Showing 1-20 of 479 entries
May 21 @ 5:26am
In topic RIP ESO Collection?
Originally posted by Crimson Tide:
And guess what, you dont have to.....but ESO+ is WAY worth it just for the crafting bag alone. But if you dont want to play, thts cool too.

Actually I do own the base game + morrowind, but I was looking forward to getting those DLC as a bundle. I don't want to pay for ESO+ simply because I'd like to own my DLCs instead of just paying for the sub every time.

Originally posted by oddbasket:
Guess they removed it. It had the best value, and I'd always recommended people to get it during sale for $30.

Apparently, after some googling, they did the same thing when summerset arrived, and relaunched the collection some time later. Guess I'll have to wait.
May 20 @ 5:31pm
In topic RIP ESO Collection?
So.... I was looking forward to getting it... guess I'm not... won't pay ESO+ or purchase individually.
Sep 21, 2018 @ 6:31pm
In topic Error Code 400-MW1
That happens from time to time with some ppl, try power cycling your pc and router.

Also:

if you are in "offline" mode you cannot join events, so double check just in case
Sep 20, 2018 @ 9:07am
In topic some issue with PS4 controller
Try following this: https://www.reddit.com/r/MonsterHunter/comments/96auub/how_to_correctly_set_up_a_ps4_controller_on_pc/

I used some similar guide to get it working for my PS3 controller.

PS: I wouldn't advise you to install the mod though.
Sep 20, 2018 @ 8:32am
In topic some issue with PS4 controller
configure the controller via STEAM, it's not natively supported
Sep 20, 2018 @ 8:31am
In topic Earplugs. Yay? or nay?
Nay. Just dodge the roars.
Sep 20, 2018 @ 8:04am
In topic just not enough content for a MH
Originally posted by Fearsyth:
Originally posted by KeldeN:

You have 90+ hours on this game, if you have unlocked EVERYTHING, you have rushed it and burnt yourself out. Im 200 hours in and im still having fun with tempered stuff in coop.

If you seriously managed to unlock what you claim, you havent been enjoying it, you have brute forced your way through it all. Personally i dont belive you have "made all armors and gear" etc etc, unless you dont have a job or school.
He stated "every weapon every armor and every gem i need" which I would assume is just a couple min/maxed loadouts and 2-3 weapons of each of 3-4 types. So, around 10 weapons and 20 pieces of armor plus enough of the right decorations to fill in the slots.

I really don't think anyone is ever going to max level every piece of high level armor and every end of branch weapon in 90 hours.
Definitely it is like what you said.

@topic / @op though:

MH on switch is simply a step up on resolution from 3ds games, everything else is already DONE. MHW is completely "new", redesigned and different on an essential level. While I agree we could AT LEAST have G RANK for some stuff to keep early monsters relevant in the end game, it's not as bad as you claimed. MHTri also got fundamental changes and had a lower monster count... MHW will get there eventually. Maybe with DLC, or with MHW:U...

Having waited this long for MH on PC, I can't say I'm disappointed ... I'm really just glad it was a success, it means they'll keep developing for PC :)
Aug 29, 2018 @ 11:44am
In topic So effluflial resistance = miasma resistance?
Originally posted by Timbermaw:
Jesus these translation jobs :steamfacepalm:
The problem is most terms don't have an 1:1 translation or would be too big to fit in english. In japanese 1 caracter can be a word / expression, so it's kinda hard to fit in the same space.
Jun 19, 2018 @ 8:33pm
In topic Has Snail Jumped Ship?
Originally posted by Telgar Drakore:
You guys are all freaking idiots, this game isnt past the point of no return or dead or screwed or ditched by snail games. The problem is that the game has a very small handful of issues, the top ones being its unplayable single player due to the armor issue, damage issue and tames being worthless, then there is the fact that you can see any base underground, and finally pvp uses the same rules as pve making it impossible to balance the two together.

Snail games refuses to deal with these game breaking issues, and until they do the player base will continue to shrink until the game is dead. If snail games pulls their mother ♥♥♥♥ing heads out of their asses and fix these issues the game would revitalize right back again.
Sure thing, it isn't past the point of no return, but if you see the current traction to fix those issues (i.e. NONE), you can see this is pretty much dead. Also, their previous game got the same treatment :)
I'll say it again. This game needs mods NOW or it'll die in 2-3 months. :)
Jun 5, 2018 @ 8:35pm
In topic Has Snail Jumped Ship?
Originally posted by icehot24:
omg gamers have become a bunch of babies lately.. ♥♥♥♥ing crying about a game being past point of return etc 1-2 months into EA.. jesus christ arks been out for 2+ years and the ♥♥♥♥ is worse then the beginning ..
The difference? WORKSHOP

Only that can save this game.
Apr 20, 2018 @ 8:06pm
In topic What we want fixed in next patches.
Originally posted by Chocbomb:
Originally posted by Kagero:
@Chocbomb You can pincode a storage or vault with a different pincode that only you know, just hold E on it and set it.
Tribe government settings can bypass this.
And if the Tribe government settings are changed so personal stuff is locked, other structures that are pincoded become a problem and a nuisance for the rest of the tribe, also the settings for "locks & pincodes" only offer for admin and owner of tribe, while if you have a large tribe you wont have that many admins and it would mean nothing if everyone was admin in this case.

