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Emperinazar is among the easier ones too due to your ability to summon new troops and heal.
The same goes for Stonesong Eyrie, even though the final room can get nasty.
I would say, a 150 hoard should be enough to go through those without trouble. Usually I would recommend to save at least to 200 though. For especially tough ones, level 250 might be required (I think, Labyrinth is the worst of them).
Also remember, that improving the overworld kingdom to level 12, 14, 17 and 19 gives you 25% underworld stats each.
If you scroll down to TimeKnight's post with the image, that gives a ranking list and basic strategy - note it is easier now as you always have potions, a 5th choice (which often makes Pure Faction far easier, like the Egg in Wyrmrun). And if you level up a faction hoard enough the +7 to all skills potions to add to the normal stat increase to really make it a lot easier if needed.
Aminatrax with four Gobbletruff
Warrens with two or three of the legendary as well.
They are easy to loop and deal considerate damage to all enemies.
Duergaroth, Emperinazar and Illithia are also fairly easy with low hoard levels (<200), the last two can get annoying as they rely on one key troop and they can drag on for quite some time. Emp will constantly heal and conjure new troops, Illi is all about bouncing magic stat back and forth and if you are unlucky you can lose quite some of it.
But yeah, getting your hoard levels up is the biggest boost you can get.
Limit yourself to lamps and statues past 150, though. Crowns only if you can get a magic point or potion unlock with them. Anything below isn't worth it. You will pay per treasure, so a bag of coins will cost you as much as a statue.
(And if you haven't yet, also gilden your faction troops. The bonus might not look like much, but every bit helps.)
Emperinazar, hoard level 160
Tinker Town, hoard level 120
Alternative Options: Crypt Keepers (160), Depths of Sin (175), Illithia (160)
Keep in-mind any guide or forum thread may be outdated and not include any new faction troops added to the game, some aren't useful and others are; Hell Gate and Labyrinth aren't as difficult as they used to be due to their new troop, but I'd still save them for later...
Emperinazar added the Kobold Thief after I completed it. He hits the last enemy boosted by gold held. 2:1 gold boost, very useful for hitting Emperinazara. Without Kobold Thief it's an easy delve, but the final room is really slow.
Tinker Town added the Amphib-o-bot. It pulls an enemy to the front and does damage boosted by its armour. Tinker Town is basically Emperinazar with mechs who can self-destruct. Pull Tink Steamwhistle to the front. Final room can also be really slow if you can't get their Tink.
Illithia added the Crystal Intellect. Creates 9 purple gems and spell reduction instead of the tank unit's skull reduction. I had it lead the team and found it useful, the regular tank troop can be used instead.
The Deep Hive also added a troop, but it's not needed as it already has Queen Bee.