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Ein Ăbersetzungsproblem melden
AC Shadows is not a cheap game. Not at all. So, if you're willing to pay good money for the game, it means you REALLY want it, you really value the title and the franchise. You can't say the same about a subscription service where people pay a low price for a big package of assorted games they don't even care to keep.
So, until they share the number of individual copies sold, the number of players doesn't mean as much as you think it means.
the have a microtransaction store too. this game is meant for long term profits just like the previous rpg ac games
If someone thinks ubisoft+ is more beneficial for them then they are going to pay for that instead. It has nothing to do with how much they REALLY want it.
Because again, there are numerous people that would have likely bought the game had it not been on Ubisoft +
Incorrect.
They said that Day one numbers for Gross revenue was higher for AC:Shadows, compared to Odyssey.
That is not unlikely. Odyssey released 7 years ago and the daily steam userbase (this is just steam alone) is over twice as large now..
Factor in that Odyssey was not on steam day one.
Odyssey did not need as much gross revenue to make a profit either, as AC:Shadows does, as that game had under half the budget of what AC:Shadows have.
Its like trying to argue, that a new Pizza place is a great success, compared to the old burger joint 7 years ago... because they have a larger gross revenue.. but people forget that the staff needs twice as much in wage now, the products cost 300% more to make and then it does not really matter if you have twice the revenue, you will still have less profit or even a loss...
Its the same here..
AC:S at its lowest estimate is 400m.
So a gross revenue (from all sources) on day one for ie. 150m is not really a good result.
As you might have noticed, there are already talks about reconstruction.
If you wanna talk about what AC:S needs to be profitable.. then lets do that math.
Lets assume that 80% (this is low placed) is from 3rd party platforms (PSN, Xbox, Steam, etc) you need to take 30% cut of those revenue.
We know that steam made (I round up now) 30m gross revenue and that it is likely 20% of all gross revenue.
So its a total of 120m for 3rd party, you need to take away a 30% cut here, + taxes.
Then the last 30m is pure Ubisoft (copies sold on their platform, rental shares and mtx)
There is no way, this game is reaching the 400m budget anytime soon.
Due to all the cuts and taxes, you need a significantly higher amount than the 400m to break even.. this is why people say it needs a billion to be decent in its outcome.. I might need a tad less to break even, but again.. it is nowhere close.
No one cares about timeline of sales or how many people are living. Just sales and profit. There is no 'low as 400m' estimate. You have people outside the industry making up numbers and regurgitating them anywhere people will listen. And 300% is indeed a made up figure in this quote.
According to the doubters, most of the 3 million sales have been people playing and then refunding it on Steam, console owners having parties at their homes and everyone signing in on a different account to try it out, and Ubisoft lying.
https://steamdb.info/app/812140/
October 5th, 2018
Odyssey was released October 2nd.
It was not on steam day one. Have fun.
It was not.
https://www.metacritic.com/game/assassins-creed-odyssey/
Released On: Oct 2, 2018
Yeah run away with your made up numbers when we can easily wait for concrete facts. A game 'you' estimate to have 150m day one sales and a possibly 400m budget is already a failure to you. Laughable.
Meanwhile Wilds sold enough to make their budget back in one day and sold 8 mil in three. Thats sales by the way.