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As far as I can remember this is a bug in the UDK engine, which doesn't allocate enough memory to share all the required information between a LAN server and client.
I suggest you start an Internet server instead but don't add port-forwardings for UDP 7777 and 27015 in your router. That way your server won't be listed in the steam master server.
In the game client you can press F1 to open the console line and enter "open 192.168.1.2" (with whatever IP address your "intranet" game server has)
As mentioned in the readme.txt inside the .zip, copy the ToxikkBind.dll file to your <steam>\SteamApps\TOXIKK\Binaries\Win32\UserCode folder, replacing the old file.
NOTE: Under normal circumstances you shouldn't be downloading any DLLs from the internet, as they may contain malware or hacks that trigger VAC bans.
In this case I compiled the DLL from source code, tested it on my own machine with my own Steam account and uploaded it on my web server.
Says the random guy on the Internet, thats my humor
Joke Asides, Thank you very much for the DLL! I'll test it later and report it.
Would you mind sharing the source code of the DLL or your source? So everybody here can verify its fine :)
When you click on "credits" on the lower right corner in the TOXIKK main menu, you'll find my (real) name second from last in the "programming" list, hence the "HOr" in my nickname and the domain of my web server in the download link above.
As a modder Chatouille and I contributed some code to the game regarding steam integration and work-arounds for bugs in the UDK/UE3 engine, which is what this DLL is all about. The source is a mix of C, C++ and x86 assembly language with some UnrealScript as glue. Unfortunately I'm not at the liberty to release the source.
You can find me on the official TOXIKK discord server[discord.gg], if you want to hear more details.
https://steamcommunity.com/app/324810/eventcomments/1635292137552455385