RimWorld

RimWorld

MythN7 Oct 14, 2019 @ 1:26pm
Tainted Cloths Questions.
So, often, i want these guys gear, but unless i knock them out and strip them before they die, there outfits are tainted.

is there anyway to clean these of that trait?

also, is it just me or does this not make sense a bit?

striping the cloths off a body that has started to decay ya, ok, i can see some taint there.
striping it off an alive person and leaving them there to just die naked would in a sense taint them cause of the morale reasoning.

taking outfits off the dead as long as they are very recently dead is more like, lets salvage that before it gets infected.
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Showing 1-15 of 18 comments
Kittenpox Oct 14, 2019 @ 1:33pm 
The way I've tried to envision it is remembering that when a human body perishes, there's no brain function controlling the muscles - which results in all of the muscles relaxing. (Including the ones in your behind.)
Absolutely *nobody* wants to wear poop-stained hand-me-downs from a dead man.

I know this doesn't necessarily work when it comes to hats, etc. - but accepting that its part of the game works well enough for me. :-)
Kittenpox Oct 14, 2019 @ 1:34pm 
As for cleaning them to remove the tainted effect? I think there may be such a mod - but I've never used one like that. There's certainly nothing in the base game that does this, afaik.
donmcg3 Oct 14, 2019 @ 1:36pm 
Rimworld needs washing machines so you can get the taint off the clothes. Maybe some bleach too!
wBrianthepyro Oct 14, 2019 @ 1:38pm 
i think the clothes only remain untainted before they die because of the gameplay perspective, since they don't HAVE to die, you could strip them and then rescue them or capture them or whatnot, and if they die well after you strip them, the clothes aren't "theirs" to taint anymore

there's no way to untaint them, psychopath colonists don't mind tainted clothes though.

and as for the reason, i don't know if you figured this or not by your post but the premise for "tainted" is that your colonists would be unsettled wearing clothes that someone died in. its kinda flimsy explanation though when you strip them before you leave them to die
MythN7 Oct 14, 2019 @ 1:49pm 
Originally posted by Kittenpox:
The way I've tried to envision it is remembering that when a human body perishes, there's no brain function controlling the muscles - which results in all of the muscles relaxing. (Including the ones in your behind.)
Absolutely *nobody* wants to wear poop-stained hand-me-downs from a dead man.

I know this doesn't necessarily work when it comes to hats, etc. - but accepting that its part of the game works well enough for me. :-)
i can see this logic for pants, but often the parts i want that get tainted is the things like marine armor or helmets.
Preechr Oct 14, 2019 @ 1:56pm 
Several mods add the ability to "un-taint" clothing. I usually run with Bad Hygiene mod, and their answer to the problem was a washing machine that you could set a bill to wash tainted stuff, and you could set criteria for the bills to whatever you wanted like any other workbench.

The problem with any of these types of solutions is that it's literally just a matter of a pawn walking the item to the machine and boom its done. An entire raid's worth of tainted gear can be processed on a few of these machines within a day, and that's a big raid with modded in socks, boots, gloves and all sorts of Apparello clothes.

The decision to use this kind of thing is optional, of course, so not game-breaking unless you use it that way... but its easy to see how it can be super unbalanced. Ever notice how a raider in power armor tends to get their head blown off? Yeah. doesn't matter anymore. In mid to late game its pretty common for at least one or two raiders to show up in some pretty nice gear, and when you can wash off taint, there's really no reason for you to ever craft nice gear yourself.
crgzero (Banned) Oct 14, 2019 @ 2:25pm 
The mending mod linked above removes taint, also Dubs Bad Hygiene has a "washing machine" that will remove the taint as well.
TSense Oct 14, 2019 @ 2:51pm 
Originally posted by MythN7:
also, is it just me or does this not make sense a bit?
Unless you did both in real life, your opinion is meaningless
iicycube Oct 14, 2019 @ 3:50pm 
Just use mods to wash it and mending for a new pieces will do..
Jirki88 Oct 14, 2019 @ 5:53pm 
Originally posted by Kittenpox:
Absolutely *nobody* wants to wear poop-stained hand-me-downs from a dead man.