What my post was about was a locker storage structure that will be just for the players that will skip the governance part so there is no issue, and if there is an issue that can be handled by the tribe leader/admins without having to mess around with the tribe settings, because there is always that 1 guy who ruins stuff, and this locker structure would just be ideal to ignore all that mess.
Yeah, so that way members can steal from tribe vaults and hide it in their own storage? I know what you're trying to accomplish, but if you're in a tribe you MUST accept that Tribe Admins can access your stuff.
Apr 12, 2018 @ 5:09pm
In topic What we want fixed in next patches.
Originally posted by Ertosi:
Originally posted by Sevion:
Stairs of all types keep disapearing. This needs to be fixed. I cant keep putting down a thousand stairs every day for them to just disapear when resources dont respawn.

Playing on Official PvE and hearing players complain about it constantly in Global Chat, yet I've had stairs in place since server's day 1 and still have my stairs in place, both the originals and more recently placed ones. While I think a little bit of it is how easy it is to hit "E" and pick them up on accident, here's what I think is going on behind the scenes with this one, as I've modded quite a bit for UE4 games and the Devs seem to have their eyes on this thread:

Several times now, I've seen numerous players in Global suddenly complain about this happening simultanously. Its usually accompanied by a large lag spike and is often quickly followed by a server crash. If the server crashes, the stairs are suddenly back. If it doesn't crash, the players leaving render and returning usually corrects the issue. This indicates that sometimes particular structure classes temporarily aren't loading in as players enter an area. That the players are usually able to still walk on the stairs even if they can't see them indicates its a replication issue (the stairs still exist server side, but don't client side, at least not at that time).

Semi-related, this is often happening during Lightning Storms, as the storms are consistently causing quite a bit of lag.

******

A few posters have commented on plants often regrowing inside bases. Again, as the Devs seem to be watching this thread and these observations might help them narrow it down, here's the replicable info I've seen related to this issue:

If you harvest a plant (tree, grass, berry bush, whatever) before destroying the block, it will grow back. If you destroy the block without harvesting the plant, it will not grow back.

This is super easy to replicate: harvest a plant, dig up the block, stick another block in its place, come back later and the plant will be growing on the new block. Behind-the-scenes, it appears that the act of harvesting a plant puts a "bookmark" on that block telling it to grow the plant back later, even after the block has been changed.

Huh... Except stairs are physically disappearing, not just vanishing. I can login right after a server restart and they aren't there unless I put another set. Also, it's impossible to remove ALL stairs by accident, we have over a thousand stairs in our base, most of it decorating ceilings with no player access... It's a small, family tribe so we know no one is intentionally trolling us either.
Apr 12, 2018 @ 1:32pm
In topic What we want fixed in next patches.
Originally posted by Splutty:
Originally posted by Kiseki:
I would love to have a "danger" slider at world gen. A low setting would spawn more grasslands and low/mid tier biomes and a higher level would spawn more upper tier biomes.

That's not going to be possible at all, since the map is generated completely at random, and you never know beforehand what it'll end up like.
Lol you don't know what you're talking about. Of course it can have a danger slider, it'll just add weight to certain biomes appearing on worldgen, pretty much every other sandbox voxel game can do this, there's no reason this one can't... it just isn't doing anything with worldgen right now.
Apr 11, 2018 @ 1:26am
In topic level 50+ leveling?
I levelled to max killing in doomlands with a rex. (Ask someone for a saddle if you don't have a tribe)
If you're low level, has low playtime or anything like that, the character gets deleted in X hours if you stay offline. Check the message.
Mar 31, 2018 @ 8:06am
In topic No snow or magic forrrest Biomes?
Originally posted by Ashar:
the problem may be that its not taking into account the size restriction of the map. Normally in a game like minecraft, it doesnt matter what biomes are created, in what proportions, cause the map is endless, you will eventually find all biomes. The world in pixark seems to go on far beyond the edge, but just cant be accessed, its possible all the biomes are there being generated, just not in the 2km area you can visit. Maybe they plan to allow access to a wider area later, so havnt restricted the map generation to 2km.
They probably generate the 2km area + maximum configurable view distance, just so we don't see the edge of the map.

Either way, since they're copying lots of stuff, they need to take some pages from Minecraft worldbuilding options...
Mar 31, 2018 @ 7:27am
In topic Claiming Land on PVE. Height = 9 blocks? LOL
Originally posted by Springdingaling:
Put next one on 10th block so you get another 9 blocks. It's better than nothing to prevent smarta sses burying your base under dirt or making your base float. Needs a lot of certificates as one is only for an hour protection. Gladly I haven't needed any since everyone on the same server seems to be nice to each other.
Yeah the problem though is that they believe the maximum a "standard" building needs is 39x39x9. Square size is more than enough for 3-4 player tribe, however the height is kinda ridiculous, like I said with my behemoth gate example :(
Mar 30, 2018 @ 11:02pm
In topic No snow or magic forrrest Biomes?
If anything, my official server seems too segmented, there's no large biome like these you're showing... My first SP save also had every biome in it. I wonder what the problem is?
Showing 1-20 of 479 entries