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All of this is undone by your very first sentence. So called experts speculate the budget was between $250-350 million but we don't know for sure. Pulling 500M out of your ass just doesn't make sense.
Players do not mean sales
2nd highest day 1 meaning behind AC Valhalla which sold poorly initially
Irrelevant.
AC Shadows is doomed, as is Ubisoft. Veilguard sold better and peaked higher.
I said the budget and marketing ads are not free; they can represent up to 100% of the total game budget.
Incorrect.
This game is not $70 for most people.
30% of sales are in China and the price there is $42
Even in Scandinavian countries the game cost only just above $60
So what you need to look at is gross revenue data that is public. We canÂŽt pull out proper estimations without taking into account all the different regional prices.
When we have the gross revenue, like with steam. You need to take away the 30% cut + 5% taxes.
Then you can start to take away at the overall development cost. So you would need closer to 800m to even break even, in your example, than 500m.
You also canÂŽt attribute all gross revenue from Ubi+ to a singular game, just as Netflix will not attribute all gross revenue to the Crown....(a singular show)
Its a catalogue service, so you split evenly among games..
Indeed, it doubled Odyssey's launch sales and grossed over $1bn in total, with over 20 players.
Odyssey alone was estimated to have grossed $414m by 2020, so significantly more than that by now, selling over 10m copies, and Shadows is outpacing that game's sales AND REVENUE already, with a bigger console launch than Valhalla on PlayStation, so I honestly don't know what people are confused by.
Regardless of whether one game can change the fortunes of a publisher under fire, Shadows is well on its way to becoming a success in its own right.
Different people run different numbers and cals because they have access to different information and typically also a different degree of understanding of the subject, and come to different conclusions. Both estimates however are reasonable given the context.
I assume you dont ever make calculations like these yourself, or you'd already know that.
I tried to be as generous as possible in my estimation:
- I used the highest price per copy possible around the world(?): $70.
- I assumed that 2M out of the 3M "players" were actual copies sold.
- I also assumed that the 1M subscription players were new subscriptions made specifically for Shadows.
And yes, I'm aware my estimation is very optimistic. It can only be worse than what I said.
Anything lower than my generous estimation of 23% of the way to breaking even would make the situation even worse.
They'd be bought by Tencent and injected with $200M
It's not on gamepass, I checked, I would have used my free gamepass month to resub.