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But for some reason I cant cook some kibbles even with the exactly amount, so Ive downloaded a mod called kibble table so I make any kibble with 35 iron ores.
Sounds like cheating but well its not my fault a terrible crafting system for kibbles. Makes no sense it doesnt work if you throw lots of fiber and berries, it should cook and let the rest there.
Cite a specific recipe for us and the specific ingredients numbers that you've put in at the moment in your pot to make your kibble and perhaps we can see a possible issue.
Outside of this there are 2 mods for single player and unofficial servers you can consider: one the person above mentioned is the kibble table, the other is the kibble vending machine. Both can use metal as an alternative to the recipe incredients. There are some other mods too but those are the more common ones. However if you're playing on an official server you'll just have to work out what the issue is.
Make sure you have the correct type of Berry, Meat, Veggie and Egg.
A random selection will not work unless you hit the correct mix by chance.
Also, try to make a Medical Brew to see if your cooking pot is bugged or not.
Since he wont post which recipe nor the specific numbers of items he has in the pot there's no way to really discern if he's making a mistake in that direction.
Dodo Kibble is simply per: 1 Dodo Egg, 1 Rockarrot, 1 Cooked Meat(cooked fish works too), 3 Fiber, 2 Mejoberries, and 1 waterskin filled with water (water jar and canteen work too)
just check http://ark.gamepedia.com/Kibble for reference
Not sure why you're saying 3 servings of meat (9 cooked) like that. Just should have a stack of 9 cooked in the pot with the other ingredients. Also should be 1 Waterfilled containter not 2 to be specific but that doesnt always necessarily bork the cooking.
Nothing else should be in the pot cept that else it can have the potential to prevent a cooking.
Make sure you're using -non- mod made narcotics as well(some mods use narcos under a different ID that the mechanics for the recipe doesnt register). Same with the cooked meat as well as there are alternative ones.
Lastly, if you are using modded content, such as s+ try using the normal or the s+ variation instead and or placement on either the ground directly or a different floor type than you're presently using if all else fails. I've seen cooking issues sometimes in the keeps and castles mod that required placing in a dif spot to trigger usage(I think an invis collision issue was occurring).