RimWorld

RimWorld

JustSen Mar 25, 2024 @ 7:46am
Shearing with 0 animal skill
I'm doing a run where I have made a custom germline gene that has the -8 animals gene, and got an event where I got sheep to join.

I'm kind of sad that I can't use the wool as you literally can't shear with 0 animal skills, as the animal will decide 95% through the progress bar that they've had enough and start moving about canceling the shearing.

I wonder if it's intentionally like this, and I'm curious if there's any reason why I can't pump up the animal full of medicine to sedate them and then shear them while they're knocked out, I get that while they're sleeping during night that won't be possible as they'd wake up to being groped about.

Just some thoughts I got while playing
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Showing 1-6 of 6 comments
pauloandrade224 Mar 25, 2024 @ 8:15am 
You're so bad at shearing them that they are like NOPE IM OUTTA HERE and scram
JustSen Mar 25, 2024 @ 8:42am 
Yep, it's silly watching my one person who's set at 4 handling do that endlessly for the whole day. Sure they keep getting exp for even the "failed attempts", as they do keep getting exp every second they're trying to shear and increasing the work progress bar, but there's no end result, no botched attempt nothing. Just the animal noping out 95% through.
In a way it's actually a good thing, considering you get infinite exp farming from them instead of having to botch it lose resourcess and having to wait for the wool to grow back, but it's also kind of sad to watch
Astasia Mar 25, 2024 @ 9:28am 
Originally posted by JustSen:
I wonder if it's intentionally like this

Maybe. Somebody went in and set a minimum of 10% on animal gather speed, that appears to not be fast enough to finish an action. One would naturally assume that minimum speed was picked for a reason and with some test to see if it functioned or not. Skill 0 is 10%, skill 1 is 16% which makes gathering possible.

Not even archotech arms can make skill 0 faster than 10% speed, the actual value is 4% and that is what is multiplied by global work speed or manipulation bonuses, so you'd need like +200% speed to turn that 4% into 12%.

It's not unusual for skill 0 to be basically useless. Though this interaction does seem a bit weird. I was able to replicate it with normal pawns at 0 skill, so it's not a mod or gene issue.
The Blind One Mar 25, 2024 @ 10:10am 
Animal Controls mod has an optional functionality that prevents animals from moving about, allowing you to finish the actual process.

https://steamcommunity.com/sharedfiles/filedetails/?id=2426119067
TurtleShroom Mar 29, 2024 @ 1:28am 
Wait. Hold on, you can't shear when your Animals Skill is zero?
Tamiore Mar 29, 2024 @ 1:55am 
To be fair, as far as I remember you can shear at 0 skill, but you have to get creative: confine the animal to 1x2 room and lock/prohibit the door to the animal. This way when the animal gets tired and starts wondering, there will not be anywhere else for it to go, giving you time to finish the shear.
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Showing 1-6 of 6 comments
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Date Posted: Mar 25, 2024 @ 7:46am
Posts: 6