RimWorld

RimWorld

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VGP Vegetable Garden
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
12.953 MB
Feb 25, 2020 @ 5:38am
Jan 13 @ 4:45pm
67 Change Notes ( view )

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VGP Vegetable Garden

In 2 collections by dismarzero
Vegetable Garden Project 1.1
25 items
Vanilla Art For VGP mods by Argón
8 items
Description
Vegetable Garden


Hello! And welcome to the vegetable garden!

One of the oldest mods for the Rim. Version 1 released in May 2015!


Vegetable Garden:

The main piece of my new project! Will have smaller bits of other mods built in.

But tried keep the size down and still keep the spirit of the garden when used alone.

Tier Crop Growth:
Starter Crops
-potatoes - grows well anywhere
-corn - long growing with high yields
-rice - fast growing
-barley - immune to blight and used to make tea and ale.

Tier 1 research "special property plants"
-snow beats - grows well anywhere, does not die from cold snaps
-lentils - meat substitute
-beans - many uses in the gourmet garden
-Olives - does not destroy plant when harvest, yield after first is faster

Tier 2 research fruits
-watermelon, grapes, blueberries, strawberries, agave

Tier 3 research fruit trees
-Apples, Bananas, Oranges, Peaches

Wild plants:
-Apples, Cherries, Bananas, Coconuts, Dates, Figs, Pineapple, Cloudberries, Gooseberries.
-Mushrooms found in any wet biome. Can be used as a meat substitute.
-Bee Hives that produce honey.

-Hydroponic:
Corn, Devilstrand, Hay grass, Ambrosia, and Baby agarilux (cave mushroom).

Bee trees can be research to grow honey.

Ingredients Plants:
-Coffee and Tea

Wood:
-Bamboo fast growing wood
-Ironwood very beautiful but for crafting and building, not for fuel

You can convert Ironwood and Bamboo to wood at the stonecutter's table.

Defence Plants:
-Tall Grass
-Choke vine

Other Features:
-Grow-able Grass
-Silage Animal Feed
-Bulk Recipes : Kibble.
-Stir-Fry and Stew Recipes with added meal effects.
-Hardtack vegetable style Pemmican biscuit.
-New Categories for stockpiles.
-Coffee, Tea, Mead,barley tea, chocolate milk, and Fruit Drink.
-Bio-Fuel: fuel for fueled tables.
-New Flower: Plumeria
-New Tree: Ironwood and Bamboo.
-New Floors for bamboo, ironwood.
-Convert Ironwood and Bamboo to Wood at the stone-cutting table.
-2x2 Food Shelf with perishable stockpile already set up.

-Art work by Spoonshortage and Crusty Peanut.
If your looking for a more vanilla look for my mod please check out this mod by Monkey Magic !
Vegetable Garden Retextured


Custom Tribal Start notes / Known Issues:
If you are trying to use the Scenario Editor for any Custom Tribal added by any mod other then the Core game you will get a tons of errors.


This Mod can be added to an old Save with the following warnings:
BACK UP YOUR CURRENT GAME!
There is a rare bug of plants just disappearing before harvest.
-You will have to correct your stockpiles, recipes, food restrictions, and make a new drug policy at the least!



Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]

Please Note on version changes:

I try and find all the coding and feature changes in updates, in the coding but will miss some.

Please leave feed back if you find something not working correctly. I constantly am updating and missing changes to the game. You the gamer help make these mods better with feedback and bug reports.



Errors may happen as other mods are updated. And features for new version IE.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!



Please click on my Project page / collection above to see all credits for Art and Translations donated to the project!
Popular Discussions View All (1)
1
Dec 30, 2020 @ 2:42pm
PINNED: Custom Tribal Starts - Know Issues
dismarzero
1,398 Comments
Wish Granter Apr 11 @ 10:44am 
Didnt this mod had a blossom tree.
Or am I overlooking something? I remembered it had this purple decoration tree
dismarzero  [author] Apr 5 @ 5:49pm 
Redstark Magnusson : Oh yeah you just need to keep you animals away from your growing areas with a fence.

AVNlover: you can use a mod called "cherry picker" and remove things from mods you don't like. This mod is "As Is"
AVNlover67 Apr 5 @ 2:14pm 
Is there a version without the bamboo or ironwood?
Kwynn Mar 29 @ 7:49pm 
Simple enough, plant the bamboo and move the animals in later. Provide a different pen in the interim and give them a different food source.
Redstark Magnusson Mar 28 @ 9:31pm 
Um, Dismar, you misunderstand;
"Bamboo Shoot" would be in reference to "young" bamboo crops, or "Bamboo Sprouts".
I know IRL, many bamboo shoots are edible, and used in cuisine, which is i mentioned the Bamboo from the mod "making sense" when the crop is edible so early in it's growth cycle.

What i was asking was, "Is it intentional" for that to be case? For Bamboo to be edible by animals and that they would seek nutrition from it when it barely gives any?
And if there was a way to "solve" the problem of animals and growers dueling to plant as much Bamboo as they could/eat as much as they can until they collapse?
dismarzero  [author] Mar 28 @ 9:12pm 
Have you tried the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3288440994

It allows to to choose the fuel for tables. By Vanilla Default it will pick your fuel randomly.
㊰0/90/0 gg izi㊰ Mar 26 @ 10:56pm 
Hi! I found a bug. I don't know if it a mods issue or if it's actually a mod issue, but it's caused by an item in this mod: the green fuel. It lets me build it, but it won't let me use it to power generators. I don't quite understand what's going on.
dismarzero  [author] Mar 23 @ 6:53am 
Thanks Redstark. and also my mods doesn't have Bamboo shoots :P
Redstark Magnusson Mar 17 @ 2:12pm 
Hey Dismar, as Jack7D1 mentioned below, they're the maintainer of one of the Apini mods, the mainline one, and they've moved/renamed textures so the honey doesn't conflict anymore. This however means if both mods are installed, VGP honey is now invisible/has no texture!

Of note, i've noticed something odd; Bamboo shoots are edible and my animals LOVE to eat them! The plants are JUST planted and my animals rush to them primarily, but since they provide so little nutrition, they spend the entire day eating, while planters replant, and on-loop, this repeats until the animal collapses of exhaustion or eats fast enough to reach another, more nutritious crop.

I get that Bamboo shoots are edible, but i don't know if this is intended behaviour. Without raising their nutrition value, so they don't become an exploitable animal pen crop, would it be possible to prevent this behaviour without having to setup animal zones?