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I don't know of any mod that does what you want though. There are multiple mods that add recreation to prisoners though so you can treat them even nicer if you want.
(heh i also save scum cough cough fish for good timelines when i have prisoners i dont want to injure)
Thing is: I want to try for once to be actually nice and not only save the best pawns to recruit but all of them and instead of just dropping them out into the frozen wasteland the plan is to arrange a nice transport to the empire. Which means if you collect dozens of pawns that gives you a huge change that one of them is getting stupid ideas even at 100% mood.
I do have tranquilizer turrets ready for that but even with those due to the sheer number of pawns it requires either a ton of turrets (which means they actually lethally overdose them) or less turrets and my wardens have to get their hands dirty and still randomly murder them if they land some "lucky" hits. And amputing their legs doesnt work since then the empire doesnt take them and it would be back to "totally not a war crime, just a normal tuesday".
However you do have some options available to you:
There is a mod that prevents prisoners from having all door keys and moving through your base freely. (has an option for slave rebellions to have the same mechanic)
https://steamcommunity.com/sharedfiles/filedetails/?id=2595360307
There's a mod that prevents prison breaks from prisoners entirely.
(see my second post, you may just want to install ONLY this mod)
https://steamcommunity.com/sharedfiles/filedetails/?id=2011912771
There's a mod that makes slaves not rebel if they are properly suppressed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2601801303
There's a mod that allows you to enslave pawns and recruit them later while they are enslaved. (enslaving is vastly easier than recruiting, so its a good intermediate option imho, you enslave them first and then work on recruiting them like you normally would)
https://steamcommunity.com/sharedfiles/filedetails/?id=2887124861
You may also like this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2928105773
Or this mod ... this one allows you to beat your prisoners.
Prisoners who are hurt and crippled are less likely to rebel ...
https://steamcommunity.com/sharedfiles/filedetails/?id=2902220334
Personally, I'd get Recruit Slaves and combine it with Slave Rebellions Improved and optionally Prisoners don't have Keys . This way you can get those slaves to start working and earning their keep while you start converting them. If they then try to rebel against you, those slaves who are properly suppressed will not join the rebellion and remain docile little slaves.
You can mimic slaves being strict prisoners by restricting their 'area' to only their prisons if you want too. This will get you as close as possible to the original request you made.
This way they will only riot if their low moods cause them to break and riot and no other prisoners will join the riot because it's triggered per pawn and not as an prison event.
Effectively: prisoners will only riot if their mood is too low causing them to break and riot and only that specific prisoner will riot and none others will auto join unless they break them out because you were unable to suppress the first guy.