RimWorld

RimWorld

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Kokusei Nov 10, 2018 @ 8:26am
Freeing slaves?
I noticed that after I purchased 2 guys from pirate merchant they are tagged as "slave" in the social tab. They are not different from any other colonists I have, but it's bugging me. Can I make them non-slave colonists?
Originally posted by WillowLikeTheTree:
Not sure if you're still looking for an answer, I was, and couldn't find anything helpful, here or elsewhere. I was able to figure out however, that you can change this be modifying your save game. (If you haven't done anything with it, it's in your

LocalLow/LudeonStudions/Rimworld by Ludeon Studios/Saves

folder, and you can open it with notepad) You then need to find the colonist in question. I recommend Ctr-F and

<nick>NICKNAME</nick>

(for example <nick>Sol</nick>). Given that I was doing this without instructions, I changed three spots, only the one of which may be necessary. The one that ultimately fixed it was to change

<kindDef>Slave</kindDef>

to

<kindDef>Colonist</kindDef>

. There were also two places with

<kind>Slave</kind>

which I replaced with

<kind>Colonist</kind>

however, I do not believe that the latter is necessary. Ultimately, I just searched "Slave", found the colonist in question and changed everything "Slave" to "Colonist".
I will mention I am using some mods that change slavery, which may have partially been responsible, or resulted in my doing something extra that you won't see. For various reasons, I find that improbable.
Lastly, if you haven't touched your saves before or aren't sure you trust what I've found, I recommend either copy/pasting everything you change to a separate document, so you can find and replace it easily, or go into the game and make a back-up save.
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WillowLikeTheTree Jun 1, 2019 @ 10:14am 
Not sure if you're still looking for an answer, I was, and couldn't find anything helpful, here or elsewhere. I was able to figure out however, that you can change this be modifying your save game. (If you haven't done anything with it, it's in your

LocalLow/LudeonStudions/Rimworld by Ludeon Studios/Saves

folder, and you can open it with notepad) You then need to find the colonist in question. I recommend Ctr-F and

<nick>NICKNAME</nick>

(for example <nick>Sol</nick>). Given that I was doing this without instructions, I changed three spots, only the one of which may be necessary. The one that ultimately fixed it was to change

<kindDef>Slave</kindDef>

to

<kindDef>Colonist</kindDef>

. There were also two places with

<kind>Slave</kind>

which I replaced with

<kind>Colonist</kind>

however, I do not believe that the latter is necessary. Ultimately, I just searched "Slave", found the colonist in question and changed everything "Slave" to "Colonist".
I will mention I am using some mods that change slavery, which may have partially been responsible, or resulted in my doing something extra that you won't see. For various reasons, I find that improbable.
Lastly, if you haven't touched your saves before or aren't sure you trust what I've found, I recommend either copy/pasting everything you change to a separate document, so you can find and replace it easily, or go into the game and make a back-up save.
Kokusei Jun 1, 2019 @ 1:33pm 
Originally posted by wstrumpel:
Not sure if you're still looking for an answer, I was, and couldn't find anything helpful, here or elsewhere. I was able to figure out however, that you can change this be modifying your save game. (If you haven't done anything with it, it's in your

LocalLow/LudeonStudions/Rimworld by Ludeon Studios/Saves

folder, and you can open it with notepad) You then need to find the colonist in question. I recommend Ctr-F and

<nick>NICKNAME</nick>

(for example <nick>Sol</nick>). Given that I was doing this without instructions, I changed three spots, only the one of which may be necessary. The one that ultimately fixed it was to change

