RimWorld

RimWorld

Any mods that help neaten up storage?
I know there are a few barrel mods and stuff, but id like to keep things more organized.
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Showing 1-9 of 9 comments
martindirt Mar 6, 2019 @ 1:48am 
Organize your stockpiles. Allow / disallow things in their storage menu, set their prio, etc.
You dont need mods to roganize your storage.
stevasaur Mar 6, 2019 @ 6:06am 
Define "organized." If you want to make sure that your pawns don't leave half-filled stacks of materials lying around, your Hauling pawns will consolidate stacks of the same material if they have no other hauling jobs to do. What I generally do is take a happy pawn, set them to "work" during the night, then lock them in the stockpile room and wait for them to consolidate all the stacks. Just make sure to change their schedule back when you're done, and let them sleep in the next morning.
DreamFree Mar 6, 2019 @ 8:23am 
Hey Sammy

I'm using Extended Storage right now, it's really good.

but sometimes it buggs

for example

- I deforest a large area and the colonists carry less wood back than they can carry

- i butcher a creature and it only adds 75 to the basket (the round ones in the upper left corner)
and the rest it carries to a ground stockpile if you have it , while the basket can hold much more

besides this its an AMAZING mod, none of these issues are a dealbreaker for me.

js
desrtfox071 Mar 6, 2019 @ 8:26am 
Originally posted by ThousandSanniGo:
Hey Sammy

I'm using Extended Storage right now, it's really good.

but sometimes it buggs

for example

- I deforest a large area and the colonists carry less wood back than they can carry

- i butcher a creature and it only adds 75 to the basket (the round ones in the upper left corner)
and the rest it carries to a ground stockpile if you have it , while the basket can hold much more

besides this its an AMAZING mod, none of these issues are a dealbreaker for me.

js

Make sure that the priority of your "special" containers is higher than the standard stockpile zones that can also hold the same item. This is the way Extended Storage is set by default.

Also, carrying less than the maximum isn't something to do with this mod, it's vanilla behavior. To solve this issue, I recommend:

https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
DreamFree Mar 6, 2019 @ 10:10am 
Originally posted by desrtfox071:
Originally posted by ThousandSanniGo:
Hey Sammy

I'm using Extended Storage right now, it's really good.

but sometimes it buggs

for example

- I deforest a large area and the colonists carry less wood back than they can carry

- i butcher a creature and it only adds 75 to the basket (the round ones in the upper left corner)
and the rest it carries to a ground stockpile if you have it , while the basket can hold much more

besides this its an AMAZING mod, none of these issues are a dealbreaker for me.

js

Make sure that the priority of your "special" containers is higher than the standard stockpile zones that can also hold the same item. This is the way Extended Storage is set by default.

Also, carrying less than the maximum isn't something to do with this mod, it's vanilla behavior. To solve this issue, I recommend:

https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058


Thanks, I have that mod too, its a good mod

I tested it before and turned off the steel skip for holding wood and made a vanilla ground stockpile and it carried the max amount wood back to base.

so its not a vanilla thing.

it sometimes even carries less back when they dont have anything else in their 'pockets'
(steel skip wasnt even close to full)
desrtfox071 Mar 6, 2019 @ 10:25am 
Originally posted by ThousandSanniGo:
Originally posted by desrtfox071:

Make sure that the priority of your "special" containers is higher than the standard stockpile zones that can also hold the same item. This is the way Extended Storage is set by default.

Also, carrying less than the maximum isn't something to do with this mod, it's vanilla behavior. To solve this issue, I recommend:

https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058


Thanks, I have that mod too, its a good mod

I tested it before and turned off the steel skip for holding wood and made a vanilla ground stockpile and it carried the max amount wood back to base.

so its not a vanilla thing.

it sometimes even carries less back when they dont have anything else in their 'pockets'
(steel skip wasnt even close to full)

interesting. I haven't seen this, but I haven't been directly looking either. As a guess, I'm thinking it has to do with the way ES uses the two tiles for storage. It seems there's one "deposit" tile, and one "storage" tile. perhaps, the deposit tile is partially filled, and your colonist only brings back enough to fill the deposit tile. Then, during some tick, the contents of the deposit tile are moved to the storage tile, and freeing up space.

I can say that, of course, the colonists will eventually fill the container, so ES certainly helps with clutter a lot in my opinion.
elipod Mar 6, 2019 @ 10:57am 
Originally posted by ThousandSanniGo:
- I deforest a large area and the colonists carry less wood back than they can carry

- i butcher a creature and it only adds 75 to the basket (the round ones in the upper left corner)
and the rest it carries to a ground stockpile if you have it , while the basket can hold much more
I had similar issue with weapon storage and Pick up and haul. Weapon storage is one tile structure so pawns didn't haul more than one weapon at once.

As workaround, I created large stockpile for weapons with low priority. Pawns started to grab as many weapons as many tiles they had saw available, and dumped them all into high priority weapon storage.

As for butchering, do you have it set to drop on ground or deliver to stockpile? Can't remember for sure, but I think vanilla has it's own multistack delivery rules for butchering big animals.
Last edited by elipod; Mar 6, 2019 @ 10:57am
Daniel_USA Mar 6, 2019 @ 12:54pm 
look up project rimfactory.
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Date Posted: Mar 5, 2019 @ 6:13pm
Posts: 9