Nordhold

Nordhold

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Any other game like this and Rogue Tower?
Title says it all...Procedurally generated enemy paths and upgrades are a must have
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Showing 1-15 of 16 comments
If you dont mind 3th person shooter, then Endless Dungeon is something i picked up and enjoy a lot. It has resource management and building, research and the like.
Emberward is another gem, although its mostly a roguelite not city builder.
I recently picked up Tower Factory, but have yet to play it. Its a city builder tower defence, so it has quite some similarities.

https://steamcommunity.com/groups/tbtactics
Is a good group to follow if you enjoy turn based games, some turret defence games pop up from time to time. Assuming you check your Steam Feed.
No to Endless Dungeon, tried Dungeon of Endless as well but Emberward seems real nice. If you like a combination with city builder i can suggest Exodus Borealis as well...and as a totally unrelated type of pure tower defense game i strongly suggest Defense Grid 1 and 2. (No procedural generation)

Thanks for suggestions :)
Originally posted by LukeDrunkwalker:
No to Endless Dungeon, tried Dungeon of Endless as well but Emberward seems real nice. If you like a combination with city builder i can suggest Exodus Borealis as well...and as a totally unrelated type of pure tower defense game i strongly suggest Defense Grid 1 and 2. (No procedural generation)

Thanks for suggestions :)
Ive played defence grid 1, and it was very subpar imho. Seems like there needed to be some worldbuilding that was missing, and its a very clasic tower defence game with nothing more. Not terrible but i did not like it enough personaly.
Exodus Borealis seems realy nice, it has the city builder elements you also asked for... however from the pictures it seems heavly focused on building a maze with walls. Does that get tedious and boring? Are there other ways to play other than spamming walls?

Emberward is such a little gem, and it has a free demo as well.
There is one more i can recommend, however its not a full tower defence. It does have progression both in runs and outside of it and is very goal orientated.
Monsters are Coming! Rock & Road ... is a moving city/tower defence builder. Where you collect resources and push away enemies as the city marches onward. Its actually realy good but it does not have the full city builder feel, nor the full tower defence feel. Although with any decent build you can ignore your characers weapons and go full tower.
The King Is Watching has been a good fix for me lately. Last Spell is prolly my fave, I got all 3 DLC! Both are roguelike tower defense (my two favorite genre), with each victory letting you open up more options.

TKiW, is building a lil base, but only whatever fits inside the tetris block (The GAZE) is "active". which is a very fun logistics nightware. There is like 50+ units and synergies between, like you're playing an auto-battler...gotta get the grunts to buff the ranged who buffs the flyers...and sheep, SHEEP EVERYWHERE! Then you get to PICK who/what/how hard you get attacked. ... Depending on king and RNG, there is actually lots of viable strategy. Usually whatever advanced building you get first (forge, fuel, food) determines what creatures you keep.

Last Spell...is pure amazement. You build a town to create resources and to defend...and your troops, all RNG at start of each run, who gotta defend. You get a hint at where and how much is coming...but enemies flux between their speed/resistances, your character abilities depend on weapons (so you can have pure melee, a ranged mage, a stabby thief, and any combo of)... and then you go into a Tactics Ogre/XCOM level worthy turn based combat. With each round bringing more RNG and (hopefully) stronger (usable) equipment for your troops. Till you get to the boss phase where you got like 6 ROIDED out demi god heroes against the wave of 3000 monsters PLUS boss zipping in! ...just to unlock a new type of dagger and do it all again!
+1 for the last spell, at least initially. Most of the games I got into after came from searching for similar games, once the initial early access cycle was over. I think the eco bit of nordhold is directly influenced by it.

I tried a game recently (of TLS) with the DLC, and the game ran worse than it did in development, so no idea what's happening currently. The optional apocalypse system kind of killed my enthusiasm for it anyway.
Originally posted by LukeDrunkwalker:
Title says it all...Procedurally generated enemy paths and upgrades are a must have
Tower Dominion.
https://store.steampowered.com/app/3125890/Mineral_Defense/

Mineral Defense has (if I recall correctly) procgen enemy paths, upgrades, and some light building elements.
Monster tiles TD. It simplifies this game's conception to just expand the path and set defenses.
Hex Guardian has a lot in common with this one
Axon TD Uprising. Thank me later.
Stellarcraft, perhaps?
Originally posted by ItchyFerret:
Axon TD Uprising. Thank me later.
I already have it, It does not have any procedural generation on campaign but still upgrades and semi free tower placement for 'crafting enemy path' is really a nice thing. It was real nice until i get stuck at an endgame mission (3rd or 4th from last mission)

To everyone commenting, thank you guys so much but i must say closest thing to Rogue Tower was Nordhold (i think not as good as rogue tower)...Unfortunately i couldn't find anything anything new suited to my taste...but i am glad people started to suggest games in here so not just me but other people coming in here can see semi-similar td games as well!
tower dominion are good one, but it do suffer lag stutter low framerate during high waves

minimalist tower defense, r pretty fun little game as well
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