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I don't think there's a mod for something you already have the tools to avoid, sorry.
Le edit: here's one that does it (other mods may exist that do the same, #NotSpon):
https://steamcommunity.com/sharedfiles/filedetails/?id=2228765246
Then... why not assign them to a "Safe Zone" during fights?
Added: I set up Safe Zones for specific uses, like for noncombatants, all colonists during certain events, animals, Visitors (For Hospitality Mod) and the like and have become a habituated user of them. It's pretty much "part of the game." If you don't get in the habit of doing that, you'll eventually wish you had.
You can set pawn behavior to "Flee" and that should help if they're attacked. Honestly, I don't know if they will interpret an enemy presence and then trigger that response without themselves being targeted by something, though. Try it out.
But, there is an intended bit of management you're supposed to do when engaging enemies. As mods weed through all these tiny fiddly bits, the "game" part of Rimworld during firefights starts to get seriously watered down. With each mod that does what the player should have done, already, the gameplay becomes less valuable, IMO.
But, in an effort to help you have the gameplay you want, one of these might help:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541460369
or
https://steamcommunity.com/sharedfiles/filedetails/?id=761219125
As soon as the raid start all people are assisned to the zone with one mouse click on the emergency button, all animals are assigned automatic and clothing restriction are changed.
And all of that with no click. 100% nice with NoPause challange