NEWSFLASH FOR PAWNS: YOU'RE STUCK ON THE DAMN RIM DUDE, STOP BEING SO PICKY! Beggars can't be choosers, d'uuuuh!
bulbatrs Oct 14, 2019 @ 7:30pm 
Originally posted by Preechr:
Several mods add the ability to "un-taint" clothing. I usually run with Bad Hygiene mod, and their answer to the problem was a washing machine that you could set a bill to wash tainted stuff, and you could set criteria for the bills to whatever you wanted like any other workbench.

The problem with any of these types of solutions is that it's literally just a matter of a pawn walking the item to the machine and boom its done. An entire raid's worth of tainted gear can be processed on a few of these machines within a day, and that's a big raid with modded in socks, boots, gloves and all sorts of Apparello clothes.

The decision to use this kind of thing is optional, of course, so not game-breaking unless you use it that way... but its easy to see how it can be super unbalanced. Ever notice how a raider in power armor tends to get their head blown off? Yeah. doesn't matter anymore. In mid to late game its pretty common for at least one or two raiders to show up in some pretty nice gear, and when you can wash off taint, there's really no reason for you to ever craft nice gear yourself.
just so that you know - tainted clothes is much cheaper, so you want that power armor to be tainted. why would you ever want to wear non tainted armor?
crgzero (Banned) Oct 14, 2019 @ 8:05pm 
Originally posted by bulbatrs:
Originally posted by Preechr:
Several mods add the ability to "un-taint" clothing. I usually run with Bad Hygiene mod, and their answer to the problem was a washing machine that you could set a bill to wash tainted stuff, and you could set criteria for the bills to whatever you wanted like any other workbench.

The problem with any of these types of solutions is that it's literally just a matter of a pawn walking the item to the machine and boom its done. An entire raid's worth of tainted gear can be processed on a few of these machines within a day, and that's a big raid with modded in socks, boots, gloves and all sorts of Apparello clothes.

The decision to use this kind of thing is optional, of course, so not game-breaking unless you use it that way... but its easy to see how it can be super unbalanced. Ever notice how a raider in power armor tends to get their head blown off? Yeah. doesn't matter anymore. In mid to late game its pretty common for at least one or two raiders to show up in some pretty nice gear, and when you can wash off taint, there's really no reason for you to ever craft nice gear yourself.
just so that you know - tainted clothes is much cheaper, so you want that power armor to be tainted. why would you ever want to wear non tainted armor?
I don't think you quite understand what you're saying in regards to the post you're quoting. I suggest you REREAD, let the clutch out and think a bit.
Astasia Oct 14, 2019 @ 10:17pm 
Base game you can use colonists with the Bloodlust trait which do not get any negative mood penalty for wearing tainted clothes. Or you can just tell your colonists to wear them anyway, because the mood penalty is not high. The main purpose of the tainted mechanic was to drastically reduce the value of raiders without completely destroying the equipment economy. The incentive to craft your own clothes was just a bonus point to the system. The actual "logic" of the system is an afterthought, it's not explained by the game so you can fill in the blanks yourself. Is it poopy-armor, is it cursed death armor, is it full of bullet holes in places you don't want bullet holes? Up to you.
Faptor Oct 14, 2019 @ 11:48pm 
Originally posted by Kittenpox:
The way I've tried to envision it is remembering that when a human body perishes, there's no brain function controlling the muscles - which results in all of the muscles relaxing. (Including the ones in your behind.)
Absolutely *nobody* wants to wear poop-stained hand-me-downs from a dead man.

I know this doesn't necessarily work when it comes to hats, etc. - but accepting that its part of the game works well enough for me. :-)

Thats hilarious. I couldnt figure out why my colonists that came years after killing a raider didnt want to wear his winter cloths but that makes sense haha "Here, frank. These pants are for you! We havent washed them in 7 years and they are coated with ♥♥♥♥. Stay safe" HAhaha
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Date Posted: Oct 14, 2019 @ 1:26pm
Posts: 18