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No, the cut-scenes are pre-rendered with the effects baked in.
Ah, okay, thank you for answering me :D
How about to switch them back to real time in-engine footage it was originaly recorded from? I would rather see loading screen but clean cutscene without those ugly effects and with scalable 4k graphics.
At least re-render them IN REAL 1080p@60 without those effects and apply effects as overlay (you can pre-render them with transparent bg or apply shaders in real time) above clean video footage, so that overlays can be switched off!
Prebaking thing - shortsighted and bad practice, but its never to late to fix this mistake.
And never ever do any pre-rendered cut-scenes in your games again! Its 2016 - time when real time cutscenes with high resolution, AA, and shader injections looks way better than pre-renders, and real time scenes takes much less space!