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In reality, your farmers will also have to spend a lot of time running into the fields to replant 1 or 2 tiles, running back to their normal duties, and then running back to replant 1 or 2 tiles when your animals graze. So it's even worse because of added time spent on movement.
Edit: Ignoring labor and movement input, a dandelion will produce 0.25 nutrition over 2.5 days, or roughly 0.0675 nutrition per day.
Haygrass will yield 0.9 nutrition over 7 days, or roughly 0.0835 per day.
Edit: Grass is like 0.11 nutrition per day.
No not lawn grass which takes time, this is just called "Grass" and it takes a very small amount of time to sow. As it's a Floor and not a grow zone I'm not sure if it can be eaten, I'll give it a go next time I load my game.
Planting dandelions does not change pen marker either. But the animals clearly eat them, and the field has to be replanted on a regular basis. May want to keep an eye on it.
None. It's a decorative floor from Vanilla Furniture Expanded Architect, it's for making beautiful outdoor areas for your colonists. Functionally it is identical to soil other than the higher beauty and green color.
https://steamcommunity.com/sharedfiles/filedetails/?id=2007061826
https://steamcommunity.com/sharedfiles/filedetails/?id=1770268130
Nice Mods, cheers!