NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

How can i add "people" on the ride?
Hey!
I want to add people on the ride like in this video... do you know how to do it?

https://youtu.be/ClvakrnMh8k?si=SuNbmF5LytplOuMX&t=62

Thank you very much!
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Showing 1-3 of 3 comments
freefall Feb 15 @ 10:55pm 
If you have a custom train, you could add some 3D Models or photoscanned "people" in the right pose, in Blender to your train and export it all at once.
You can also use bestdanis (thekadani on steam) attachment tools (very easy to use), to attach a 3D model to anything in NL2.
There are some sites which offering free photoscanned people, some are rigged, so you can move them in a desired sitting pose.
At least i recommand blender so you can load and export 3D models as dae or gltf format, to import it into NL2.
NL2 does not support "bones" or "rigged" models.
If you want to move the arms (as example), you need to keyframe the moving pose in blender and if you export to gltf, the keyframes will be baked out in a keyframe format NL2 will support (checkmark the "bake actions option!"in blenders export options for gltf).
I
think you could start and stop the moving arms by using (also bestdani´s) "triggered animations". You set trigger on the track, name the trigger in NL2. The trigger will "tell" the moving_arms_animation, when to start the animation, via script =)

I hope this was helpful. It requires a bit of error and trying if you are new to this type of stuff but with a bit of patience you will get there and you are then be able to do other awwsome stuff, too :D.

Link to some superb and very great stuff:
https://steamcommunity.com/id/thekadani/myworkshopfiles/?appid=301320
Last edited by freefall; Feb 15 @ 10:57pm
SàNôX Feb 16 @ 11:32am 
Thank you very much! I'll try it out.
123af6 Feb 22 @ 4:35am 
Hey :)
The guys of Coaster Galaxy World made their "Peep-System" public and useable for everyone a few hours ago.
https://youtu.be/NDewfjNaYFk?si=LEfsypYmdkIT02Xn
Last edited by 123af6; Feb 23 @ 4:48am
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