Assassin's Creed Shadows

Assassin's Creed Shadows

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Sales Update: 3 Million Players
From Ubisoft FB Account:

đŸ”„ OVER 3 MILLION PLAYERS FOR AC SHADOWS! đŸ”„

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🩅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Zuletzt bearbeitet von Smooth_Merc; 27. MĂ€rz um 7:49
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BeitrĂ€ge 16–30 von 314
UrsprĂŒnglich geschrieben von Lucifer Verone:
Ohh for god sakes man. Player numbers are different from sales numbers. How are people still getting confused by this? The entire fanbase is just are coping hard arent they?

You're conviently ignoring that it says "2nd highest Day 1 sales revenue in Assassin's Creed franchise history."

Sales revenue. That's money. The thing that actually counts.

It also says "Biggest Ubisoft Day 1 ever on PlayStation Digital Store."

These are sales.
Zuletzt bearbeitet von Maschendraht; 27. MĂ€rz um 8:20
UrsprĂŒnglich geschrieben von casdarius:
is the game on gamepass? because i very highly doubt that theyve sold 3m copies... which is still 5m short of breaking even on their dev costs alone.
They have plenty of time to break even. Games aren't expected to break even in a week.
Sales number?
:demoticon:
UrsprĂŒnglich geschrieben von Lucifer Verone:
Ohh for god sakes man. Player numbers are different from sales numbers. How are people still getting confused by this? The entire fanbase is just are coping hard arent they?
You seem to be the only person confused here.

As you keep “correcting” people, saying that players and copies sold aren’t the same thing, but these people you are “correcting” never make that mistake

UrsprĂŒnglich geschrieben von Daevinski:
The number of players doesn't mean anything. Even people who will try the game via Ubisoft+ for a couple of hours just to uninstall it will probably be counted.

I'm curious to see the number of sales of individual copies, physical or digital. You know, people who really spent money specifically on this game and not in a subscription service with many other games.
2nd biggest launch for the franchise next to Valhalla (which was on more platforms and released during the pandemic when the video game market exploded) in terms of revenue.
UrsprĂŒnglich geschrieben von Daevinski:
UrsprĂŒnglich geschrieben von Dagtag:
I wonder why you want to ignore subscriptions altogether
.

You do know that this also provides them with revenue, right? Riiiiiight?

Because people pay Ubisoft+, Game Pass and others to have as many games as possible for the lowest price they can. It doesn't say anything about the actual interest people may have for a particular title or IP. The individual sales on the other hand, even the player counter here on Steam, says a lot more about the real success of Shadows.
Incorrect.

Because you are now assuming that EVERYONE on Ubisoft+ doesn’t like the game.

Why can’t you just accept that Ubisoft+ has an impact on steam sales
. Surely even you must understand that some people using Ubisoft + would have bought ac shadows had it not been for the subscription service.
Zuletzt bearbeitet von Dagtag; 27. MĂ€rz um 8:22
UrsprĂŒnglich geschrieben von Dagtag:
I wonder why you want to ignore subscriptions altogether
.

You do know that this also provides them with revenue, right? Riiiiiight?

Subscription revenue is much lower. You seem to think it benefits Ubisoft to include them in the numbers of players. It doesnt.

Lets say all 3 million players were subs. That means the total revenue would be 45~60m.

In contrast if all 3 million players were the full game bought on their launcher, it would be more like 200m~ (I dont know the exact price, and too lazy to look it up) or such in revenue.

So in other words they only generate maybe a third or a quarter the revenue for each 'purchase' that is a sub instead of a normal purchase.

Ignoring subs is actually doing them a favor since it assumes ''3m players'' consists of actual purchases of the game which generate a lot more revenue.

UrsprĂŒnglich geschrieben von Maschendraht:
I think people here are underestimating the money you can earn with subscription services.

In the end, some of the subscribers will pay the same or sometimes even more in comparison to buying the game. There are reasons why companies like these services so much.

