RimWorld

RimWorld

Has Jecstools been updated/forked to work properly with 1.5 yet?
I spent a solid 3-4 days after buying Anomaly trying to get a reasonably light/moderate mod loadout working with it, only to find that jecstools is apparently the source of the bulk of the issues I was running into (including the game not saving properly after the first session of play and breaking on load). A lot of the mods I consider necessary for this game to be enjoyable require jecstools, so for obvious reasons, I'm hoping someone picked it up. Are we still waiting?
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Showing 1-13 of 13 comments
What mods are you still using that still requires JecsTools? Because JecsTools uses a lot of outdated methods that cause problems like the ones you're describing, a lot of lag, and even some save corruptions, most mods that are still maintained today have come out with new versions that use other libraries. (For that matter, Hugslib has largely been phased out by this point, as well...)

You might want to look over the mods that still require JecsTools, and see if there aren't forks that break away from JecsTools:

https://steamcommunity.com/sharedfiles/filedetails/?id=3396308787
Wolfguarde Mar 30 @ 10:43am 
Originally posted by Vintorez:
https://steamcommunity.com/sharedfiles/filedetails/?id=932008009&searchtext=jecstools

Sadly, this version is broken. It's the one I was using/needing to troubleshoot during my last attempt to get a working mod loadout and play the game.

Originally posted by Wraith_Magus:
What mods are you still using that still requires JecsTools? Because JecsTools uses a lot of outdated methods that cause problems like the ones you're describing, a lot of lag, and even some save corruptions, most mods that are still maintained today have come out with new versions that use other libraries. (For that matter, Hugslib has largely been phased out by this point, as well...)

You might want to look over the mods that still require JecsTools, and see if there aren't forks that break away from JecsTools:

https://steamcommunity.com/sharedfiles/filedetails/?id=3396308787

Honestly, I can't remember individual names off the top of my head. I'd need to go dig back through my modlist to find out.

Thank you for the link, that's going to be immensely useful. It looks like I've got some homework to do before I can spin the game up properly again.
Wolfguarde Mar 30 @ 11:08am 
Another critical breaking point was humanoid alien races... was this ever patched/forked to address issues with it breaking worldgen and spawning no factions, or only one faction base, on the world map?
Astasia Mar 30 @ 11:16am 
Very few mods use JecsTools, it's mostly just the decaying corpses of Jecrells old mods that other people are trying to keep alive, and RimWorld of Magic. Even when JecsTools was "working" and "updated" it still caused all sorts of issues.
Originally posted by Wolfguarde:
Another critical breaking point was humanoid alien races... was this ever patched/forked to address issues with it breaking worldgen and spawning no factions, or only one faction base, on the world map?

HAR relies on Hugslib, and it doesn't play well with some mods, although I can't remember off the top of my head which ones. You can still get HAR working, however, as I've seen some people still recently using some of them, it's just that a lot of mods have conflicts with things it does. Most mods that are being made now just use the xenotypes of BioTech (or make them mechanoids if they were supposed to be robots or the like) because it works better with the rest of the game. There are some interesting HAR mods, but I'm not using them currently because I wanted to try to move off of needing HugsLib entirely. I don't know what you're looking for, but if you look at Big and Small, Vanilla Races Expanded, Alpha Genes, Insect Genes, Obsidia, and Outland Genetics, you might find enough to put together whatever custom xenotype you might want.

You might also just try using RimSort[github.com] or RimPy, which check for conflicts and reorder your mod list to try to forestall some conflicts. Sometimes, all you need to do is punch a button to sort your mods for you, and it works.

Also, a couple days ago, I actually had some red text come up when I started up RimWorld even though I hadn't changed any mods out. (It was conflicts from a mod I wasn't even setting to be loaded, at that.) Just going in and telling Steam to validate my files fixed that, and after running RimSort, my game was fine again.
Last edited by Wraith_Magus; Mar 30 @ 11:43am
Originally posted by Astasia:
and RimWorld of Magic.

Ah, just as a note, if what you really want is something like RimWorld of Magic or RimHammer, there are special forks of JecsTools some people have put together just to get around the problems JecsTools creates, like JecsLite or SickTools. I haven't used these, so I couldn't say how well they work, however.
Originally posted by Wraith_Magus:
Originally posted by Astasia:
and RimWorld of Magic.

Ah, just as a note, if what you really want is something like RimWorld of Magic or RimHammer, there are special forks of JecsTools some people have put together just to get around the problems JecsTools creates, like JecsLite or SickTools. I haven't used these, so I couldn't say how well they work, however.

Noted, thank you. That's the main thing I was after in the OP.

Originally posted by Wraith_Magus:
Originally posted by Wolfguarde:
Another critical breaking point was humanoid alien races... was this ever patched/forked to address issues with it breaking worldgen and spawning no factions, or only one faction base, on the world map?

HAR relies on Hugslib, and it doesn't play well with some mods, although I can't remember off the top of my head which ones. You can still get HAR working, however, as I've seen some people still recently using some of them, it's just that a lot of mods have conflicts with things it does. Most mods that are being made now just use the xenotypes of BioTech (or make them mechanoids if they were supposed to be robots or the like) because it works better with the rest of the game. There are some interesting HAR mods, but I'm not using them currently because I wanted to try to move off of needing HugsLib entirely. I don't know what you're looking for, but if you look at Big and Small, Vanilla Races Expanded, Alpha Genes, Insect Genes, Obsidia, and Outland Genetics, you might find enough to put together whatever custom xenotype you might want.

You might also just try using RimSort[github.com] or RimPy, which check for conflicts and reorder your mod list to try to forestall some conflicts. Sometimes, all you need to do is punch a button to sort your mods for you, and it works.

