Assassin's Creed Shadows

Assassin's Creed Shadows

View Stats:
This topic has been locked
Sales Update: 3 Million Players
From Ubisoft FB Account:

🔥 OVER 3 MILLION PLAYERS FOR AC SHADOWS! 🔥

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🦅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Last edited by Smooth_Merc; Mar 27 @ 7:49am
< >
Showing 196-210 of 314 comments
Originally posted by Grayson.:
With recent news its official its a Flop
https://finance.yahoo.com/news/ubisoft-carves-top-games-unit-164015707.html
Link indicates the opposite of what you claim.
Dagtag Mar 27 @ 1:32pm 
Originally posted by Tiasmoon:
Originally posted by tfa:
Those games you listed are outliers they are nowhere near the norm.

They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.

They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
Nope, you are still using outliers
Dagtag Mar 27 @ 1:33pm 
Originally posted by Lucifer Verone:
Originally posted by HiRed_ThuG:
How often does a game break even in the first week?
Didnt KCD and MH break even within the first week? And other games like wukong, BG3. Like there are examples here.
Those are outliers…
Originally posted by Grayson.:
With recent news its official its a Flop
https://finance.yahoo.com/news/ubisoft-carves-top-games-unit-164015707.html
This solves their issues and the article also mentions that ac shadows is doing well
Originally posted by Dagtag:
Originally posted by Tiasmoon:

They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.

They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
Nope, you are still using outliers
Like, they go straight to the top of the top sellers lists and are like, "doesn't everybody do this? Lol"
tfa Mar 27 @ 1:34pm 
Originally posted by Tiasmoon:
Originally posted by tfa:
Those games you listed are outliers they are nowhere near the norm.

They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.

They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
If a huge hit was the norm then they wouldn't be huge hits. Those games you listed are outliers at the top while games like Suicide Squad and Concorde are outliers at the bottom.
Last edited by tfa; Mar 27 @ 1:34pm
Tiasmoon Mar 27 @ 1:34pm 
Originally posted by tfa:
Originally posted by Tiasmoon:

They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.

They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
If a huge hit was the norm then they wouldn't be huge hits. Those games you listed are outliers at the top while games like Suicide Squad and Concorde are the outliers at the bottom.

Not a huge hit for AAA titles, but for regular titles to be able to meet similar sales or player numbers.

Palworld for example is not a AAA title.
Last edited by Tiasmoon; Mar 27 @ 1:35pm
Originally posted by Dagtag:
Originally posted by Lucifer Verone:
Didnt KCD and MH break even within the first week? And other games like wukong, BG3. Like there are examples here.
Those are outliers…
Well the answer still stands, saying outliers doesnt dismiss them. You want to break even then make good games.
Originally posted by Lucifer Verone:
Originally posted by Dagtag:
Those are outliers…
Well the answer still stands, saying outliers doesnt dismiss them. You want to break even then make good games.

Every game that doesn't make as much profit as Minecraft is a failure.
Tiasmoon Mar 27 @ 1:38pm 
Originally posted by tfa:
Originally posted by Tiasmoon:

They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.

They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
If a huge hit was the norm then they wouldn't be huge hits. Those games you listed are outliers at the top while games like Suicide Squad and Concorde are outliers at the bottom.

As I also mentioned a few times now, the range for AAA games is from hundreds of thousands into the millions.

300k is not an outlier. And when Palworld got 2M, its hard to call Elden Ring at 950k an outlier either. Regardless of how you feel about those numbers, its unquestionable that AC with its 65k fell short of AAA numbers.
Last edited by Tiasmoon; Mar 27 @ 1:39pm
Gabby Mar 27 @ 1:39pm 
Originally posted by Grayson.:
With recent news its official its a Flop
https://finance.yahoo.com/news/ubisoft-carves-top-games-unit-164015707.html

How do you boldly state the exact opposite of what an article claims with such unearned confidence?

Also apparently such a flop that they just got a massive 1.3 billion dollar investment into expanding the company and the franchise.

Oops?
Originally posted by Weltall8000:
Originally posted by Lucifer Verone:
Well the answer still stands, saying outliers doesnt dismiss them. You want to break even then make good games.

Every game that doesn't make as much profit as Minecraft is a failure.
Sure buddy.
AP0THICx Mar 27 @ 1:41pm 
Originally posted by Gabby:
Originally posted by Grayson.:
With recent news its official its a Flop
https://finance.yahoo.com/news/ubisoft-carves-top-games-unit-164015707.html

How do you boldly state the exact opposite of what an article claims with such unearned confidence?

Also apparently such a flop that they just got a massive 1.3 billion dollar investment into expanding the company and the franchise.

Oops?
at a 25% stake... Tencent now have a larger royalty share of all the major IP's.
Originally posted by Lucifer Verone:
Originally posted by Weltall8000:

Every game that doesn't make as much profit as Minecraft is a failure.
Sure buddy.
Not far off from what you're saying. Not everyone can be #1. And, given your whole shtick here, you don't even know what success looks like when you debate about it for days on end as it is unfolding before your eyes.
Originally posted by AP0THICx:
Originally posted by Gabby:

How do you boldly state the exact opposite of what an article claims with such unearned confidence?

Also apparently such a flop that they just got a massive 1.3 billion dollar investment into expanding the company and the franchise.

Oops?
at a 25% stake... Tencent now have a larger royalty share of all the major IP's.

Why are they investing billions in this endeavor?
< >
Showing 196-210 of 314 comments
Per page: 1530 50

Date Posted: Mar 27 @ 7:45am
Posts: 314