Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Conquest.
In this gamemode:
🟡Both sides must capture all control points to gain territory and hold it for 10 seconds.
🟡Each team starts with 200 or 500 lives, kill all enemies to win the match. (Like Team Deathmatch but reverse.)
🟡Control Point contestant should take a few seconds, 10 or 20 to be precise. (Depending how many players capturing one control point.)
🟡Small maps contain 5 control points, medium maps 10 and big maps 15.
🟡Additional reinforcements occur after successfully capturing certain control points for additional boost.
They should also add a few context voice lines for the human characters. Something like "watch those wrist rockets" or "just like the simulations!"
It's been 2 years and 4 months since the last new map was added. Let that sink in.
It's a great idea, I would enjoy it and I think many others would.
among us.
tbf anything can be good for this game bc of how deprived it is rn
IT WAS MEANT TO BE REVAMPED? WHA-
I hope Dino v Dino is brought back aswell. I never knew any of that took place in the discord.
Hopefully dinosauriac will get decide to do something else for a change. Maybe a dumb game mode april fools update? who knows.
https://imgur.com/a/cCHRzVn
The same dev said he had fixed the issues preventing the mode from being worked on as well, there was some talks about balance and suggestions for a while but the devs eventually just became silent about it.
The simplest version of this idea is that the dinos have been corralled into some kind of gated or otherwise closed area. Their goal is to escape said area. Human goal is to get the timer to run out without allowing the dinos to do this. They've got some kind of sleep gas bomb coming in and they need to keep the dinos in the fence untill that happens. One of the humans has the key/keycard or some other item that can be used to get away if the dinos get ahold of it but they don't know which human has it and the humans (who do know who has it) can pass it between each other to make it harder to figure out. Once a dino has the key the humans have to try and kill it before it gets to the gate because if it gets to the gate then the area is open and the dinos win. A dino who gets the key item of course should try to get to the gate as fast as possible.
A more complicated version would basically reverse get to the chopper where the dinosaurs are competing a series of tasks to get out of an enclosure or facility or something while the humans try to stop them. Taking a little inspiration from jurrasic park some kind of natural disaster damaged something and now some critter is loose. You could even do something like only have one class free at the start and those classes break security on other pens/cages which then allows other players to spawn as those new things. Chew up a generator. Rip a keypad out of the wall. Bite wires. You could have the unlocking of a class be the mini-quest. Raptor frees spitter which shorts out something that results in releasing the bruisers which then smash glass of an aviary releasing the flyers and they reach something no other dino can which ends up freeing the tyrants. Now dino team has the power to smash whatever the last barrier is. There could be a distructible wall or a wall with a distructible part only a tyrant can break.
Instead of a timer for the questing each breakable thing would have its own health meter. Like the above idea the humans are trying to stall things to the end of a timer for their win. Unlike the human quests in get to the chopper you don't just stand by a thing. You do have to attack said thing but at the same time the progress doesn't reset if you're away from the area so the humans really want to try and keep those dinos away if they can. Probubly should not be allowed to place a trap directly on the quest spot but I feel like there's a lot of flexibility there otherwise.
100 percent agree with you on this. That's a great idea. It could literally just be an improvise Dino V Dino gamemode, and more options for free roam would be nice.
Both of these idea's are the ones that imo would work the best in implementation/most fun/and interactive. GTTC rn is pretty ♥♥♥♥♥♥ tbh. Thanks for the comments mate