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I'm curious to see the number of sales of individual copies, physical or digital. You know, people who really spent money specifically on this game and not in a subscription service with many other games.
You do know that this also provides them with revenue, right? Riiiiiight?
2. You don’t have any actual data to back up your assumptions.
Maybe all the people roleplaying as financial analysts and investors need to snap back to reality.
Which indie game?
You realise that steam isn’t the only platform in existence right?
And you also realise that just because a game is selling less copies than a different game that it isn’t automatically doing badly, right?
In the end, some of the subscribers will pay the same or sometimes even more in comparison to buying the game. There are reasons why companies like these services so much.
Because people pay Ubisoft+, Game Pass and others to have as many games as possible for the lowest price they can. It doesn't say anything about the actual interest people may have for a particular title or IP. The individual sales on the other hand, even the player counter here on Steam, says a lot more about the real success of Shadows.
I never thought I would see a day where people would simp for a company like this one... But here we are,