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There's stuff like super spyglass (or Awesome spyglass) where you can see health and torpor along with wild lvl up stats...super useful for breeding.
Death recovery mod is there if you dont want to grab your own stuff.
There's various of teleporting mods that can make travelling shorter.
There's dino pickup and dino storage mods, one allows you to shrink and carry any dinos on shoulder, and the other is basically an easier and cheaper cryopod.
Upgrade station is nice as you can upgrade anything to ascendant quality, turn anything into blueprint, and dismantle things into resources.
Reusable grappling hooks, climbing picks and parachute mods are pretty self explanatory.
There are mods commonly called as dino scan, which allows you to locate any wild dinos without having to find them (in my personal opinion, it's best not used early in the game)
As for bugs, there's honestly not a lot of bug fixes.
I use one mod only, Auto Run. Very well done mod works with all movement modes very intuitive and simple.
https://steamcommunity.com/sharedfiles/filedetails/?id=854186603
https://steamcommunity.com/sharedfiles/filedetails/?id=1675932178
I know. I agree that Panda's suggestions and and level modification mods were well outside the OP's specifications, but the rest were plenty minimal.
It is a very small mod, but very useful for building projects without really changing the game mechanics. I know they recently added some S+ features into the game, but that doesn't help you much if you finish the build and don't like the way something turned out.
Also could you elaborate one what you mean by S+?
Typing that into the workshop search yielded no relatable results, so I'm not sure what you are referring to...
Thank you for the first! These are the kinds of things I'm wanting.
The second, I'm less eager on only because I wonder about balancing, and I kinda like the rarity that comes with finding a higher level. I'm curious to hear what motivates you to use it? And what ways does it shift the gameplay experience for you?
That's the basics for Structure Plus at least, there are tons of other QoL changes, such as being able to pull items from nearby buildings (for example, having to pull metal from your nearby anky to your forge). It's a time saver really.
As for the equalized dino levels, it's popular as Ragnarok and TheCenter already has high lvl dinos being easier to find. Other maps, especially TheIsland, are super rare, and it takes a long time for players to find high lvl dinos as they'd have to constantly wipe dinos for new spawns...and that's something not a lot of players enjoy doing.
Panda these extraneous things you keep mentioning are gameplay altering and immersion breaking, and not what I'm looking for. (there's noting in the canon of the universe that explains why you can do those things and they're just "features" you added because you're lazy. Features to be lazy are not QoL improvements.)
Structures + sounds a lot like Builder's Improvements. Why use it in lieu of Builder's Improvements? Especially given that it adds buildings to the game, and I don't yet want things in the game that weren't originally.
If you are playing SP, then you can choose not to use certain items or features of any particular mod.
If you like building (as I do) then S+ or Builder's Improvement are a great addition. They merely fix the somewhat wonky building mechanic and oddly placed snap points. You can chose not to use the various guns from S+ and do the work by hand. As pick up of building pieces is already in the base game, but only for a short time after the item is placed, then allowing pick up at any time is perhaps not too much of a stretch. To maintain your "vanilla" experience tho, I would also avoid using any of the helpers such as the gardener, hatchery, etc.
I feel Builder's Helmet adds carry capacity beyond the amount available via normal vanilla levels.
As for breeding. You have it half right. Animals found at max level in the wild will probably only have one or two "good" statistics, provided they are tamed "perfectly". The idea with breeding them is to produce offspring that are born with a combination of all f the best stats you can find. This will have them born at a much higher level than "perfect tame" wild dinos, and once they are levelled will make them much stronger again.