Subscription services tend to be loss leaders, not profit makers. This is especially true if the service is not popular.
Zuletzt bearbeitet von Tiasmoon; 27. MĂ€rz um 8:23
UrsprĂŒnglich geschrieben von Dagtag:
UrsprĂŒnglich geschrieben von Lucifer Verone:
Ohh for god sakes man. Player numbers are different from sales numbers. How are people still getting confused by this? The entire fanbase is just are coping hard arent they?
You seem to be the only person confused here.

As you keep “correcting” people, saying that players and copies sold aren’t the same thing, but these people you are “correcting” never make that mistake

"Sales Update: 3 Million Players" sure they NEVER made that mistake. On top of that leading to a locked facebook link.
UrsprĂŒnglich geschrieben von Smooth_Merc:
From Ubisoft FB Account:

đŸ”„ OVER 3 MILLION PLAYERS FOR AC SHADOWS! đŸ”„

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🩅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Ubisoft: Look, we've surpassed 3 million players.

Regular user: And how many copies have actually been sold?

The creator of this thread: Radical incels having breakdowns over 3 million players
UrsprĂŒnglich geschrieben von Tiasmoon:
snip
Oh look, another one operating under the assumption that everyone using subscription services cancels their payment after a month
It's been out a week. 3 million players. Doesn't matter about copies sold. Revenue matters and they are stacking it up. It's not like the game is going to disappear in a few weeks. Sales will continue to pour in, making it a huge success further.
UrsprĂŒnglich geschrieben von Lucifer Verone:
UrsprĂŒnglich geschrieben von Dagtag:
You seem to be the only person confused here.

As you keep “correcting” people, saying that players and copies sold aren’t the same thing, but these people you are “correcting” never make that mistake

"Sales Update: 3 Million Players" sure they NEVER made that mistake. On top of that leading to a locked facebook link.
You really need to work on your reading comprehension
. There is more information in this post other than the player count.

Information that directly relates to sales
Zuletzt bearbeitet von Dagtag; 27. MĂ€rz um 8:26
UrsprĂŒnglich geschrieben von Maschendraht:
I think people here are underestimating the money you can earn with subscription services. Some will only pay for a month, but with a long game like this, many will continue to subscribe and once they're in, they might also try other Ubisoft titles and play them with the subscription. Or cancel the subscriptuon and buy one of the older games they've tried, which is almost as good. Then there are always a few players who'll simply forget to cancel their subscription. This is something all subscription services count on. Then some players will return for the DLC and also pay for another month. And there's also ingame purchases. The bigger your player base, the more you can sell in game.

In the end, some of the subscribers will pay the same or sometimes even more in comparison to buying the game. There are reasons why companies like these services so much.

As a consumer I can see the point of subscription becuase its cheaper you can access to a catalogue of games etc... From the dev point of view (surprise surprise) I would say it's gonna hurt the industry sooner or later, you can already see it fora bunch of titles that came out on "day one gamepass" that ended up not making any or barrely any sales number that they could have got if they had delayed the release on these services for 3-6 months..

So there is some good things about and bad things about it, my view on it is that I do not wnat a netflix of video game I want to look at what is available buy it play it enjoy it and own it. (let's not make the point with digital if i can get a physical version i always go with that first)
UrsprĂŒnglich geschrieben von Lucifer Verone:
Ohh for god sakes man. Player numbers are different from sales numbers. How are people still getting confused by this? The entire fanbase is just are coping hard arent they?
As I said in multiple other threads, Ubisoft has always operated like that with their games, if it has a particularly great launch they celebrate it and show the amount of players it had upon launch while the amount of copies sold would only be disclosed maybe at the end of the month or something. It was the same thing with Valhalla, they said it had the biggest launch in the series' history and, to no one's surprise, it ended up being the best selling game in the series.

You're the ones who seem to be coping here.
UrsprĂŒnglich geschrieben von Daevinski:
The number of players doesn't mean anything. Even people who will try the game via Ubisoft+ for a couple of hours just to uninstall it will probably be counted.

I'm curious to see the number of sales of individual copies, physical or digital. You know, people who really spent money specifically on this game and not in a subscription service with many other games.

They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m

That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.
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