Also, a couple days ago, I actually had some red text come up when I started up RimWorld even though I hadn't changed any mods out. (It was conflicts from a mod I wasn't even setting to be loaded, at that.) Just going in and telling Steam to validate my files fixed that, and after running RimSort, my game was fine again.

That's a bit of a bummer. I like a fair few of the race mods built on HAR, and was hoping to get a game running with them included.

I've tried setting RimPy up before, and I've always wound up giving up in frustration, even before switching over to Linux. Has the installation process been simplified in the last year or so?

RimSort I'll look into, thank you!

Originally posted by Astasia:
Very few mods use JecsTools, it's mostly just the decaying corpses of Jecrells old mods that other people are trying to keep alive, and RimWorld of Magic. Even when JecsTools was "working" and "updated" it still caused all sorts of issues.

I know, and that was part of why I was asking. I've been expecting someone to make a replacement for it for years, particularly after Dub's teardown of its impact on performance. The aRoM fork is exactly what I was looking for. Now I just need to figure out if there's something similar for HAR.
Aranador Mar 30 @ 9:52pm 
HAR isn't quite as bad as people say it is, rather a lot of it's problems stem from the race mods that use HAR, that have failed to define enough pawn types (leading to world generation breaks, quest breaks, and trader breaks) or have been careful with apparel defs (leading to graphic glitches and occasionally, the breaks above). This is much more prevelant in older HAR races that have a lot of legacy in older versions that have not adjusted well to newer rimworld versions.

Big and Small Framework aims to essentially replace HAR's functionality, and does it in a much more robust and stable way, but many of those HAR mods will likely never migrate.

The bottom line is, if you are going to be using HAR, keep your modlist a bit simpler than you might like, and try out a race before you commit to a big game where corrupting the save will annoy you. There is plenty of quality fun to be had with the right HAR races.

As for Jecstools. That has been pretty well covered above, but again, keep your mod list simpler and more focused when using it.
Astasia Mar 30 @ 11:57pm 
Originally posted by Wolfguarde:
Originally posted by Astasia:
Very few mods use JecsTools, it's mostly just the decaying corpses of Jecrells old mods that other people are trying to keep alive, and RimWorld of Magic. Even when JecsTools was "working" and "updated" it still caused all sorts of issues.

I know, and that was part of why I was asking. I've been expecting someone to make a replacement for it for years, particularly after Dub's teardown of its impact on performance. The aRoM fork is exactly what I was looking for. Now I just need to figure out if there's something similar for HAR.

I see. Ya personally I just gave up on aRoM, Vanilla Psycasts Expanded has completely replaced it for me and I've been content with that. I wasn't aware of people making dummy forks of jecstools for that, but good to know. I thought at one point the aRoM dev was looking into making a version of the mod that didn't use jecstools, but I'm not sure that's happening anymore.

Coincidentally I have actually considered doing something similar with HAR on several occasions, there are a few HAR races I really miss but I honestly refuse to use the mod anymore, and I have briefly considered how I could make a HAR dummy mod that allows loading HAR races without HAR and converting them to Biotech, without infringing on any copyrights. I think it can be done just through some function spoofing and patching, but I highly doubt I will ever have the attention span to do it, it's mostly just been an occasional "shower thought project" for now. Hopefully somebody else has had the same idea and is actually working on it.

As Arandor said though, HAR on its own isn't that bad. I don't like the redundancy out of principle, nor the clunkiness of separate races with separate gear and such, but using HAR with one or two alien race mods that are correctly updated probably will not cause significant issues. But ya as said most of the major issues are from race mods that haven't been updated correctly, rather than HAR itself.
Wolfguarde Mar 31 @ 12:03am 
HAR was unfortunately (still) the source of whatever conflict was breaking the worldgen, and weirdly, after getting past that, aRoM is responsible for a no-render bug that's turning everything on the map invisible... I might just give up again for the moment and come back to the game once I'm done learning to code, so I can actually fix the issues I'm running into instead of trying to work around them. I had a nice content spread set up, and I want to keep it.
Last edited by Wolfguarde; Mar 31 @ 12:04am
Aranador Mar 31 @ 1:48am 
I imagine that if you rebuult your mod list, starting with just aRoM, and added mods slowly, testing each time, you'd find the mod that is causing the issue. You could also post your modlist and maybe someone else would make the effort to help out. All I can say is, I have used both aRoM and HAR quite recently, with no issues. (Actually my current playthrough is using HAR and Big&Small, and no issues so far)

Although I guess I should ask - have you made sure to re-download the mods in question, in case you got a bad update (rare, but Steam does have bad days, especially if you make use of cloud saving and stuff.)
Last edited by Aranador; Mar 31 @ 1:51am
Wolfguarde Mar 31 @ 11:40am 
Originally posted by Aranador:
I imagine that if you rebuult your mod list, starting with just aRoM, and added mods slowly, testing each time, you'd find the mod that is causing the issue. You could also post your modlist and maybe someone else would make the effort to help out. All I can say is, I have used both aRoM and HAR quite recently, with no issues. (Actually my current playthrough is using HAR and Big&Small, and no issues so far)

Although I guess I should ask - have you made sure to re-download the mods in question, in case you got a bad update (rare, but Steam does have bad days, especially if you make use of cloud saving and stuff.)

I did both, a couple of times each, last time I tried to get the game working (which was roughly around this time last year). I don't currently have the time to sink into it, unfortunately... I was really hoping the issues I was experiencing would've been solved by now, as simply waiting has done it a couple of times in earlier years when a modlist wouldn't work after a long hiatus.

Realistically, I just need to get off my ass and actually learn how to make/patch stuff myself, and not just for Rimworld.
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Date Posted: Mar 30 @ 9:19am
Posts: 13