<kindDef>Slave</kindDef>

to

<kindDef>Colonist</kindDef>

. There were also two places with

<kind>Slave</kind>

which I replaced with

<kind>Colonist</kind>

however, I do not believe that the latter is necessary. Ultimately, I just searched "Slave", found the colonist in question and changed everything "Slave" to "Colonist".
I will mention I am using some mods that change slavery, which may have partially been responsible, or resulted in my doing something extra that you won't see. For various reasons, I find that improbable.
Lastly, if you haven't touched your saves before or aren't sure you trust what I've found, I recommend either copy/pasting everything you change to a separate document, so you can find and replace it easily, or go into the game and make a back-up save.
Thank you for your in-depth answer!
I think if the only way to change it I will just let it be, but I am grateful nonetheless!
Sigfig Jun 1, 2019 @ 7:51pm 
Originally posted by grapplehoeker:
Originally posted by Aturchomicz:
purchased Slaves in this game arent real slaves
Care to elaborate?
All of the purchased slaves (usually) have the same treatment as other colonists.
Winterbloom Oct 20, 2020 @ 11:43am 
I know this is technically a necro, but for those confused and thinking buying slaves makes you a slaver, they always get the "Freed from slavery" mood buff when bought, which makes no sense for the game to still classify them as a slave under the social tab. This post thankfully helped me remove the slave tab from the 86yo granny a saved from slavers. she was the only one out of the 2 slaves ive bought to save, who have had the tag. despite them both getting the mood buff. No one treats granny like that.
Kokusei Oct 21, 2020 @ 8:47am 
Originally posted by Winterbloom:
I know this is technically a necro, but for those confused and thinking buying slaves makes you a slaver, they always get the "Freed from slavery" mood buff when bought, which makes no sense for the game to still classify them as a slave under the social tab. This post thankfully helped me remove the slave tab from the 86yo granny a saved from slavers. she was the only one out of the 2 slaves ive bought to save, who have had the tag. despite them both getting the mood buff. No one treats granny like that.
I don't know what I hate more.
The fact that I remember everything here clearly,
or that you called my year old post necro. I see people comment on 4+ years old stuff, this is so much pain! :larry:
Shak Rivers Dec 14, 2022 @ 8:05am 
Not sure if this answers your question but if you imprison a slave and then recruit them, they become a full non-slave member of your colony
maerchen Dec 14, 2022 @ 8:56am 
Holy Necro, Batman!

Not only did you answer to a problem solved iterations before but you also did answer tto something you can literally read in the slaves' tab 'Emanzipate'.
Kokusei Dec 14, 2022 @ 9:02am 
Appreciate it, but there were no slave slaves back then, just full on colonists marked as "slave" in the relationship tab. :larry:
robindude Nov 24, 2023 @ 5:17pm 
How to "free a slave" (entirely in-game): taking them to the BBAR
Step 1: Buy a slave.
Step 2: Banish that slave.
Step 3: Arrest that slave.
Step 4: Recruit that slave (preferably after brow-beating them into joining your ideoligion).
You now have the same person, but they're not a slave anymore, they're a COLONIST...
Kittenpox Nov 24, 2023 @ 5:24pm 
Originally posted by robindude:
How to "free a slave" (entirely in-game): taking them to the BBAR
Step 1: Buy a slave.
Step 2: Banish that slave.
Step 3: Arrest that slave.
Step 4: Recruit that slave (preferably after brow-beating them into joining your ideoligion).
You now have the same person, but they're not a slave anymore, they're a COLONIST...
it is entirely possible that in the 5 years since this thread was created that they've either figured it out, or encountered this mod like a year ago: https://steamcommunity.com/sharedfiles/filedetails/?id=2887124861
Last edited by Kittenpox; Nov 24, 2023 @ 6:01pm
TurtleShroom Nov 24, 2023 @ 5:58pm 
Yes, you can free your slaves! If your Pawn is enslaved, there should be a tab in the bottom-left corner that says "SLAVE". Click on that and look for a toggle button that says "EMANCIPATE". Once you click that, a Pawn assigned to perform Warden Work will free him.

If you are talking about the character' Social Tab, that is also easy. Every Pawn has a Title based on their Backstory. Your Pawn probably had a Childhood or Adulthood Backstory that says they were once a slave. Don't worry, because your Pawn is a freeman, that just shows you from where he came and why he is like he is.

You can rename a Pawn's Title very easily. Look on the top-right of the window that opens when you click the Tab that says 'BIO". You should see what looks like a "input text" cursor that you would see in "Microsoft Word" when you hover your cursor over letters. Click that, and the prompt will ask you to give the Pawn a new title.

Type anything you want, and then confirm it. Your Pawn will no longer have the Title of "Slave".
Mike Nov 24, 2023 @ 11:59pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Nov 10, 2018 @ 8:26am
Posts: 27