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Ein Ăbersetzungsproblem melden
You're conviently ignoring that it says "2nd highest Day 1 sales revenue in Assassin's Creed franchise history."
Sales revenue. That's money. The thing that actually counts.
It also says "Biggest Ubisoft Day 1 ever on PlayStation Digital Store."
These are sales.
As you keep âcorrectingâ people, saying that players and copies sold arenât the same thing, but these people you are âcorrectingâ never make that mistakeâŠ
Because you are now assuming that EVERYONE on Ubisoft+ doesnât like the game.
Why canât you just accept that Ubisoft+ has an impact on steam salesâŠ. Surely even you must understand that some people using Ubisoft + would have bought ac shadows had it not been for the subscription service.
Subscription revenue is much lower. You seem to think it benefits Ubisoft to include them in the numbers of players. It doesnt.
Lets say all 3 million players were subs. That means the total revenue would be 45~60m.
In contrast if all 3 million players were the full game bought on their launcher, it would be more like 200m~ (I dont know the exact price, and too lazy to look it up) or such in revenue.
So in other words they only generate maybe a third or a quarter the revenue for each 'purchase' that is a sub instead of a normal purchase.
Ignoring subs is actually doing them a favor since it assumes ''3m players'' consists of actual purchases of the game which generate a lot more revenue.
Subscription services tend to be loss leaders, not profit makers. This is especially true if the service is not popular.
Regular user: And how many copies have actually been sold?
The creator of this thread: Radical incels having breakdowns over 3 million players
Information that directly relates to sales
As a consumer I can see the point of subscription becuase its cheaper you can access to a catalogue of games etc... From the dev point of view (surprise surprise) I would say it's gonna hurt the industry sooner or later, you can already see it fora bunch of titles that came out on "day one gamepass" that ended up not making any or barrely any sales number that they could have got if they had delayed the release on these services for 3-6 months..
So there is some good things about and bad things about it, my view on it is that I do not wnat a netflix of video game I want to look at what is available buy it play it enjoy it and own it. (let's not make the point with digital if i can get a physical version i always go with that first)
You're the ones who seem to be coping here.
They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m
That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.