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So a conflict with the death cam scripting broke the respawns, and I'm thinking it's conflicting with the pop-up dialogs too.
Now I found the 1.63 has been spamming "undefined variable" messages to the .rpt file since download launch. Can't debug a custom mission with all that spew, so I have to roll back to 1.62 for the continued build.
Playing it on 1.63 was pretty fun though, once I got the respawns. Pretty smooth gameplay.
Opus --> failurefailurefailurefailurefailurefailurefailurefailurefailure ha-ha! SUCCESS! :)
PS: to further the previous post, I found it was not a cam loop but two instances of the script running (causing conflict) plus an undefined variable (causing script crash) that was breaking respawn. Once I adjusted those two things in the editor mission, the respawn functioned exactly as it should.
But he's done one outstanding job already.
http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA
Keeping fingers crossed _x,
----Edit ----
Goliath86 just added the Warfare fixes to the Corepatch. when activated as an addon, respawn should work.
He also fixed the War Welcome mission.
http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2899922&viewfull=1#post2899922