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For AC Shadows, I've now disabled variable frame rate/G-Sync support directly on the monitor and set AC Shadows to 1/2 VSync in the Nvidia Profile Inspector (at 180hz, that's 90fps).
Everything I've tried with G-Sync enabled runs now smoother than ever. Other games also run significantly smoother now that G-Sync is gone.
In my opinion, it's one of those fakes that pretends to be better quality, but basically everything is worse.
Of course, there are games that are designed for it, like shooters, but in most of the games I play, it causes only subtle stuttering.
Maybe I'm just too stupid to use it properly. But I just want smooth FPS like I did with my previous monitor, which didn't have GSync. That's been my experience.
After reading your post I'm now considering disabling G-Sync permanently as well which is ironic considering I bought my G-Sync Ultimate monitor like 6 months ago simply because I wanted a G-Sync monitor with a G-Sync processor in it lol. Maybe the NVidia drivers for the past year or so have screwed up G-Sync?
That's exactly the same for me.
I used a 60Hz monitor without G-Sync before and never had any problems with it,
except for one thing, some games had extreme input lag and tearing.
So I got a new one for the future. Now I have no input lag at all, and if I ever have problems with tearing in the future, I still have the G-Sync function. But until then, it will remain deactivated.
I'm just remembering the problem I had with the tearing. I couldn't use "frame generation" with the 60Hz monitor, and I couldn't get rid of the tearing.
My FPS in the games Menue are as low as 35 that alone is not explainable. Setting everything to low or high does make a difference of 1-2 FPS. Setting my resolution above 1440p takes away 4 FPS.
Turning everything off and setting DLSS to auto I get 28 FPS on a 4070 TI. When changing settings has such a small impact to a game, something is really fishy.
I have spend more hours trying to get the game running halfway decent then actually playing the game and I am fed up. This game is ♥♥♥♥, and it's not about ideology or woke or anything else, it's because optimization does not exist on Nvidia.
I've tried it with Nvidia and RivaTuner, and no matter how much I limit the fps, it stutters. Only at 1/2 Vsync does it not stutter. And I don't have high latency with the controller either.
To that end, because they didn't fully implement Reflex in this game, NVCPL's framerate limiter does not even work. It's expecting NvAPI_D3D_Sleep (...) to be called, but the engine never calls it.
You can use Special K to fix Reflex and also limit the framerate correctly.
https://steamcommunity.com/app/3159330/discussions/0/612032512885050246/
I tried it with Special K, and for some reason, the image stutters ever so slightly.
It's like the FPS drops every few meters, but that's not the case.
It's subtle when walking forward, but if you turn the camera left and right or walk sideways, you'll notice it.
This doesn't happen with the other version, which uses 1/2 VSync. I'd like to use the Special K version because it provides the correct FPS information in cutscenes and the menu,
but in-game performance is better for me with 1/2 VSync.
I'll try to combine both
When I was using i9-13900, it caused a lot of problems, gave me a headache for the 1st time in my life, including the display flickering. It often flickered. My display also has G-Sync, Reflex.
After replacing the cpu, it stopped.
Right in the startup I saw that it was way different then this morning. The sequence where the silver lined miniature pictures are on screen and zoom in dropped to 17 FPS yesterday, the menue was at 34 FPS. Today 55 for the sequence and 61 for the menue.
Run a bunch of tests with Raytracing Diffuse Everywhere, settings on high except Raytracing Quality Medium. Framerate set to 60, but in Benchmark it is off anyway.
Dynamic Res on, Upscaler Quality 25 to 50%. Then I experimented with the type of Upscaler and Frame Gen. (Forced newest type of DLSS in Nvidia App)
All tearing and unexplainable FPS Drops are gone now. I can go up to 3840x2160 (native). And for the best FPS Setting the game likes TAA with DLSS as Frame Gen. At least in the Benchmark. I get 90 FPS average, 66/107 lowest 1% 71. DLSS with Frame Gen gives me 84 FPS average, 60/101, lowest 1% 68. Don't understand why.
But the Game looks great in Benchmark now.
I don't have time to test it right now, but I keep the DLSS setting for the moment, even if TAA seems to give me more, I keep the cap and will have a look on how the actual gameplay is later.
Definitely not DLSS, since the game doesn't make the correct API calls.
Just tried again with fps capped at 43. Works fine:
Windowed so you can see the control panel:
https://www.youtube.com/watch?v=Kk0sOP2cufo
Borderless windowed:
https://www.youtube.com/watch?v=lgxI3Zkxfbw
Also tried with the fps capped at 67, which is higher than the game runs without frame gen at all and again, it worked perfectly fine