Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Smithing also now includes the mechanitor jobs if Biotech is enabled.
OP, to finely regulate this, you could use Fluffy's work tab mod, where you can expand and prioritize separately the sub-jobs of each job. This also gives you 1-9 instead of 1-4, which with a lot more jobs to number can sometimes be helpful. Mod is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=725219116
Note that you can either expand all of the sub jobs at once or, and in my opinion better, just ctrl-click on each job and expand just the one you are interested in. Then hide the same way after setting your values. This way it doesn't look so messy. Hiding those sub-jobs does not clear the values that you can not see when they are hidden.
this mod is great. doesn't prioritize individual workbenches, but it breaks down the jobs further.