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MoO2: Technically seems to be superior in the Tactical combat if you don't mind upgrading the ships every time you get a technology by yourself, and mind you, it's a bit old. Data about how to play the game isn't really given immediately, Right-click is your best friend so you can know what each thing is about, also some nice guides out there you can check.
MoO CTS: The best part about this game is certainly it's aesthetic part, it is simply beautiful. The real time Tactical Combat is ok, it does offer enough information that gets you to know how to start playing as you will it. As you may or may not know the game is no longer being updated by the original devs. However, Spud Dastardly and WhatisSol have been working on mods that actually put the game in an extremely well playable state. Modless CTS apparently is bug riddled and the worst part is you don't even see it.
Mods you should load (basically mandatory) for CTS:
https://steamcommunity.com/sharedfiles/filedetails/?id=800155077
https://steamcommunity.com/sharedfiles/filedetails/?id=1109736522
https://steamcommunity.com/sharedfiles/filedetails/?id=1190572281
If you need to know anything else, just ask.
https://store.steampowered.com/app/464880
MoO CTS has a lot of elements from MoO2, but it also has some elements from MoO3, notably the starlanes and real-time combat.
thank you for the mod advice
I agree the new MOO graphics are beautiful.
what does CTS mean? crash to shelf?
The series is:
- Master of Orion (1993)
- Master of Orion II: Battle at Antares (1996, often referred to as MOO2, but never as BAA)
- Master of Orion 3 (2003, referred to as horrible trash garbage nobody likes)
- Master of Orion: Conquer the Stars (2016, referred to as MOO4, MOO 2016, or CTS)
I just bought this game now and downloaded it.
I've played a half dozen or so games and am apparently not smart enough to notice the imbalance. Though I will say the game feels too easy (been playing custom races.) And I do like the idea of smarter AI who build better ships or make more wise decisions. But I'm not sure about the pollution changes, buffing defensive structures or nerfing warpgates etc.
But maybe I'm too dumb to understand the necessary changes. Educate me.
Alright, to my advantage, I never said CTS is/was "literally unplayable" with no mods.
The devs didn't really get the game completely wrong, a buncha things are bad regarding custom races, quite a bunch of bugs that are rather unnoitceable and most importantly op races, if you play long enough you will realize Meklar and Silicoid are rather op in comparison to other AI.
The worst thing the devs did isn't even everything they got wrong, but forgetting the game and no longer updating it, with that nothing is gonna get fixed.
The mods proposed improve the quality of the game and nearly kills 100% of the bugs.
While the Mod balance overhaul changes makes it seem massive, they aren't, they are simply numerous, but it's impact isn't an absolute shakeup of everything that exists.
this game is also a good 4x similar to MOO2
Admittedly I haven't played MoO CtS in a while but that's because I have way too many games at this point. The game itself was not a disappointment for me (bought it on sale). The atmosphere is very good and the game was fully playable and remniscient of MoO2. However, the new battle system is not my cup of tea and kills a great part of the original game.
I did play Stars in Shadow on my laptop quite a bit during the last weeks though simply because my laptop can handle that.
Stars in Shadow is also worth its money but be aware that it's in an abandoned state as well as far as I can tell. Apparently the devs were forced to release it early (they still can be talked to on the steam game forum btw) and despite the great atmosphere it feels a bit bland (kind of similar to MoO CtS). Some things are just unfinished like certain minor race traits, I'm pretty sure that spying will never become part of the game either or anything else for that matter. Otherwise there would have been a proper expansion long ago (and not that sad excuse for an expansion that they are trying to sell for 5 bucks).
You can't really go wrong buying either or both games in my opinion.
The expansions by themselves don't add much because they put all the content in a game update, the expansion itself is only needed to play the new race but you can still have it as an AI empire without the DLC.
Spying will probably not ever make it, but that's by design, the developers don't seem to think spying makes sense in a space game since the various factions are completely different species. I can kind of see that (imagine a Bulrathi spy sneaking around in a Psilon facility, hoping his Psilon disguise will work...) though I figure in the high-tech societies of space empire, spying will be largely dematerialized and be more about stuff like SIGINT and hacking. (All these empires have interstellar communication networks, after all, that's how you can give order to remote fleets and colonies.)