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https://steamcommunity.com/sharedfiles/filedetails/?id=826366050
2) There's some mods with containers, but first one far more popular.
Best containers that I'd seen are in Rimatomic mod. But they're only for nuclear fuel rods :) Truly awesome work - with animation both of retrieving/storing AND show graphically amount of space used.
Enemy pawns will pick up weapons near them, correct? IOW, if they get access to an area where there are stored weapons, there's a chance for them to swtich out and pick up a better weapon or not? I know that escaped prisoners will, but am unusre about actively attacking raiders.
The reason - I'd like to stage some weapons shelves. (vanilla, 18) But, i don't want enemies picking up loads of hand-grenades, charge rifles, miniguns and power armor if I have to fall back...
"Locked Weapons Lockers?" Would an item like that be my only workaround? (I don't want an entire room at every bunker dedicated for each single weapon.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1180720623
Think like you're building some early warning system, so your colonist no longer will be catched completely unprepared :)
(this mod allow instant switch between several types of outfits. in vanila you will need it mostly to have combat/non-combat outfit, but you can do more)
I am a food hoarder, and my freezer is nearly as large as the rest of my colony.
I've looked at that and am surely going to use that or something like it for 1.0.
What I want to do is ensure shelved weapons would be selected by raiders if, for instance, I have to retreat or if they hit an area where they're stored before I can defend it. For Prisoners, I know that they will try to grab easily available weapons on their way out, but I'm not sure about raiders, who are already armed, on their way "in."
I want a few specialized weapons readily available so I can change loadouts, like sniper rifle to a more close range weapon. Or, having a selection of grenades, "just in case." That sort of thing, which is perfet for the existing shelf object just so long as it can't eaily be raided... (A "Room" is better, but it's a lot of non-tactical space to devote to that.)