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You dont need mods to roganize your storage.
Extended Storage
https://steamcommunity.com/sharedfiles/filedetails/?id=731732064
Quantum Storage
https://steamcommunity.com/sharedfiles/filedetails/?id=1594144006
I'm using Extended Storage right now, it's really good.
but sometimes it buggs
for example
- I deforest a large area and the colonists carry less wood back than they can carry
- i butcher a creature and it only adds 75 to the basket (the round ones in the upper left corner)
and the rest it carries to a ground stockpile if you have it , while the basket can hold much more
besides this its an AMAZING mod, none of these issues are a dealbreaker for me.
js
Make sure that the priority of your "special" containers is higher than the standard stockpile zones that can also hold the same item. This is the way Extended Storage is set by default.
Also, carrying less than the maximum isn't something to do with this mod, it's vanilla behavior. To solve this issue, I recommend:
https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Thanks, I have that mod too, its a good mod
I tested it before and turned off the steel skip for holding wood and made a vanilla ground stockpile and it carried the max amount wood back to base.
so its not a vanilla thing.
it sometimes even carries less back when they dont have anything else in their 'pockets'
(steel skip wasnt even close to full)
interesting. I haven't seen this, but I haven't been directly looking either. As a guess, I'm thinking it has to do with the way ES uses the two tiles for storage. It seems there's one "deposit" tile, and one "storage" tile. perhaps, the deposit tile is partially filled, and your colonist only brings back enough to fill the deposit tile. Then, during some tick, the contents of the deposit tile are moved to the storage tile, and freeing up space.
I can say that, of course, the colonists will eventually fill the container, so ES certainly helps with clutter a lot in my opinion.
As workaround, I created large stockpile for weapons with low priority. Pawns started to grab as many weapons as many tiles they had saw available, and dumped them all into high priority weapon storage.
As for butchering, do you have it set to drop on ground or deliver to stockpile? Can't remember for sure, but I think vanilla has it's own multistack delivery rules for butchering big animals.