drop back at all.

Where specifically are you all building, operating, etc on the map? I'm trying to recreate the bug.

It'd be best if you can actually ask for settings of the guys that can actually play for some time with the leak. It literally takes less than a minute to crash if I don't launch Low Memory 4GB with my settings (a mix of high-epic atm), so I can't say what I'm doing when it crashes because it's literally walking around my base and checking equipment before it crashes. The guys on that thread can play for a few hours before crashing and IIRC they don't use low memory 4gb mode.
GigantMan Sep 26, 2016 @ 4:52pm 
Originally posted by thegodsend:
i can tell u that going to 32GB wont help. It only allows shootergame to grab more RAM. Trust me, i went from 16GB to 32GB and still have this issue.

CPU: i7-4790k @ 4.5Ghz
GPU: 2-way sli EVGA GTX 980 ti SC
RAM: Corsair Vengance 32GB (4x8GB) 2400MHz
Boot Drive: Samsung EVO Pro 256GB SSD
Storage: 2TB (4x1TB RAID 0+1) Western Digital Black
MB: ASUS Z97-PRO (Wi-Fi ac/USB3.1)
PSU: EVGA SUPERNOVA 1000W
Cooling: Delided CPU & both GPUs liquid cooled
Main Display: ASUS 27" 1440p 144Hz G-Sync
2nd Display: 39.5" 4k AMH A399U
Benchmark: http://www.3dmark.com/3dm/10969154

tested the game on both my boot SSD and my RAID.

I agree and i was afraid of that :(.
🦊 Hermit Sep 26, 2016 @ 4:52pm 
Originally posted by Harrekin:
Where specifically are you all building, operating, etc on the map? I'm trying to recreate the bug.

Me personally, I've been playing a new save, so I've been collecting resources and building a base on the small plateau by the river NW of the redwood biome, with occasional trips through the forest south to my starter base in the sand dunes S of the red obelisk. I did seem to get marginally slower memory overload when in the sand dunes, which have less vegetation than the forest and the redwood biome, so that coupled with other people's reports of better performance away from foliage is the basis for our theory that it's to do with plant models or textures somehow.

But in the bug report thread there have been many people saying they were in other areas, or even on other maps altogether. So I'm not sure that location is really the issue, sadly. I appreciate your work in trying to replicate it though^^
G Jr Sep 26, 2016 @ 4:53pm 
This is crazy some of the problems people are having with much better systems than mine. Have 4790k i7, 1060 sc gpu with 16gb ram and have never had a crash. I did though recently have a memory leak but disabling shadowplay on Geforce experience fixed for me. Here's settings I use resolution slider all the way right, world buffer, textures, Post processing on epic. Everything else on medium and works great.
Last edited by G Jr; Sep 26, 2016 @ 4:56pm
GigantMan Sep 26, 2016 @ 4:54pm 
Originally posted by Harrekin:
Originally posted by chriskm:

You could not be more incorrect. Bugs infect a certain percentage of users and that is consistent with all software, not just ark and not just games. Not everyone faces the same bug or issue. Just..Sheesh!

Just like Microsoft released updates for WIN 7 memory leak issues, however, not everyone faced the issue, a certain percentage did! Same for a ton of other bugs.
Software bugs are generally repeatable in a consistent manner, if it were related to graphics settings it would occur consistently under the same settings.

Not all software problems are generally repeatable, there are several cumulatives that cant be replicated or reconstructed. Like i said, it isn't going to convince me or anyone else so respectfully, i suggest you stick to either providing possible solutions or walk away.
GigantMan Sep 26, 2016 @ 4:55pm 
Originally posted by Harrekin:
Just a little commonality I noticed...nearly all of the people reporting memory leaks in this thread seem to be running SLI.

Like i said, AGAIN, i disabled SLI and the problem persisted.
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Date Posted: Sep 26, 2016 @ 1:42am
Posts: 130