Assassin's Creed Shadows

Assassin's Creed Shadows

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Sales Update: 3 Million Players
From Ubisoft FB Account:

🔥 OVER 3 MILLION PLAYERS FOR AC SHADOWS! 🔥

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🦅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Dernière modification de Smooth_Merc; 27 mars à 7h49
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Affichage des commentaires 181 à 195 sur 314
AP0THICx a écrit :

FF16 did flop.

Devastatingly.

The ps5 had what, 30 million consoles out, what did Square-enix expect to sell on the ps5?

more than to 10% of the audience?

At some point you have to live in the real world.

You sell 3 millions at 70 usd at launch, then you lower the price and sell another 1-2 million at half price- and then you release it for PC and the DLC for consoles, I suspect it made its money back, but yeah, I wasnt a huge "success story" because of the budget and delays.

Its how much Square Enix spend on their games. They need to chill out. They are making their mainline IP over-saturated. Theyve already had to sell off several IP's
Jeffer'son Airship a écrit :
AdahnGorion a écrit :
BG3 sold (not players) 7.5m on day one.

Not true according to any sources I can find.

2.5 million in the first two weeks of early access (which is still a damn impressive accomplishment.) Around 5 million total on steam day one (which also includes the early access people.)

Cyperpunk you actually underestimated. 13 million copies on day one according to CDPR.

However, the more sane comparison would be to previous AC entries and not the outlier games. You're using games that are the exception to the norm while Shadows is the AAA norm.

Thus 7.5m
While we call it "EA" it was merely a preorder and as far as I know preorders count towards sales. BG3 is a tad special in that way, as its not a normal EA, where you keep getting more and more content nor did Larian needed funds.. they wanted player feedback and that is why BG3 is so awesome, it took my and other players suggestions to mechanics and features that were not goldboxed.. but it was still merely a preorder.

But as you can see, CP2077 and H:L sold massively more than this game as well.
BG3 was merely 100m in total development cost, CP2077 was 250m (it was alot more after the expansion ofc) and H:L was 150m... not of them is near what AC:S cost.

But lets take more OKISH releases.. Maybe we could look at SF, as that is similar in its budget. That game had (they went with players, rather than sales) six million players the first 2 weeks... and alot more players on steam (a peak over 300k)
Dernière modification de AdahnGorion; 27 mars à 13h01
Culture Warriors like EndymionTV coping so bad they are further moving goalposts

Now saying it was too slow to get to 3 mill from 2. That 5 days too long 🤣.

Or that players not sales. These folks down bad.
masii07 a écrit :
Culture Warriors like EndymionTV coping so bad they are further moving goalposts

Now saying it was too slow to get to 3 mill from 2. That 5 days too long 🤣.

Or that players not sales. These folks down bad.

So xbox and pc fans were just coping and in denial when they said ff16 flopped at 3 million copies sold for ps5 launch?
masii07 a écrit :
Culture Warriors like EndymionTV coping so bad they are further moving goalposts

Now saying it was too slow to get to 3 mill from 2. That 5 days too long 🤣.

Or that players not sales. These folks down bad.
I mean whichever way you look at it, the opening weekend was poor regardless. They need to stop pumping too much money into development. Fricking credits list is 2 hours long
AdahnGorion a écrit :
Jeffer'son Airship a écrit :

Not true according to any sources I can find.

2.5 million in the first two weeks of early access (which is still a damn impressive accomplishment.) Around 5 million total on steam day one (which also includes the early access people.)

Thus 7.5m
I highlighted the important bit in bold.
AP0THICx a écrit :
masii07 a écrit :
Culture Warriors like EndymionTV coping so bad they are further moving goalposts

Now saying it was too slow to get to 3 mill from 2. That 5 days too long 🤣.

Or that players not sales. These folks down bad.
I mean whichever way you look at it, the opening weekend was poor regardless. They need to stop pumping too much money into development. Fricking credits list is 2 hours long
No, that is just your take based on very limited information and arbitrary goals.
The goalpost for Ubisoft is simply: "Did you make any money on this game" "Did you at least break even"??? hello???

