RimWorld

RimWorld

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VGP Vegetable Garden
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Mod, 1.0, 1.1, 1.2, 1.3
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Posted
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4.265 MB
Feb 25, 2020 @ 5:38am
Oct 10 @ 9:53am
44 Change Notes ( view )

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VGP Vegetable Garden

In 2 collections by dismarzero
Vegetable Garden Project 1.1
25 items
Vanilla Art For VGP mods by Argón
8 items
Description
Vegetable Garden


Hello! And welcome to the vegetable garden!

One of the oldest mods for the Rim. Version 1 released in May 2015!


Vegetable Garden:

The main piece of my new project! Will have smaller bits of other mods built in.

But tried keep the size down and still keep the spirit of the garden when used alone.

Tier Crop Growth:
Starter Crops
-potatoes - grows well anywhere
-corn - long growing with high yields
-rice - fast growing
-barley - immune to blight and used to make tea and ale.

Tier 1 research "special property plants"
-snow beats - grows well anywhere, does not die from cold snaps
-lentils - meat substitute
-beans - many uses in the gourmet garden
-Olives - does not destroy plant when harvest, yield after first is faster

Tier 2 research fruits
-watermelon, grapes, blueberries, strawberries, agave

Tier 3 research fruit trees
-Apples, Bananas, Oranges, Peaches

Wild plants:
-Apples, Cherries, Bananas, Coconuts, Dates, Figs, Pineapple, Cloudberries, Gooseberries.
-Mushrooms found in any wet biome. Can be used as a meat substitute.
-Bee Hives that produce honey.

-Hydroponic:
Corn, Devilstrand, Hay grass, Ambrosia, and Baby agarilux (cave mushroom).

Bee trees can be research to grow honey.

Ingredients Plants:
-Coffee and Tea

Wood:
-Bamboo fast growing wood
-Ironwood very beautiful but for crafting and building, not for fuel

You can convert Ironwood and Bamboo to wood at the stonecutter's table.

Defence Plants:
-Tall Grass
-Choke vine

Other Features:
-Grow-able Grass
-Silage Animal Feed
-Bulk Recipes : Kibble.
-Stir-Fry and Stew Recipes with added meal effects.
-Hardtack vegetable style Pemmican biscuit.
-New Categories for stockpiles.
-Coffee, Tea, Mead,barley tea, chocolate milk, and Fruit Drink.
-Bio-Fuel: fuel for fueled tables.
-New Flower: Plumeria
-New Tree: Ironwood and Bamboo.
-New Floors for bamboo, ironwood.
-Convert Ironwood and Bamboo to Wood at the stone-cutting table.
-2x2 Food Shelf with perishable stockpile already set up.

-Art work by Spoonshortage and Crusty Peanut.

Custom Tribal Start notes / Known Issues:
If you are trying to use the Scenario Editor for any Custom Tribal added by any mod other then the Core game you will get a tons of errors.


This Mod can be added to an old Save with the following warnings:
BACK UP YOUR CURRENT GAME!
There is a rare bug of plants just disappearing before harvest.
-You will have to correct your stockpiles, recipes, food restrictions, and make a new drug policy at the least!



Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]

Please Note on version changes:

I try and find all the coding and feature changes in updates, in the coding but will miss some.

Please leave feed back if you find something not working correctly. I constantly am updating and missing changes to the game. You the gamer help make these mods better with feedback and bug reports.
Popular Discussions View All (1)
1
Dec 30, 2020 @ 2:42pm
PINNED: Custom Tribal Starts - Know Issues
dismarzero
< >
897 Comments
oicher Nov 18 @ 6:43pm 
umm anyway to can add the bamboo campfire to use for a campfire for ritual
dismarzero  [author] Nov 15 @ 8:50am 
Yeah that would help locate to see if two mods hate each other
LionelCG Nov 15 @ 8:17am 
@Doc did you try troubleshooting your issue with Dub´s performance analyzer ? It could give you a lot of insights what actually is going on in your game. It saved me lots of times already when I tried to push Rimworld beyond the limits :steamhappy:
dismarzero  [author] Nov 14 @ 2:36pm 
My veggies are not different then vanilla plants. There is no special coding used to make then. The garden mod itself has no special coding that is not found in the base game. I can't think of anything that would cause a slow down just planting
Doc Nov 14 @ 10:29am 
I'm having a problem with large pastures/gardens. With VGP Veg the game crawls to a near stop (low frame rate, hyper jerky motion, pawns and animals freezing and jumping). Without VGP but with the same size fields fully planted just as was tested with VGP, the game remains smooth playing.

This performance loss it not immediate. you have to let the game run for a while.

Working with this difference, I replaced the tall grass I was using in my largest pasture with haygrass, a vanilla plant and the performance bog down goes way down.

Turning off sowing make this performance loss go away.

It would seem to be tied to the sowing of VGP crops

I love this garden mod and hate to be without it. is there anything I can do to fix this?
Max Nov 8 @ 5:35am 
You're right, it was the vanilla one throwing the error. My bad!
dismarzero  [author] Nov 7 @ 7:20pm 
If it's my plant that is causing the error it will be labeled : Plant_VGPincushionCactus not the vanilla one. You'll have to show me the error as my mod does not change anything about the vanilla version
Max Nov 7 @ 5:27pm 
Getting no sowable plant error with pincushin cactus?
Zairya Nov 4 @ 3:13pm 
<3
you're amazing as always
dismarzero  [author] Nov 4 @ 3:07pm 
And now I have the bonsai pot in my work que