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Its how much Square Enix spend on their games. They need to chill out. They are making their mainline IP over-saturated. Theyve already had to sell off several IP's
Thus 7.5m
While we call it "EA" it was merely a preorder and as far as I know preorders count towards sales. BG3 is a tad special in that way, as its not a normal EA, where you keep getting more and more content nor did Larian needed funds.. they wanted player feedback and that is why BG3 is so awesome, it took my and other players suggestions to mechanics and features that were not goldboxed.. but it was still merely a preorder.
But as you can see, CP2077 and H:L sold massively more than this game as well.
BG3 was merely 100m in total development cost, CP2077 was 250m (it was alot more after the expansion ofc) and H:L was 150m... not of them is near what AC:S cost.
But lets take more OKISH releases.. Maybe we could look at SF, as that is similar in its budget. That game had (they went with players, rather than sales) six million players the first 2 weeks... and alot more players on steam (a peak over 300k)
Now saying it was too slow to get to 3 mill from 2. That 5 days too long 🤣.
Or that players not sales. These folks down bad.
So xbox and pc fans were just coping and in denial when they said ff16 flopped at 3 million copies sold for ps5 launch?
Telling us "players" instead of "units sold" doesn't give us the data needed to know if Ubisoft is going to at least break even on the game. Success of a game is entirely based on whether profits were made. No video game developer should be celebrating if their video game was a loss.
I do not know, but mathematics can be applied to week 1 sales along with historical data on AAA titles versus their budgets to extrapolate whether the game will be profitable and when exactly that will occur. You can get a good ballpark figure together and nail it down pretty good if you have the 1st week's numbers.
Unfortunately, we do not have the numbers. At least, I do not.
They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.
They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
https://finance.yahoo.com/news/ubisoft-carves-top-games-unit-164015707.html