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You might want to look over the mods that still require JecsTools, and see if there aren't forks that break away from JecsTools:
https://steamcommunity.com/sharedfiles/filedetails/?id=3396308787
Sadly, this version is broken. It's the one I was using/needing to troubleshoot during my last attempt to get a working mod loadout and play the game.
Honestly, I can't remember individual names off the top of my head. I'd need to go dig back through my modlist to find out.
Thank you for the link, that's going to be immensely useful. It looks like I've got some homework to do before I can spin the game up properly again.
HAR relies on Hugslib, and it doesn't play well with some mods, although I can't remember off the top of my head which ones. You can still get HAR working, however, as I've seen some people still recently using some of them, it's just that a lot of mods have conflicts with things it does. Most mods that are being made now just use the xenotypes of BioTech (or make them mechanoids if they were supposed to be robots or the like) because it works better with the rest of the game. There are some interesting HAR mods, but I'm not using them currently because I wanted to try to move off of needing HugsLib entirely. I don't know what you're looking for, but if you look at Big and Small, Vanilla Races Expanded, Alpha Genes, Insect Genes, Obsidia, and Outland Genetics, you might find enough to put together whatever custom xenotype you might want.
You might also just try using RimSort[github.com] or RimPy, which check for conflicts and reorder your mod list to try to forestall some conflicts. Sometimes, all you need to do is punch a button to sort your mods for you, and it works.
Also, a couple days ago, I actually had some red text come up when I started up RimWorld even though I hadn't changed any mods out. (It was conflicts from a mod I wasn't even setting to be loaded, at that.) Just going in and telling Steam to validate my files fixed that, and after running RimSort, my game was fine again.
Ah, just as a note, if what you really want is something like RimWorld of Magic or RimHammer, there are special forks of JecsTools some people have put together just to get around the problems JecsTools creates, like JecsLite or SickTools. I haven't used these, so I couldn't say how well they work, however.
Noted, thank you. That's the main thing I was after in the OP.
That's a bit of a bummer. I like a fair few of the race mods built on HAR, and was hoping to get a game running with them included.
I've tried setting RimPy up before, and I've always wound up giving up in frustration, even before switching over to Linux. Has the installation process been simplified in the last year or so?
RimSort I'll look into, thank you!
I know, and that was part of why I was asking. I've been expecting someone to make a replacement for it for years, particularly after Dub's teardown of its impact on performance. The aRoM fork is exactly what I was looking for. Now I just need to figure out if there's something similar for HAR.
Big and Small Framework aims to essentially replace HAR's functionality, and does it in a much more robust and stable way, but many of those HAR mods will likely never migrate.
The bottom line is, if you are going to be using HAR, keep your modlist a bit simpler than you might like, and try out a race before you commit to a big game where corrupting the save will annoy you. There is plenty of quality fun to be had with the right HAR races.
As for Jecstools. That has been pretty well covered above, but again, keep your mod list simpler and more focused when using it.
I see. Ya personally I just gave up on aRoM, Vanilla Psycasts Expanded has completely replaced it for me and I've been content with that. I wasn't aware of people making dummy forks of jecstools for that, but good to know. I thought at one point the aRoM dev was looking into making a version of the mod that didn't use jecstools, but I'm not sure that's happening anymore.
Coincidentally I have actually considered doing something similar with HAR on several occasions, there are a few HAR races I really miss but I honestly refuse to use the mod anymore, and I have briefly considered how I could make a HAR dummy mod that allows loading HAR races without HAR and converting them to Biotech, without infringing on any copyrights. I think it can be done just through some function spoofing and patching, but I highly doubt I will ever have the attention span to do it, it's mostly just been an occasional "shower thought project" for now. Hopefully somebody else has had the same idea and is actually working on it.
As Arandor said though, HAR on its own isn't that bad. I don't like the redundancy out of principle, nor the clunkiness of separate races with separate gear and such, but using HAR with one or two alien race mods that are correctly updated probably will not cause significant issues. But ya as said most of the major issues are from race mods that haven't been updated correctly, rather than HAR itself.
Although I guess I should ask - have you made sure to re-download the mods in question, in case you got a bad update (rare, but Steam does have bad days, especially if you make use of cloud saving and stuff.)
I did both, a couple of times each, last time I tried to get the game working (which was roughly around this time last year). I don't currently have the time to sink into it, unfortunately... I was really hoping the issues I was experiencing would've been solved by now, as simply waiting has done it a couple of times in earlier years when a modlist wouldn't work after a long hiatus.
Realistically, I just need to get off my ass and actually learn how to make/patch stuff myself, and not just for Rimworld.