Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not a huge hit for AAA titles, but for regular titles to be able to meet similar sales or player numbers.
Palworld for example is not a AAA title.
Every game that doesn't make as much profit as Minecraft is a failure.
As I also mentioned a few times now, the range for AAA games is from hundreds of thousands into the millions.
300k is not an outlier. And when Palworld got 2M, its hard to call Elden Ring at 950k an outlier either. Regardless of how you feel about those numbers, its unquestionable that AC with its 65k fell short of AAA numbers.
How do you boldly state the exact opposite of what an article claims with such unearned confidence?
Also apparently such a flop that they just got a massive 1.3 billion dollar investment into expanding the company and the franchise.
Oops?
Why are they investing billions in this endeavor?