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People will give you a lot of answers like the above and he is not right or wrong but this mod will fix your actual issue .
I don't usually to worry about pawns skilled in medicine until I'm trying to work with Bionics; and by then I've had various raiders I could capture+recruit to fill that role.
Prepare Carefully is good if I want to try a specific thing (like building the perfect monarch, for example), but I tend to avoid it for regular gameplay. Having challenges to overcome is more interesting to me than playing the story of a trio of ubermensch. :-)
Give it a try! Highly recommended, for sure.
Read the mod page, of course, it may not work perfectly with some other facial/race mods. Just minor things, though.
After many, many playthroughs, I don't use it anymore, though. The imperfect and flawed characters often give the best stories. (I still spend five or ten minutes re-rolling, though!)
I can reroll until i get someone with a 5 or higher in cooking and no scars or i can just make them in EdB.
I could spend 45 minutes rerolling to get the colonists i want or make them in 5 minutes . Ill take make them in five minutes thanks .
When 1.1 launched, I decided to randomly generate everything in the classic start. I went with first colonists it gave me without even looking.
One was an 80 yr old man, bad back and dementia while also being the only doctor for a while. Challenging, but fun and somehow still alive.
But I will admit, I do have custom scenarios as well where I have a beneficial start. I have a research explorer which has traits and starting gear bias specific to starting a remote outpost.
It isnt 100% control, but the randomness in my mind gives the character and game personality. An optimal start the same way, every time to me makes it get stale fast and the characters ignorable. Just anonymous tool to get started and forgettable vs every person that comes after.
Cool story which adds absolutely nothing to the thread aside from you stroking your ego about playing the game differently.
Players like myself find that an optimal start is more boring, or even more frustrating. Why does one give an ideal pawn situation? To make it easy. Suddenly one RNG and it all goes south, then mad at game. Whereas if it starts that bit tougher, everything is satisfying and rewarding vs expected.
Of course, I never use it...
I reroll until I get the minimum Skills/levels I need and usually take the Bad along with the Good.
Uhg, the game is absolutely unplayable without this mod.