Telling us "players" instead of "units sold" doesn't give us the data needed to know if Ubisoft is going to at least break even on the game. Success of a game is entirely based on whether profits were made. No video game developer should be celebrating if their video game was a loss.
Tiasmoon a écrit :
Jeffer'son Airship a écrit :
Games that have been out for more than a year vs one out two weeks? You're desperate to sell a narrative.



Nope. You're moving them at a positively insane rate.

Reviews do tend to be a reflection of how well a game has sold, tho.
Typically 2~5% of people will place a review. Meaning the amount of sales will be between 20~50x the amount of reviews.

BG3's review count is indeed insanely high and is due to how long its been released.
However if you look at Monster Hunter Wilds its at 113k reviews right now, a full month after release. 10x as many reviews as this game.

11k is not ''extremely low''. Its a good number, however not for a huge AAA title.

Jeffer'son Airship a écrit :
You're using games that are the exception to the norm while Shadows is the AAA norm.

Actually, AC Shadows is an exception to the norm. These days games like Wilds, Elden Ring, Helldivers 2, Palworld, BG3, etc are the norm. Its a pretty wide range of sales between all those titles, but they are all also much higher then AC Shadows.

This game really sold far below the norm for a AAA title, atleast if we assume that the sales distribution between Steam and the other platforms is comparable compared to those other games. Ubisoft's service can heavily skew the numbers here, in which case playercount may be much higher after all but in turn sales would go down as well.
Those games you listed are outliers they are nowhere near the norm.
jmac2007 a écrit :
The goalpost for Ubisoft is simply: "Did you make any money on this game" "Did you at least break even"??? hello???

Telling us "players" instead of "units sold" doesn't give us the data needed to know if Ubisoft is going to at least break even on the game. Success of a game is entirely based on whether profits were made. No video game developer should be celebrating if their video game was a loss.
How often does a game break even in the first week?
HiRed_ThuG a écrit :
jmac2007 a écrit :
The goalpost for Ubisoft is simply: "Did you make any money on this game" "Did you at least break even"??? hello???

Telling us "players" instead of "units sold" doesn't give us the data needed to know if Ubisoft is going to at least break even on the game. Success of a game is entirely based on whether profits were made. No video game developer should be celebrating if their video game was a loss.
How often does a game break even in the first week?

I do not know, but mathematics can be applied to week 1 sales along with historical data on AAA titles versus their budgets to extrapolate whether the game will be profitable and when exactly that will occur. You can get a good ballpark figure together and nail it down pretty good if you have the 1st week's numbers.

Unfortunately, we do not have the numbers. At least, I do not.
tfa a écrit :
Those games you listed are outliers they are nowhere near the norm.

They are the norm for big AAA titles or games that are otherwise huge hits (if indie or smaller budget games). Not outliers. Numbers like those are expected from AAA titles.

They also range from hundreds of thousands to over a million players on launch or launch weekend. As I already mentioned thats a pretty big spread. But even at the lower end you are looking at 6x~10x the numbers that AC Shadows got.
Dernière modification de Tiasmoon; 27 mars à 13h30
jmac2007 a écrit :
HiRed_ThuG a écrit :
How often does a game break even in the first week?

I do not know, but mathematics can be applied to week 1 sales along with historical data on AAA titles versus their budgets to extrapolate whether the game will be profitable and when exactly that will occur. You can get a good ballpark figure together and nail it down pretty good if you have the 1st week's numbers.

Unfortunately, we do not have the numbers. At least, I do not.
You really should have left it at "I don't know".
HiRed_ThuG a écrit :
jmac2007 a écrit :
The goalpost for Ubisoft is simply: "Did you make any money on this game" "Did you at least break even"??? hello???

Telling us "players" instead of "units sold" doesn't give us the data needed to know if Ubisoft is going to at least break even on the game. Success of a game is entirely based on whether profits were made. No video game developer should be celebrating if their video game was a loss.
How often does a game break even in the first week?
Didnt KCD and MH break even within the first week? And other games like wukong, BG3. Like there are examples here.
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Posté le 27 mars à 7h45
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