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Absolutely *nobody* wants to wear poop-stained hand-me-downs from a dead man.
I know this doesn't necessarily work when it comes to hats, etc. - but accepting that its part of the game works well enough for me. :-)
there's no way to untaint them, psychopath colonists don't mind tainted clothes though.
and as for the reason, i don't know if you figured this or not by your post but the premise for "tainted" is that your colonists would be unsettled wearing clothes that someone died in. its kinda flimsy explanation though when you strip them before you leave them to die
The problem with any of these types of solutions is that it's literally just a matter of a pawn walking the item to the machine and boom its done. An entire raid's worth of tainted gear can be processed on a few of these machines within a day, and that's a big raid with modded in socks, boots, gloves and all sorts of Apparello clothes.
The decision to use this kind of thing is optional, of course, so not game-breaking unless you use it that way... but its easy to see how it can be super unbalanced. Ever notice how a raider in power armor tends to get their head blown off? Yeah. doesn't matter anymore. In mid to late game its pretty common for at least one or two raiders to show up in some pretty nice gear, and when you can wash off taint, there's really no reason for you to ever craft nice gear yourself.
NEWSFLASH FOR PAWNS: YOU'RE STUCK ON THE DAMN RIM DUDE, STOP BEING SO PICKY! Beggars can't be choosers, d'uuuuh!
Thats hilarious. I couldnt figure out why my colonists that came years after killing a raider didnt want to wear his winter cloths but that makes sense haha "Here, frank. These pants are for you! We havent washed them in 7 years and they are coated with ♥♥♥♥. Stay safe" HAhaha